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![]() Okay gonna do my Oddball 2 though gonna add some stuff. Thinking
Acrobatics, Martial Arts B, Thrown Weapons, Repair/Tinkering? If the balls don't count then hyper-Invention:RM would be fun too ![]()
![]() How About a girl trained by the death throws and Taskmaster, and is a hand to hand juggling master!!! I call her Oddball 2, as she is the daughter of two of the death throws She'd be a legacy character inheriting a lot of her parents stuff, and have Ultimate Skill:Juggling as her power. thinking Acrobatics tumbling, thrown weapons, and a martial arts skill as her talents and make her a normal human ![]()
![]() 4d6 ⇒ (4, 3, 4, 4) = 15
and than method above the 2 5d6 and 4 4d6 5d6 ⇒ (5, 1, 2, 2, 4) = 14
I once played a game that had you roll a 1d8 and than add it to 10. though survivability was very low in the game, and the requirement to get into classes you wanted was incredibly stringent ![]()
![]() Okay I like this idea questions though. I am interested in a Tengu Swordmaster/duelist and was wondering about the magic items... I have an idea for a build yet none of the items appeal to me I was wondering this A simple +5 weapon or +4 Agile weapon(for major) boots of striding and springing(for medium)and The handy haversack for the minor?
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