Vine Wrangler Elf

Lamtheer's page

51 posts. Alias of Quiche Lisp.


Full Name

Lamtheer

Race

Half-Elf

Classes/Levels

Squire of the Hunt (Ranger [guide/skirmisher] 1) - HP 12/12 | AC17 T14 FF13 | F+3|R+6|W+1 | Init +6 | Per +10

Gender

Male

Age

24

Alignment

Neutral Good

Location

On the road to Kaer Maga

Languages

Common, Elven

Occupation

Hunter

About Lamtheer

Background story:

Lamtheer believed until he was 16 years old that his Elf father, Astiel "Falconwhite", had fled into the wilds after making his mother Anadra pregnant, leaving her one of the many victims of the wrongly-named "Fair People".

Lamtheer's mother was a potent and learned Druid, and she taught him many things about the Wild and the animals, many useful and dangerous things that he could remember later to aid her in getting revenge on Lamtheer's father for abandoning her and their son.
Lamtheer learned to track humans and Elves as well as animals, and he was taught how to use a bow by the ranger companion of her mother, a grim man who beated Lamtheer up when he thought the young boy did not make sufficient progress quickly enough.

Life was hard in this druidic circle, but Lamtheer didn't know anything else, and at least he had his mother at his side.

On the eve of his sixteenth birthday, the druidic circle was preparing a ceremony which would have christened Lamtheer "Squire of The Hunt", a title bestowed upon one who could track, kill and skin the enemies of the druids.

But luckily for Lamtheer, the Eagle Knights of Andoran chose to attack just on this night, and they managed to defeat and rout the evil members of the Mossblood Circle of Darkmoon Vale .

Leading the attack was a woman in shining armor, a paladin of Iomedae named Elsbeth Fairkin.

Elsbeth burst in tears when she saw Lamtheer; she then took him in her arms and called him son !

She explained to Lamtheer that she was his true mother, and that Anadra, her lifelong cruel enemy, had abducted the boy when he was an infant, to hurt Elsbeth and ruin her life with anguish.

Lamtheer's father, though he had now left Elsbeth's side, was a good Elf, who had helped his human wife in the hunt for their son during all these years. Anadra, who had been spurned by Astiel many years ago, had long planned to have the Elf murdered by his own son.

Elsbeth and her Eagle Knights friends convinced Lamtheer that this time he was told the truth. That night, the young Half-Elf learned also, though it was never their intent to teach him so, that the world was a sometimes very unfair place inhabited by lying fiends, and that you couldn't trust anyone without having reflected at length upon their hidden motives.

After that night, Lamtheer stayed 4 years with his new mother, learning of the good and decent human society for the first time truly. Religion was a soothing influence for him, though he never took to praying Iomedae.

But Lamtheer was ill at ease among his fellow humans : he still felt a hunter and a killer in his mind, in his sinews and in his bones. And he wasn't a man like the others anyway : he had pointed ears and strange eyes. Sometimes he couldn't help but feel like a mongrel.

Lamtheer tried to go back into the wilds, he tried to lose himself in nature, but ironically his human side once awakened would not let him partake of the peace of the beasts.

So Lamtheer drifted between the Wild and the City, making few friends though craving for company.

When he learned that Falcon's Hollow was infested with a plague a strange determination fell upon him: he would go there and help the people out, and by doing so would be redeemed for his own faults and the evil of his adoptive mother. And perhaps he would feel at long last that he belonged.

Besides, Anadra was still alive and plotting madness somewhere. Could it be possible that she had something to do with this strange epidemic ?

Statistics:

LAMTHEER CR 1/2
Male Half-Elf Ranger (Guide, Skirmisher) 1
NG Medium Humanoid (Elf, Human)
Init +6; Senses Low-Light Vision; Perception +10
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DEFENSE
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+1)
Fort +3, Ref +6, Will +1
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee
Dagger +3 (1d4+2/19-20/x2) or
Longsword +3 (1d8+2/19-20/x2)
Ranged
Longbow +5 (1d8/20/x3)
Special Attacks Ranger's Focus +2 (1/day)
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STATISTICS
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Str 14, Dex 18, Con 13, Int 10, Wis 13, Cha 9
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Skill Focus: Perception (Adaptability)
Traits Elven Reflexes, Suspicious
Skills Acrobatics +3, Climb +1, Escape Artist +3, Fly +3, Handle Animal +3, Knowledge (Nature) +4, Perception +10, Ride +3, Sense Motive +6, Stealth +7, Survival +5, Swim +1
Languages Common, Elven
SQ Elf Blood, Track +1, Wild Empathy +0 (Ex)
Combat Gear Arrows (20), Dagger, Longbow, Longsword, Studded Leather
Other Gear Backpack (5 items - 8 lbs) [Bedroll, 1 Trail ration, Torch (2)] Pouch, belt (1 item @ 0 lbs) [Flint and steel], Waterskin
Wealth 26 gp
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SPECIAL ABILITIES
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Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Track +1 +1 to survival checks to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.