Luscious raven black locks that flow like an obsidian waterfall fall to the short man's shoulders, clothed in a fine black jacket of silk. With average looks and fair skin, his emerald green elven eyes stand out sharply against the white and black of his outfit. He moves with the wiry gate of dancers and it's clear from the tight pants that there isn't a spec of fat on the dextrous half-elf.
Level 1 Half-elf U. Acrobat Rogue/Beguiler
AL:N
Init +5
Speed: 40 Ft.
Perception +8
Low-light
5' 7", 135 Lbs.
Race alterations:
-Multitalented
+Skilled
Weapon Familiarity (Elven, Bows)
Fast
Integrated
Standard Abilities (+2 Dex, +2 Int, -2 Str.)
LANGUAGES
Common, Elven, Draconic, Sylvan, Orc, Dwarven, +1
STATS
Str 14, Dex 20, Con 16, Int 20, Wis 15, Cha 17, Beauty 11
DEFENSE
AC 19, touch 15, flat-footed 14 (+5 Dex, +4 Mage Armor)
HP 11
Fort +3, Ref +7, Will +4
+4 Concentration
+1 Will vs. Fey
+2 vs Charm, Compulsion
Speed 30 ft.
CMD: 17
Apprentices are those learning a trade. This category is broadly defined, including blacksmiths, butchers, chandlers, leather workers, and even street prostitutes.
Alignment: Any
Skills: Choose 2 of the following skills as class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill.
Appraise, Bluff, Craft, Diplomacy, Disable Device, Profession, Sense Motive
Starting Money: 4d4 x 10 gp
Acrobat:
Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues.
Expert Acrobat (Ex)
At 1st level, an acrobat does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When she is not wearing armor, she gains a +2 competency bonus on Acrobatics and Fly skill checks.
This ability replaces trapfinding.
Second Chance (Ex)
At 3rd level, an acrobat can reroll any Acrobatics, Climb, or Fly skill check she has just made. This reroll is made at a –5 penalty. She must take the second result, even if it is worse. An acrobat can use this ability only once on any given skill check. She can use this ability once per day at 3rd level, plus one additional time per day for every 3 levels beyond 3rd.
This ability replaces trap sense.
Rogue Talents: The following rogue talents complement the acrobat archetype: expert leaper, ledge walker*, nimble climber, peerless maneuver, rogue crawl*, and stand up*.
Advanced Talents: The following advanced rogue talents complement the acrobat archetype: defensive roll*, fast getaway, fast tumble, and improved evasion*.
7th Level: Ethereal Jaunt, Greater Arcane Sight, Mass Hold Person, Mass Invisibility Bubble, Phase Door, Power Word Blind, Project Image, Spell Turning
8th Level: Demand, Discern Location, Mind Blank, Moment of Prescience, Power Word Stun, Scintillating Pattern, Screen
9th Level: Dominate Monster, Etherealness, Foresight, Mass Hold Monster, Power Word Kill, Time Stop