Scribe Scrolls,
Elemental Focus +1 DC on fire spells
Special abilities
Familiar – hawk - Kata
Low Light Vision
Immune to sleep
+2 against enchantment
+2 to overcome spell resistance
=2 spellcraft to identify magic items
+2 perception
Fire Supremacy (Su): You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage.
Skills:
(Number of skills Class=2 + IQ=4 + Main Class=1 total 7 Appraise = 8 (Ability 4 + Class 3 + Rank 1)
Fly = 6 (Ability 2 + Class 3 + Rank 1)
Knowledge - Arcana = 8 (Ability 4 + Class 3 + Rank 1)
Knowledge - Nobility = 8 (Ability 4 + Class 3 + Rank 1)
Knowledge – Planes = 8 (Ability 4 + Class 3 + Rank 1)
Linguistics = 8 (Ability 4 + Class 3 + Rank 1)
Perception/In bright light = 8/+3/+2 (Ability 1 + Elf 2 + Rank 1 + trait, Class+3)/(+3 in bright light)/(+2 when familiar is near Alertness
Spellcraft =8 (Ability 4 + Class 3 + Rank 1)
Languages: Common, Elven, Draconic, Sylvan, Auran, Celestrial, Infernal
Traits:
Friend of the Family = +1 perception
Arcane Temper = +1 Concentration and Initiative
Fire Jet (Su): As a standard action, you can send forth a 20-foot line of fire. Anyone in this line takes 1d6 points of fire damage + 1 point for every two wizard levels you possess. A successful Reflex save halves this damage. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that fail their saving throw catch fire and take 1d6 points of fire damage on the following round. Creatures that catch fire can avoid this damage by taking a full-round action to extinguish the flames by making a DC 15 Reflex save. Rolling on the ground gives a +2 circumstance bonus on the save. Dousing the creature with water automatically extinguishes the flame. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. and reflex save 15
Level 0
Spark Detect Magic
Lativa grew up in the town of Crying leaf with her parents Violet and Tristan. Both of her parents were wizards and expected Lativa to follow in their footsteps. They just did not count on her being so single-minded about fire. Fire seemed to follow Lativa wherever she went. Of course, there were a few "accidents" as she was learning her spells, but that can be expected, right? How can she be blamed just because the house caught on fire when she was practicing her spark spell. Who could possibly blame her for being fascinated with the wonderful colors of the fire.
Kata, the hawk that always followed her was found in a fire. Kata had been caught in a poacher's net when the woods had caught fire. Lativa was wandering about the woods admiring how the wonderful fire spread when she heard Kata's cries. Lativa and Kata soon became inseparable. Somehow, it seems as if Kata is keeping an eye out for Lativa making sure that she does not get carried away in the delightful visions of fire. so colorful
Lativa spent much time growing up with Mvashtis. They practically grew up together, and then, Lativa watched her grow old, and finally die. Mvashtis knew many of Lativa's secret hiding places and watched as she grew stronger with the spells she could cast. Mvashtis was often seen covered in soot with a smile on her face. While Lativa will dearly miss her friend, she has vowed to keep her daughter Koya safe.
Description:
Lavita is 5'8 White hair and Blue eyes. She is tall and thin with a mischievous twinkle in her eyes.
Personality:
Lavita loves life and wants to experience as much as she can.