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About Lady Lyrona Del-AzeeneRace: Aasimar-[Peri-Blooded (Emberkin)]
Description
Personality
Crunch:
Init +2; Senses: Dark vision 60; Perception +6
STATISTICS
OFFENSE
Weapons:
Weapons: Ranged-
DEFENSE
HP 28/28 = D8+0con+[4x(d8+0Con)] Fort [+01][+1Class+0Con]
Defensive Abilities:
Feats
Levels
Items
Campaign
class
Weapon Proficiency
Traits 2+2[Feat]
3:Reckless
Drawbacks
Skills:
Skill Ranks per Level: 5x[6+5int+1FC] = [70][Used][-left][2 back ground] +13 Acrobatics*(+3dex, +5rank +3class +1Trait +1Item)<
^Knowledge (Arcana)(Int)____+07{+1rank,+3Int +3class} [+1d6]
+06 Concentration (+3int +1CL +2trait) Inspiration[+1d6][4/day]
*Trapfinding [+1]
Race
Trait Race Aasimar:
Aasimar Peri-Blooded (Emberkin) Standard Racial Traits
Type: Aasimars are outsiders with the native subtype. Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size. Base Speed: Aasimars have a base speed of 30 feet. Scion of Humanity:
Defense Racial Traits Celestial Resistance:
Feat and Skill Racial Traits Skilled:
Magical Racial Traits DR 2/Magic Darkvision:
Class Investigator - Psychic Detective L1:
Investigator - Psychic Detective [L1] BAB+0
Class Skills
Weapons
Spell Casting
Like other spellcasters, a psychic detective can cast only a certain number of spells of each spell level per day. She knows the same number of spells and receives the same number of spells slots per day as a bard of her investigator level, and knows and uses 0-level knacks as a bard uses cantrips. In addition, she receives bonus spells per day if she has a high Intelligence score. At 5th level and every 3 levels thereafter, a psychic detective can choose to learn a new spell in place of one she already knows, using the same rules as a bard. In effect, the psychic detective loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spell the psychic detective can cast. A psychic detective need not prepare her spells in advance. She can cast any psychic detective spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. Psychic Detective Spells: A psychic detective has the following spells on her spell list, in addition to psychic spells of 6th level or lower. 1st—Detect chaos, detect evil, detect good, detect law, find traps.
This ability replaces alchemy. Inspiration (Ex)] [4/day]
Trapfinding [+1]
Spells
1 level spells [DC15] [2 Known] [1+1/day]
other
Equipment:
Starting cash 900+105gp Clothing
Weapons:
Armor:
Belt: Sling Belt 2gp
Belt Pouch1
Pouch 2
On belt.
-=Carrying Capacity=- .
10 mins backstory:
Five things about Ynjan Ragnavold's background
2. Ynjan is a gifted thinker, with a mind running well ahead of Ynjans teachers and tutors. By 40 Ynjan had read or paid bards to hear all the great tails. One teacher Ynjan respected was a blind Elf called Milrank, old and well traveled. He told Ynjan off far off lands and cultures. He also showed him how to craft a mind Palace in which to hold facts and information. To this day Ynjan uses this skill to remember things. 3. Magic and the use of it came as second nature to Ynjan. Milrank said it was in his blood. So Ynjan worked hard to master what skills and gifts he had. But being a magic detective has lead Ynjan to become a little Paranoid at all times believes that someone or something is out there waiting to pounce. Effect: Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check. 4. Ynjan had never married, Having both male and female lovers over the years, but Ynjan knows that ageing is slower for him than others. This has lead Ynjan to move on from relationship to relationship. 5. Ynjan will always seek to think a way to victory, out smarting and thinking others. Often with a joke. Ynjan follows the ways of Cayden Cailean having fun while drinking with fellows. Two Goals
Two Secrets [One known/one unknown]
Three People [2 friends 1 enemy]
Three Memories
2. Standing on a mountain top a large orc coming at him. Sword out, face of teeth and anger. Taking two steps to the left and waiting. Feeling the orcs breath as came close, lifting his word, counting. The Orc stoping looking at Ynjan as if to asking Why are you counting then getting to zero and the small chemical charge going off. The puff of acid and a kick. The orc falling down to rocks below. 3. A night on the town with Wild Heart Reena, getting drunk and into a bar fight. Hiring a bard and singing rude songs all night. notes:
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