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** Pathfinder Society GM. 53 posts. No reviews. No lists. No wishlists. 18 Organized Play characters.




First off I am sorry if this specific question has already been asked, I could not find it.

Improved Spell Sharing (Teamwork); I think teamwork feats are intended to be superior to non teamwork feats, this feat is superior to Improved Share Spells because you don't need to remain adjacent to your companion, and you don't need to be Level 10 to take it, though less so if you need to take the feat on both yourself and your companion.

So my question, the Prerequisite(s) are obviously to be met by the character, then the feat to be picked up by the companion. Does both the companion & the character need the feat? If you have a companion then I think in pretty much every circumstance you also have Share Spells as part of that feature. Seems like the companion having this feat would... complete you :)

Teamwork feats wrote:
Teamwork feats grant large bonuses, but they only function under specific circumstances. In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield. Teamwork feats provide no bonus if the listed conditions are not met.

I thought until I read this that teamwork feats always required someone else with the same teamwork feat, but I guess not. Or is it only meant that they always must also have the same teamwork feat, but sometimes careful positioning is not necessary.

Improved Spell Sharing said...

Teamwork feats wrote:
When you are adjacent to or sharing a square with your companion creature and that companion creature has this feat

It does not say "If you, and your companion both have this feat then you can".


If a Vanara wears boots and or gloves does this impact their climb speed?

Can a Vanara even wear boots, or would they wear two pairs of gloves?


With gift of claw and horn, if you select claw, do you gain a pair of claw attacks, or just one claw attack?

When you make your claw attacks can you use them to deliver the Mantle of Moonlight ability, or do you have to activate the ability as a standard action before you can be considered to be "holding the charge"

Touch of the Moon, if you select Cure spells as the spells to be added to your spell list, but use up one of your spells known slots to select an inflict spell, can you use both versions of this ability? Or does it only react with the choice you made at Level 1 of Cure / Inflict?


1 person marked this as FAQ candidate.

Does Hydraulic Push allow you to add bonus's to attack you gain from buffs, such as True Strike, Heroism, Bless. Under Combat Maneuvers I read this: When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects.

Hydraulic Push: Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest

It says "your CMB" which makes me think yes, but it says "use your caster level" instead of saying "your BAB for this is equal to your caster level" which kinda makes me think no.

Obviously a spell cast by a colossal dragon, and a spell cast by a tiny pixie still comes out with the same force, and the same size, so size modifiers would not count, unless you maybe used widen spell metamagic feat to get a +1 for size. I also doubt spell focus would work since it is a CMB and not a DC.


If you were to take Energy Body as an Oracle of Life, and then took the feat Abundant Revelations to gain an additional daily use of Energy Body, would it increase it by one round per day, or would it give you one additional use of the ability doubling the number of rounds per day? May seem like a strange question, but the ability does not give you additional uses per day, it can last for up to 1 round per level per day, and can be turned off and on until all of your rounds are used up... I am guessing it would only give you one extra round which would make the feat pretty weak, but if it doubled the rounds it would be worth it.

Also I know energy body is not much healing, but being able to heal a little as a move, then cast a cure spell with combat healer as a swift, and still have a standard to toss another kind of healing / attack / buffing spell is what I am planning on.

Is their a feat you can take similar to Eldritch Heritage that would allow you to pick something from another mystery?

Any way to double the range on lifesense from Oracle of Life? Don't get me wrong, 30 ft of lifesense is beautiful, but 60 ft would be beautifuller :)


Aside from taking a PrC, such as Exalted, is their any way for an Oracle of Life to gain the Healing Domain, such as through Feats or something?


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My group just started a new game, I am playing a Sylph Sky Druid, since I must take an AC with a fly speed, if I take one at all, I decided on the Griffon via Monstrous Mount. My DM like me found the feat Monstrous Mount Mastery pointless, so is going to allow me to use it as a flying mount without that feat, and without the half speed while flying so long as its load is light. Since I cannot gain a Griffon until level 5, with the prerequisite's being 5 ranks in ride & handle animal (those are what I am going with anyway), and my OCD needing to make everything flow, the idea of having an AC that I know I will get rid of as soon as something better comes along is not a route I can choose. I instead decided to take a Domain, Animal>Feather, a Sylph Sky Druid makes great use of the +1 to Fly Maneuverability, and who doesn't like +1 perception per two levels, and I still gain my animal companion a level before I can use it. Pick up Boon Companion and its fully powered, plus while some of the spells are pointless as I get them as a Druid anyway, I get to take them without using a druid slot of that level.
So to my Question's.

