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About Lady Lillyon BrightmoonAbout Lady Lady Lillyon Brightmoon LN Medium Type (Subtype) Init +3; Senses Sight + Dark-Vision 60' (light sensitivity); Perception +6 Description Height: 5'10"
This wile looking elf lady is well spoken with good manners, there is a practical hardness to her however. Here is an elf used to being in charge and ordering others about, in others words a noble. The items she carrys from weapons to clothing are all very well made. She seems and acts like the lady she says she is. In educated she seems well informed with a fast and keen mind, at times. She looks like a tracker and rides a dire wolf. CRUNCH:
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HP 10 (10) Fort +2, Ref +5, Will +2 Race
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Land Speed 30 ft, --------------------
Melee
Ranged
Space 5 ft, Reach 5 ft --------------------
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Base Atk +1;
Cold Iron Rapier TH+4 DMG 1D6+1 Crit18/20 x2.
Feats and Traits:
From Levels
Race:
Class:
Traits:
Drawback
She is slightly Paranoid about Her Mortal Enemy Master Boris Bru-Vain being behind actions related to her. Skills:
Skill Points [9(6+2+1)] +2 Acrobatics(+2dex, 0rank)
Concentration +13 (4ML+4INT+3Item+2Trait)
< = Class feat other Skill RaceElf:
Racial Traits Ability Score Racial Traits:
Size:
Type:
Base Speed:
Languages:
Elemental Resistance:
Fire Resistance 5 [From Being in the world wound] keen senses.
Envoy:
Weapon Familiarity:
Senses Racial Traits
Class Ranger:
Favored Enemy (Ex): Outsider (evil)
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher. Track (Ex):
Wild Empathy (Ex):
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. |