Arueshalae

Lady Zarillon Dar-Qi's page

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Scarab Sages 5/5

I sent my email last week (Volunteered for 4-5 sessions). Just wondering if i would be getting a confirmation or something or if it didn't go through. Dont want to clog up the mailboxes with extra emails. Just wondering if it got through. I did get a confirmation on helping out with Assention of the Drow, just not DMing the other things. Just wondering =) I know people were busy with Origins.

Scarab Sages

I would like to add my voice to the column of people who have stated support for the new cleric system. I think it is great. I also agree that *many* players used domains as a way to get into PrCs that were never intended for clerics and broke the system.

That aside, I would like to point out that while Pathfinder was intended to keep the 3.5 system alive, and be as backward friendly as possible, they can still only do so much. They are replacing the PHB, DMG, and MM with something that is backwards compatible with those books. They can not make things backwards compatible with everything. Simply cant happen. If you want something that is completely backwards compatible, simply don't change systems. Keep playing 3.5. Pathfinder strives to create a system that takes the best of 3.5, allows you to use your old books with minimal challenge, but still creates something new, and that they feel works better. It is a new system, plain and simple, but it is one that is very backwards friendly. There is no harm in using 3.5 characters, under the old rules, with new Pathfinder classes. Pathfinder is striving to give us the best of both worlds. Please give them a chance to do that.

We are in Alpha testing, Beta will come out soon and it has been stated that Beta will be different than Alpha. Lets look at those and go from there. Just remember that 3.P is not a reprint of 3.5 and was never intended to be. It is an evolution. No one is forcing you to evolve, stick with what you enjoy. But as for me and my group, we will be happily playing Pathfinder.

Scarab Sages

Chalk me up to another Superscriber. Thanks Paizo for creating something so great it eats my wallet! You guys rock!

(Do i sense a new monster in this somewhere?)

Scarab Sages

hogarth wrote:


I don't think the spell lists have changed much, so they haven't bothered to reprint them yet. They'll be in the finished product, though.

Thanks Hogarth. If thats the case I have no issue with it. Just was a bit confused since I thought this release would contain all the stuff that wasn't changing as well as the stuff being changed.

*edit* Thanks Jason for the clarification! Cudos on a job well done with the Bard! Its everything i had hoped for.

Scarab Sages

*bump* Anyone else notice this? Is it just me?

Scarab Sages

Is it just me or are there no consolidated spell lists given? Bard says "A bard casts arcane spells, which are drawn from the bard spell list." but i cant find the spell list anywhere. Same goes for the ranger, paladin, and druid. Am i missing them? or have they not been added yet?

Scarab Sages

I already posted this in another thread, but thought it would work well added here.

I'd like to see a book/pdf that did a 3-5 page write-up of each of the iconic characters. Flesh them out, tell their backstory, personality, quirks, motivations, the whole nine yards.

Scarab Sages

Vic Wertz wrote:
We haven't heard a date from Crocodile yet.

Still no word? I have almost all of the April minis "pre-ordered" and haven't heard a peep. Considering its the middle of May, shouldnt we know something? Seems kinda like a bad place for Crocodile games to be...

Scarab Sages

I really like the recharge rules. I have always house ruled it that it slowly recharges (i never specified a real amount... just told them X charges had restored at the start of a new adventure/after a given time. but it equated to something about 10 a week). Honestly I have also always felt that the Staff was way to limited for what it represented in literature.

I am happy with the 10 charge limit, though i don't see why a feat couldn't be added to increase that number (but only a little... like +5 charges?) Perhaps saying regains charges = caster lvl or something might also be fair. All in all, i think the recharging rules make this iconic item much much more usable. My wizard player was very excited when he found out about this.

Scarab Sages

Skeld wrote:


We need "The Warehouse Monkeys Ate My Gazetteer" t-shirts.

-Skeld

Here Here! I'd buy one too!

Maybe it was goblins masquerading as monkeys!

As a side (main?) note. I didn't get my Gazetteer either (Order #939519). I had another post, but deleted it since i'm adding myself to this one.

