Full Name |
Lanfyr Tal'Riven |
Race |
LN Elf, Hunter1/monk2|Hp23/23|AC 18/T14/FF14| CMD18|F6/R9/W2|Init 10|Perc10| |
Classes/Levels |
Conditions: none|Affects: animal focus tiger +2 dex |
About Lanfyr Tal'Riven
Lanfyr Tal'riven
Elf hunter (feral hunter) 1/unchained monk 2 (Pathfinder Player Companion: Ranged Tactics Toolbox 9, Pathfinder RPG Advanced Class Guide 26, 95, Pathfinder Unchained 14)
LN Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +10
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Defense
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AC 16, touch 16, flat-footed 12 (+4 Dex, +2 Wis)
hp 23 (3 HD; 1d8+2d10+3)
Fort +6, Ref +9, Will +2; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft.
Melee mwk elven curve blade +6 (1d10+3/18-20) or
. . unarmed strike +4/+4 (1d6+2)
Ranged mwk composite longbow +8 (1d8+1/×3) or
. . net +7 ranged touch (entangle) or
. . mwk shuriken flurry of blows +8/+8 (1d2+2) or
. . mwk shuriken +8/+8 (1d2+2)
Special Attacks flurry of blows (unchained)
Hunter (Feral Hunter) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, longstrider, summon nature's ally I
. . 0 (at will)—detect magic, detect poison, light, purify food and drink (DC 12)
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Statistics
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Str 15, Dex 18, Con 13, Int 12, Wis 14, Cha 7
Base Atk +2; CMB +4; CMD 20
Feats Improved Initiative, Improved Unarmed Strike, Point-Blank Shot, Precise Shot, Quick Draw, Weapon Focus (elven curve blade)
Traits fate's favored, reactionary
Skills Acrobatics +8, Climb +6, Handle Animal +2, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Knowledge (planes) +3, Perception +10, Profession (cook) +7, Spellcraft +6 (+8 to identify magic item properties), Stealth +9, Survival +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Sylvan
SQ animal focus (1 minutes/day), elven magic, feral focus, nature training, wild empathy
Combat Gear potion of bless weapon, potion of cure light wounds, potion of feather step, potion of shield of faith, wand of cure light wounds (50 charges), wand of mage armor (50 charges), alchemist's fire (2), antiplague[APG] (2), antitoxin (2), loadstone arrow, smelling salts[APG], weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG] (2), weapon blanch (silver)[APG] (2); Other Gear mwk chain shirt, arrows (40), blunt arrows[APG] (20), mwk composite longbow, mwk elven curve blade, mwk shuriken (50), net, whistling arrow[UC] (5), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, silk rope (50 ft.), spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Ng, wrist sheath[UE], wrist sheath[UE], 947 gp, 5 sp
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Special Abilities
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Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Feral Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.