Jhofre Vascari

Lanthen "Lan" A'dar's page

30 posts. Alias of ThunderingDawn.


About Rhythe

Ability Scores:

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STR:11 (0)
CON:12 (1)
DEX:18 (4)
INT:9 (-1)
WIS:12 (1)
CHA:16 (3)

Combat Statistics:

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Rhythe
Gnoll Rogue
Gender: Male
Size: Medium
Height: 7'1
Weight: 300 lbs.
Low-Light

HP: 24 of 24
Bloodied: 12
Healing Surges: 7 of 7
Surge Value: 6
Action Points: 0
XP: 0

Initiative: +4
Speed: 7
Half-Level Modifier: +0
Action Points: 0

AC: 16
Fort: 11
Ref: 16
Will: 13

BASIC ATTACKS:
Claws (Light Blade): +3 vs AC (1d6)
Shuriken: +4 vs AC (1d6* Shifted up from Rogue Weapon Talent)


Racial Features:
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-Blood Fury: While you’re bloodied, you gain a +2 bonus to damage rolls. This increases to a +4 bonus at 21st level.

-Pack Attack: You deal an extra 2 damage on melee attacks against an enemy that has two or more of your allies adjacent to it.


Powers:
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At-Will:

-Deft Strike-
A final lunge brings you into an advantageous position.
At-Will Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Special: You can move 2 squares before the attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.

-Piercing Strike-
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.

Encounter:

-Positioning Strike-
Encounter Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the
target 1 square.
Artful Dodger: You slide the target a number of squares
equal to your Charisma modifier.

Ferocious Charge Gnoll Racial Power
Standard Action Personal
Effect: You charge, and deal an extra 2 damage on a successful
attack. Increase the extra damage to 4 at 11th level and 6 at 21st level. If you are bloodied, double the extra damage
and gain an equal number of temporary hit points.

Daily Powers:

-Easy Target-
Daily Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
slowed and grants combat advantage to you (save ends
both).
Miss: Half damage, and the target grants combat advantage
to you until the end of your next turn.

Skills and Senses:

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Passive Insight: 11
Passive Perception: 18

Acrobatics: +9 [+]
Arcana: -1
Athletics: +0
Bluff: +3
Diplomacy: +3
Dungeoneering: +6 [+]
Endurance: +1
Heal: +1
History: -1
Insight: +1
Intimidate: +10 [+]
Nature: +
Perception: +8 [+]
Religion: -1
Stealth: +9 [+]
Streetwise: +3
Thievery: +9 [+]

Class Features:

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Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow,
shuriken, sling, short sword
First Strike
Artful Dodger
Rogue Weapon Talent
Sneak Attack

Feats:

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Claw Fighter
Prerequisite: Gnoll
Benefit: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You cannot enchant your claws.

Equipment:

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Leather Armor +2AC 25gp
Standard Adventurers Kit 15gp
(25)Shuriken (1d6)5gp
Thieve's Tools 20gp

Money:

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35gp

Xp Totals:

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0/1000

Description:
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Rhythe, while at full height stands at 7'1, has dark grey fur with crimson red stripes wrapping around his legs and arms. Little is known by his companions about his past, only that he has come to them recently and possesses the ability to sneak up on his prey and strike hard when need be.