Monk

Laara Tanner's page

27 posts. Alias of David_Bross.


Full Name

Laara Tanner

Race

| HP 155/155 | AC 33, T 27, FF 24 | CMD 35 | F +20 R +27 W +22 [add 1 on all vs outsiders with evil subtype] | Init +11 | Perc +42 (+48 vs. traps), SM +35

Classes/Levels

| Speed 30ft, Fly 40ft | Reach 5ft | Dimension Door 9/9, stunning fist 4/4, Haste 10/10 | Active Conditions: disguised halfing (42), stealthed (59), snake style, permanency reduce person, disguise self

Gender

Female CG Small Human Rogue 12, Horizon Walker 3, Monk 1

About Laara Tanner

Each of them was trying to recall, how had this woman, with no visible weapon, armor, or spellcasting ability talked her way onto this journey to the moon. Fortunately, there's more to her than meets the eye.
Image
build summary spreadsheet

narrative backstory:

From the time she was a young girl in Oppara, Laara Tanner knew she wanted to travel the world. Street urchins there are taken in by the Brotherhood of Silence, the largest thief’s guild in the inner sea and quickly taught how to part a fool from his coin. Drannik taught countless pickpockets, but Laara was a star pupil, small and good at thieving. She may have had a good life with the Brotherhood, but she dreamed of travelling Golarion. Her daydreams became a concrete plan to she met a young maestro named Allyn Tanner who also wanted to escape his life with the Kith. The young lovebirds decided to elope and eventually hatched a plot to rob their respective employers. Shockingly, their little heist was successful, and they managed to get away from both organizations, although not without a fair bit of heat.

They used their skills at stealth, deception, and running away, to keep traveling and avoid any further danger from their past. Moving and carrying out minor adventures, while protecting the nest egg they’d stolen, proved a relatively easy life for the couple, who were infatuated with both each other than their respective wanderlusts. This might have continued, but the journey from the Hold of Belkzen to Brevoy went further north than it should have. When they passed the protection of the wardstones siege was laid upon them. Those who survived from the caravan did so by fighting back until the crusaders arrived and drove off the scout dretchs that found them. Allyn was torn apart by the demons and any possessions not on her back were left in the world wound itself.

After losing everything, and with a fresh hatred of Demons, she was mentored by an elven riftwarden, Irahea. Irahea taught Laara how to not only use the terrain of the world wound to her advantage to fight the demons, but also to tap into the ley lines of Golarion, and exploit the inherent dimensional magic. This became a hallmark of Laara’s style, using dimensional magic from the astral plane to shift in combat, a tactic that her foe of choice commonly employed as well. She stayed here for a while and fought for Queen Galfrey crusade, but staying in one place too long caused the past caught up with her.

Laara took the skills she developed with the crusaders and used them to pay the debt she’d incurred when she stole from the Brotherhood. Drannik wanted her to use her skill with subterfuge, and her credentials as a Mendevian crusader, to investigate a senator that the Brotherhood had misgivings about. Fortunately for her near term future in Taldor, the mission was a success. Laara’s invocation of the crusaders good name left questions to be answered, so she returned to the queen Galfrey. The queen would have probably been more upset, but there was a pressing mission where Laara’s unique skills could be applied. Crusaders had uncovered a ritual allowing demons to escape to the Moonscar and then escape back to Golarion, and the riftwardens had engineered a modification of the ritual that’d send brave heroes to fight there.

obviously the last bit can be modified as necessary to fit the story of why she is going to the Moonscar


Laara Tanner
Female human rogue 12, horizon walker 3, monk (martial artist) 1
CG small humanoid (human)
Init +11; Senses Perception +42
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Defense
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AC 33, touch 27, flat-footed 25 (+6 armor, +8 Dex, +6 wis, +1 dodge, +1 insight, +1 size)
hp 155 (13d8+3d10+64) [(8, 7, 8, 7, 1, 7, 5, 4, 2, 6, 3, 5) +5+5+5+5 + (6, 4, 1)+6+6]

Fort +20, Ref +27, Will +22 [+1 on saving throws against spells and effects originating from an outsider with the evil subtype]
Defensive Abilities evasion, trap sense +4, uncanny dodge, improved uncanny dodge, crane wing;
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Offense
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Speed 30 ft.
Melee +5 unarmed strike +26/+21/+16 (1d4+13) [BAB 12 +8 dex + 5 enhancement +1 size]
+5 unarmed strike +25/+25/+20/+15 (1d4+13) [FoB 11/11/6/1 +8 dex + 5 enhancement, +1 size]
Special Attacks sneak attack +6d6, Sap Master [non-lethal bludgeoning SA deals +6+12d6], Debilitating Injury (Bewildered -2/-4 AC, Disoriented -2/-4 attack, Hampered), stunning fist (DC 24) 4/day
Spell-like Abilities Dimension Door 9/day (CL 16), Disguise Self (CL 3) at will
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Statistics
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Str 6, Dex 26, Con 18, Int 14, Wis 22, Cha 10
Base Atk +12; CMB +10; CMD 35 [10+12(bab)-2(str)+8(dex)-1(size)+6(wis)+1(insight)+1(dodge)]
Feats FS1: Skill Focus stealth, Dodge(b), improved unarmed strike(b), stunning fist(b), 1: Crane Style, Weapon Finesse(b), 3:Sap Adept, Dampen Presence(b), 5: Combat Reflexes, 7: Sap Master, FS8: Skill Focus: bluff, 9: Dimensional Agility, snake style (b) 11: dimensional assault, Crane Wing(b), 13: Dimensional Dervish, 15: Dimensional Savant, combat style master(b), FS16: Skill Focus Perception, Ioun Stone: Alertness, Ioun Stone:Endurance