Scarab Sages

I received my copy of Pathfinder #9 today, but the Gazetteer was not included in the shipment. It was supposed to be shipped together was it not? If you could look into it i would greatly appreciate it.

Scarab Sages

I agree with Kirth mostly.

I LOVE the idea of making rogues only able to use sneak attack once per round. That one thing would go along way to making them more in line with all the other classes.

As far as the fighter/rogue balance is concerned (i'm not going to talk about paladins, cause i think they need a major overhaul) i think its more an issue of twinkablility. Rogues lend themselves quite easily to being broken by creative rules-lawyering. In fact, it is so easy even a novice can break a rogue fairly easily. Fighters/Rangers on the other hand are not as easy to break (some would say you cant). They are characters that tend towards simplicity/straightforward play. They can however make fantastic characters for simply playing for fun. I think alot of it is why you set out to play, for fun or for "leetness"

I do think the rogue should be brought in line with other classes one way or another. And where ever possible, we need to avoid an "arms race" scenario.

*Edit: My attempt to bring the thread back to the original question*

Scarab Sages

*post eaten by the forum monster* Lets try this again.

I love the idea of the Shadow Bloodline. I was honestly suprised it wasnt already added when i read it. The added spells known would be a great idea and your ability ideas have alot of merit.

Taking it a step further, what if your bloodline affected the spells you cast more directly. shadow would add the shadow subtype to evocation/illusion spells. Abyssal would give the hellfire subtype to all fire spells and maybe a bonus to charm spells. Those are just two quick examples (i'm at work) of possibilities. Any thoughts?

Scarab Sages

Happy Birthday Erik! One Erik to another. Way to spell it correctly! lol

Scarab Sages

Herald wrote:

I'm looking to get a Pathfinder fix at GenCon so I've plotted out how to get into as many pathfinder games throught the four days.

Dumb Question, I assume that even though it says 3.5 rules on the spread sheet I assume that the games will be Pathfinder Beta rules?

Will the characters be Pregen or would we be creating characters for further Pathfinder Society play?

Any chance anything will be happening for superscribers? I plan on getting my back stock of some of the mods I have missed so far at the con along with my Pathfinder soft cover.

Looking forward to this years GenCon. I had a great time playing in the Seven Swords of Sin dungeon and playing Kill Doctor Lucky. Very interested to see what else you have up your sleeves.

I also would like to know more about this. Would be good to know rules for character creation (whats allowed and whats not, point buy? how many points? etc). As well as special events or such.

Also, I'm all for running or playing in a Pathfinder RPG game if i can find interested parties.

Scarab Sages

KaeYoss wrote:

I already have a solution: You can only get back your spells and abilities once per day, resting in a dungeon might not be a good idea, and time is usually against you.

Those who don't learn to conserve their resources weren't cut out to be adventurers, and will instead be cut down to be monster grub. Life's no pony ranch.

I myself solved this problem much the same way. I house ruled that, like cleric spells, wizards can only gain spells back once per day. I sometimes bend this rule and make it 16 hours, but generally speaking, i wont let characters "rest" after every encounter. If they do, they loose, one way or another. Intelligence isn't just for PCs anymore.

Scarab Sages

In this HUGE thread, i thought i would add my own 2 cp.

I like the idea of the Pathfinder RPG system, though i do understand it reduces "character customization." It is simple and easy and tends to flow with most of what my characters do. Pick skills and keep them maxed... they don't throw points around... everyone has exactly the same skills for every rogue, ever wizard, every cleric. On those grounds, the PRPG system works great.
As a DM, making sure my players are calculating skills correctly takes way more time than i would like, especially for new players, or ones that i dont exactly trust. Each time my party levels up, i spend hours just making sure they have the correct number of skills allocated. That bothers me more than creating NPCs. Any new system should simplify things for both players and DMs. Making it easier for DMs to police, as much as for the players to understand.

As an alternative, here is what i do for my groups.