Normally when an animal becomes a magical beast "Awaken" it can no longer become an animal companion, and if it was an animal companion, it immediately stops being one, via the feat Monstrous Mount, you can get a companion that is a magical beast, albeit with animal HD, BAB, and so on, while I can still affect it with spells that normally only affect animals, I am curious on the Type would it change to Animal, or would it remain a Magical Beast? If it became an Animal, would it be considered a unique creature, would you be able to wild shape into a Griffon if it is considered an Animal?

Would the +5 speed from Like the Wind racial trait be active while in a wild shape, polymorph makes you lose traits that depend on your normal form to use (I will lose Darkvision while being an Animal), I am thinking +5 to speed, which you can acquire from a feat as well would not be form dependent? Obviously if you were small with a speed of 20, and turned into a tiger with a speed of 40 you would get 40, but if you had something that gave you +5 to speed then would you would turn into a tiger with a speed of 45. I am a Sylph, Native Outsider Medium and have a speed of 30, I gain +5 to my base speed because of an alternate racial trait, would the +5 only apply while I am a sylph, if I took fleet to get +5 speed would that work while wild shaping? would it stack with like the wind to make my base speed as a sylph 40? (probably not taking fleet, just asking)

Has breeze-kissed been officially fixed anywhere yet? I have seen a lot of speculation that it should work with a mental attribute + caster level, some speculation that it should work like hydraulic push (so again caster level + mental) and someone said the person who created it said he overlooked it, but maybe it should use charisma, but that his opinion was in no way official. Or should it just use your normal CMB? If it does use your mental + caster level, would bonuses to attack still apply, eg heroism?

I saw this post from Sean K Reynolds...
http://paizo.com/paizo/blog/v5748dyo5le1h?NPC-Codex-Preview-Animals-Cant-Vo te#29
(Looks like its not linking, via preview, just copy and paste)
Has it been overruled anywhere? I could see a 2nd bite attack, the creature learns to rip at the bitten spot better than before, though I can also see it being a bit overpowered giving that wording to what could be already considered the best animal companions, griffons get all them big cat goodies except grab, which my DM said he would allow me to get with a feat if I want...I want. Am considering when I get it at level 5, giving it the feats Acrobatic +2 on acrobatic and fly, improved flight, granting it good maneuverability instead of average which gives it another +4, and grab as its third feat...Opinions?

Is their any feat for a Sylph or Druid to add a template to their animal companion? I could totally see a Paladin build taking griffon as their mount, and they get to add the celestial template at level 11, not to mention starting with an int of 6, when they smite they may not get a bonus to atk (low cha), but all of their attacks gain + to dmg equal to their HD, that's 5 on a pounce, 6 with the rewording on multiattack, or 7 with haste. All of the classes who get animal companions have them use their class levels as a druid, sometimes at -3, you would think a druids animal companion would be the shining example, otherwise it would say, "druids gain an animal companion, use their druid level as a paladin to determine the power of the animal" or something like that. I know Aasimar can take celestial companion, that and the +2 on wisdom & charisma (wild empathy, handle animal) make them great druids, but being a 15 point race its often not an allowed option. I get the roleplay reason behind druid AC not getting the celestial template if they revere nature instead of being NG and revering a good deity, of course planar wild shape debunks that theory but there should be some sort of template that is equal to make the druid AC on an equal level, like a template depending on alignment, similar to Summon Monster. I know the druid thing on AC is considered options, and steeds are not considered as good as others maybe, but big cat, griffon, and roc can all be viewed as "more exotic mounts"...oh so that makes the steeds include some of the best AC's...

On a side note, not a question, but recently found out about how much weaker SNA is than SM, giving the druid the ability to spontaneously cast SNA then making it weaker than SM, and not allowing it to qualify for the feat to make it a standard action, someone said because druids should not be summoning celestial creatures, what if you are a NG druid who worships a NG deity, and can gain the celestial template while in an Animal Wild shape via planar wild shape... someone else said that it needs to be weaker because druids can do it spontaneously, clerics spontaneously cast cure spells, and they don't get weaker, in fact they get them more quickly than druids after level 1 (I am fine with this, clerics should get cure spells faster than druids, just making a point). Am a little curious what you all think is the reasoning behind this.

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