Wanderer

Laetshi Nicolae's page

52 posts. Organized Play character for cuatroespada.


Full Name

Laetshi Nicolae

Race

Human (Varisian)

Classes/Levels

Gunslinger 1 | HP: 10/10 | AC: 14 | T: 12 | FF: 12 | CMD: 11 | Fort/Ref/Will: +2/+4/+1 | Init: +2 | Perception: +4 | Sense Motive: +1

Gender

Female

Size

M

Age

24

Alignment

NG

Deity

Sivanah

Languages

Common, Elven, Varisian

Strength 7
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 10
Charisma 20

About Laetshi Nicolae

LAETSHI NICOLAE (PFS# 116049-6)
Human (Varisian) Gunslinger (Mysterious Stranger) 1
CN Medium human
Init +2; Senses Perception +4

DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d10)
Fort +2, Ref +4, Will +1 (+2 bonus vs. mind-affecting)

OFFENSE
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Speed 30 ft.
Melee dagger -1 (1d4-2/19-20)
Ranged pistol +3 (1d8/x4)
Space 5 ft.; Reach 5 ft.

STATISTICS
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Str 7, Dex 14, Con 10, Int 12, Wis 10, Cha 20
Base Atk +1; CMB -1; CMD 11
Traits Indomitable Faith, Latent Psion
Feats Point Blank Shot, Rapid Reload
Skills Acrobatics +6, Craft (alchemy) +5, Diplomacy +6, Knowledge (nobility) +1, Perception +4, Sense Motive +1
Languages Common, Elven, Varisian
SQ deeds, grit, gunsmith
Gear battered pistol, bullets (25), dagger, leather armor, wand of cure light wounds [20.5 lbs.]
Wealth 538 g

SPECIAL ABILITIES
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Grit (Ex): A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a mysterious stranger gains a number of grit points equal to her Charisma modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.

Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Deeds: Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Focused Aim (Ex): At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when she uses the dead shot deed, she multiplies this bonus by the number of hits she made while rolling the Dead Shot attack.

PFS Bookkeeping:

Faction Sovereign Court
Experience 1
Fame 2; Prestige 0
Past Scenarios
  • The Wounded Wisp