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Lathcoln Agilar's page

2 posts. Alias of Terquem.


Full Name

D'ieredon D'atarisian

Race

I

Gender

NPC: M,

Strength 14
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 13
Charisma 10

About Lathcoln Agilar

D’IEREDON D'ATARISIAN CR 1/2
Male Elf Ranger 2
CG Medium Humanoid (Elf)
Init +6; Senses Low-Light Vision; Perception +8
XP: 3825
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DEFENSE
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 22/22(1d10+1)
Fort +3, Ref +7, Will +1 (+2 vs. Enchantments)
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee MW Elven Curve Blade x (1d10+3/18-20/x2)

Ranged MW Composite Shortbow (+1 STR) +7 (1d6+1/20/x3)(60')
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STATISTICS
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Str 14, Dex 18, Con 10, Int 12, Wis 13, Cha 10
Base Atk +2; CMB +4; CMD 18

Feats---Weapon Finesse

Skills Acrobatics +9 (-3), Bluff +6, Climb +6 (-3), Knowledge (Local) +5, Perception +8, Ride +8 (-3), Stealth +9 (-3), Survival +6 (+1 Track), Swim +6 (-3)

Languages Common, Elven, Sylvan

Ranger's Focus +2 Att/Dam (Ex), Track +1, Wild Empathy +1 (Ex)

Combat Gear: Groundsmen's Armor (Masterwork Chain Mail vest and Masterwork Half-leather Armor - AC bonus of +5, has a check pen of -3, Max Dex of +4, weighs 25 lbs, and allows a move base of 30’)

Masterwork Composite (+1 str) Short Bow, 12 Masterwork arrows

Masterwork Elven Curved Blade, Curve Blade, Arrows (40)

Other Gear
Backpack (10 @ 15 lb), Belt Pouch, 50' Silk Rope, 3 Sunrods, Flint and steel, 6 Days rations.

Expendables
Arrows: 0/40
Masterwork Arrows: 0/12
Days of Rations: 0/6
Sunrods: 0/3
Coin:
PP:
GP: 17
SP: 14
CP: 18
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SPECIAL ABILITIES
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Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Keen Senses+2 Perception

Combat Style Feat At 2nd level, a ranger must select one combat style to pursue (Two-Handed weapon). The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.The benefits of the ranger's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed. If the Ranger selects two-handed weapon style, he can choose from the following list whenever he gains a combat style feat: Cleave, Power Attack, Pushing Assault, and Shield of Swings.At 6th level, he adds Furious Focus and Great Cleave to the list. At 10th level, he adds Dreadful Carnage and Improved Sunder to the list.

Power Attack Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.