#1. Eliminated all feats that give skill bonuses (to much complication of adding modifiers, and i hate having people that have +15 to a skill at lvl 2-3. At that point, why bother rolling? "aw, i rolled a 3. oh well still got an 18")
#2. Once a skill is a class skill, its always a class skill. (Once you learn to pick a lock or ride a horse, learning it takes no more practice than anything else you know how to do.)
#3. You can never buy more than 5 ranks of a skill at a given time. (keeps a lvl 15 rogue from buying a super high lvl skill from scratch)
#4. Removed Skill synergies (same reason as number 1)
#5. My NPCs have maxed ranks of any skill i feel is important for them. (Granted, this isn't exactly legitimate rule wise, but makes it much simpler to create npcs, and i try to be fair)

Skills are essential to 3.5, that cannot be disputed. But the system needs to be refined.

Scarab Sages

DitheringFool wrote:
Heathansson wrote:
Does anybody know what all classes exactly will get Paizofied this time around?
I think at the end of Alpha 1 it said Paladin, Ranger, Barbarian, and Druid.

Where does that put Bard? In its own Alpha release?

Scarab Sages

Must add my funny bridge story here.

My group was worried about the bridge being trapped after noticing the dangling rope on the far side of the bridge (thanks to the rogues perfect 20 plus maxed out skill in spot). The rogue went across by himself, declared the bridge safe, so the rest of the group started across. Meanwhile, the rogue was examaning the dangling rope and noticed it quivering as the party moved across the bridge, decided to secure it, so pulled on it to tie it down. I even asked how hard he was pulling on it. His answer? "Nice and tight". So he yanked on it, sending the rest of the party into the drink below as they made their way across the bridge. (2 humans and a gnome, so i ruled they could all 3 walk on the bridge... gnome being small, and underweight anyway).

Only one death... gnome wizard, and they managed to bring him back to life. But to this day they wont let the rogue live it down.

Scarab Sages

lordzack wrote:
I dunno, sneak attack or something similar seems to fit for me. Hey maybe they could get something like the "Dashing Swordsman" Prestige Class that Elan took in Order of the Stick. They would use they're Charisma to help them in battle.

I really like the idea of giving them some sort of charisma bonus to their combat skills. It would be really cool. Maybe a class ability that lets them use charisma rather than strength or something?

I've always thought of bards as more of the dashing swordsman/swashbuckler type. The spells were a "neat trick" that they learned to help them survive, but primarily they were freespirited souls that made living by song/poem/story and the speed of their wit.

I love the bard, but i agree it needs little tweaks. My ideas are as follows:

#1. Give the bard more combat friendly abilities. Taunting strike, Kender insults, demoralizing quips. Letting the bard use his abilities to lower the targets AC, "taunt" targets to attack him rather than friends, and/or demoralize opponents.

#2. As previously stated, i like the idea of turning his perform abilities to be "bard abilities" much like the rogue techniques.

#3. I really think more sonic spells should be added to the bard spell list. I like the variety of cleric/wizard spells, but i feel some bard specific sonic spells are in order.

#4. As will already happen, d8 HP to go with the medium attack bonus.

Scarab Sages

Reading what people say about fighters always intrigues me. I have never understood why people think fighters are so gimped. In my 20 years of DMing i have seen some amazing things with fighters. They are as complicated or as simple as you want them to be. Yes, you can argue that it all boils down to "hit it till it stops moving" but then you can say that wizards "hit it with spells till it stops moving" also. Its not that simple.

Take this example.

Want a dual wielding combat monster? Fighters can do it faster than rangers if they pick feats early.
Want a turtle that is nearly impossible to hit? Fighters can do that with a shield, feats, and high con/dex.
Want a leader who commands troops? Fighters with leadership can command a host of followers into battle.

These are but a few of the options i've seen used.

Its all in how you use the feats they are given. Yes, they don't top out at the amazing power of wizards, but they start out way stronger. More powerful to start, less powerful in the end. I would like to see if you can make them scale better, but simply put, they are not near the "lack of thinking" class that i keep hearing complaints about.

This isn't meant as a troll, its ment to inspire creativity. Just cause your a fighter doesn't mean you need a 20 str. Dex, Con, Cha, these are all great stats for a fighter. You'd be surprised how complex you can get. ;)