bonus feats:
Monk 1st level: Dodge, Improved unarmed strike, stunning fist Rogue 1: Weapon finesse, Rogue Talent (Dampen Presence)-> Dampen Presence, Rogue Talent (Ninja Trick: Style Master)-> Snake Style, Rogue Talent (Combat Trick: Crane Wing), Rogue Talent [advanced] (Feat)-> Combat Style Master

Traits fate’s favored, Purity of Faith
Skills acrobatics +29, bluff +30, climb +6, diplomacy +18, disable device +33, disguise +24, escape artist +35, fly +10, heal +8, intimidate +5, knowledge (geography) +13*, knowledge (local) +12, knowledge (nature) +9, linguistics +17*, perception +42, sense motive +35, sleight of hand +29*, stealth +49, survivial +12, swim +4, use magic device +24, *BG skill
Languages Common, Aklo, Aquan, Abyssal, Celestial, Chelish, Draconic, Dwarven, Elven, Giant, Halfling, Infernal, Sylvan, Terran, Undercommon
SQ rogue talents (dampen presence, emboldening style, trap spotter, combat trick, ninja trick, stalker talent {hide in plain sight}, opportunist, feat), trapfinding +6, Rogue’s Edge (Stealth, Sense Motive), Favored Terrain (Plane: Astral, Underground), Terrain Mastery (Astral), Terrain Dominance (Astral)
Combat Gear amulet of mighty fists +5 (crafted), bracers of armor +6, cloak of resistance +5, Luckstone, Broom of Flying, Headband of Inspired Wisdom +4, Belt of Incredible Dexterity +4, Ring of Chameleon Power, Boots of Speed, Dark blue rhomboid ioun stone, scarlet and green cabochat ioun stone, Pink Rhomboid Ioun Stone, Scarlet and Blue Sphere Ioun Stone, Dusty Rose Prism Ioun Stone, Vest of Escape, Circlet of persuasion, Ring of Counterspells (Dispel Magic), Cracked pale green prism ioun stone, Eyes of the Eagle, Handy Haversack, cracked magenta prism ioun stone (Sense Motive), cracked Dusty rose prism ioun stone, permanencied reduce person,
scroll of greater longstrider 3x, Wand of Barkskin (Cl 12) 50 charges, Scroll of dispel magic 2x, Scroll of Magic Circle Against Evil 6x, Wand of Heroism 50 charges, scroll of monkey fish 2x, wand of shield (Cl 10) 50 charges, wand of negate aroma 50 charges, wand of cure light wounds 50 charges, wand of heightened awareness 50 charges, wand of long arm 50 charges, scroll of see invisibility 5x, wand of acid splash 50 charges, scroll of darkvision 5x, scroll of longstrider 5x, scroll of true seeing
other gear: rogue's kit, masterwork backpack, masterwork thiefs tools, disguise kit, spring-loaded wrist sheath 2x, Platinum ring (50 gp), courtier's outfit
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Special Abilities
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Focused study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, Laara gained Skill Focus in bluff, perception, and stealth as a bonus feat instead of a bonus feat at 1st.
Sneak Attack: If Laara can catch an opponent when it is unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Her attack deals an additional 6d6 points of damage anytime her target would be denied a Dexterity bonus to AC, or when she flanks her target. Should Laara score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Evasion (Ex) If Laara makes a successful Reflex saving throw against an effect that would normally deal half damage on a successful save, she instead takes no damage. If she is helpless, she does not gain the benefit of evasion.
Trap Sense +4 (Ex) Laara gains a +4 bonus on Reflex saving throws to avoid the effects of traps and a +4 dodge bonus to AC against attacks made by traps.
Trapfinding +6 Laara gains a +6 bonus on Perception checks to locate traps and on Disable Device checks. She can use Disable Device to disarm magic traps.
Debilitating Injury Whenever Laara deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –4 penalty to AC against all attacks made by the rogue.

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –4 penalty on all attack rolls it makes against the rogue.

Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.
Improved Uncanny Dodge (Ex): Laara can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker is at least a 16th level rogue.
AC Bonus When unarmored and unencumbered, Laara adds her Wisdom bonus to her AC and her CMD.
bonus feat Laara gains Dodge as a bonus feat
Trap Spotter Whenever Laara comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. This check should be made in secret by the GM.
Dampen Presence Laara gains Dampen Presence as a bonus feat.
Uncanny Dodge (Ex) Laara cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if she is immobilized or if an opponent successfully uses the feint action against her.
Emboldening Strike When Laara a creature with a melee attack that deals sneak attack damage, she gains a +3 circumstance bonus on saving throws for 1 round.
Combat Trick Laara gains Crane Wing as a bonus combat feat.
Ninja Trick: Style Master Laara gains Snake Style as a bonus style feat.
Stalker Talent: Hide In Plain Sight Laara can use Stealth to hide even when being observed. As long as she is within 10 feet of dim light (her own shadow doesn’t count), she can hide without anything to actually hide behind.
Feat: Laara gains Combat style Master as a bonus feat.
Opportunist Once per round, Laara can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. She can’t use the opportunist ability more than once per round.

Favored Terrain: (Plane: Astral, Underground) Laara gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when she is in this terrain. She also normally leaves no trail and cannot be tracked (though she may leave a trail if she so chooses).
Terrain Mastery(Astral): Laara may (while in the Astral Plane), as a move action, grant a +2 bonus on Climb, Stealth, Perception and Survival checks made by all allies within 30 feet who can see and hear her. She gains a +30 to her fly speed on planes with no or subjective gravity.
Terrain Dominance(Astral) When dealing with creatures native to the astral plane, Laara gains her favored terrain bonus as a favored enemy bonus. She also gains a +1 competence bonus on attack and damage rolls against outsiders and gains dimension door as a spell like ability usable 9 times a day (CL 16).
Rogue's Edge: Stealth Reduce the Stealth penalty from sniping by 10.
Stealth check penalties for moving quickly are halved, including the ability unlocked at 5 ranks, moving full speed, and reaching concealment after creating a distraction.
If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the end of your turn.
Rogue's Edge: Sense Motive If you were aware of an opponent before rolling initiative (such as when you ambush an enemy or negotiations break down into combat, but not when both sides happen upon each other or you are surprised), you can attempt a Sense Motive check as part of your initiative check (DC = 11 + the highest Bluff modifier among your opponents or DC 15, whichever is higher). If you succeed, you gain a +1 bonus on the initiative check, plus an additional +1 for every 5 by which you exceeded the DC.
After 1 minute of conversation, you can read a creature’s surface thoughts (as detect thoughts) by attempting a Sense Motive check at a –20 penalty opposed by the creature’s Bluff check.
You can read surface thoughts as above after 1 round. In addition, when attacked, you can attempt a Sense Motive check as an immediate action opposed by your target’s attack roll. A successful check grants a +2 insight bonus to your AC against attacks from that specific opponent for 1 minute.

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build summary spreadsheet

stats:

Str:8 [-2 size] =6
Dex:17 [+1 level 4, +2 racial, +4 enhacement +2 size] =26
Con:15 [+1 level 8, +2 enhancement] =18
Int:11 [+1 level 12, +2 enhancement] =14
Wis:17 [+1 level 16, +4 enhacement] =22
Cha:10

FCB:
Level 1-6: Extra Rogue Talent, Level 7-12: Extra Rogue Talent

BAB/Saves:

BAB +12= +9 [12th rogue] +0 [1st monk] +3 [3rd horizon walker]=+12
Fort +8= +4 [12th rogue] + 2 [1st monk] + 2 [3rd HW]
Ref +11 = +8 [12th rogue] + 2 [1st monk] + 1 [3rd HW]
will +7= +4 [12th rogue] + 2 [1st monk] + 1 [3rd HW]
Fortitude=+20=+8+4(con)+5(resistance)+2(luck)+1(competence)
Reflex=+27=+11+8(dex)+5(resistance)+2(luck)+1(competence)
Will= +22 = +7+6(wis)+5(resistance)+2(luck)+1(competence)+1 (trait)

Original questions::

1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
Original from Oppara, decided she wanted to see the world rather than stay in one place.

Growing up in Oppara learned a plethora of useful skills that would serve here well in her travels.

During her travels, she lost most of what she had to a demonic ambush and joined the Mendevian crusade as a result.

Her skills were useful in finding and disarming the demonic traps and devices intent on sabotaging the wardstones, but wanderlust returned, and she left. She retrains her affiliation with the crusade, as the oath is one for life.

Other than Oppara and Nerosyan, she has never remained in one place too long.

She collects trinkets from everywhere she goes, typically non-magical.

She was delighted when queen Galfrey told her that the Riftwardens had discovered a demonic ritual that may enable her to get to the moon! This was probably a good thing, because almost every other crusaders would be more apt to ask about how they’d return.

2) Two goals that you'd like the character to accomplish in-game.

Go to interesting new places and find new things.
Kill a few demons, she really hates demons…

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.

She travels because she is scared that no one will accept her long term. (She keeps to herself)
Allyn was reborn through a demonic ritual, although not the same man. (She doesn't known)

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.

Drannik Ashenwell, a father figure from her time in the Brotherhood of Silence. She stole from him when she fled Oppara, but their relationship was always mutually affectionate. That affection spared her worse consequences when she was discovered.

Allyn, her human husband whom she shared a wanderlust with. His death was a defining memory of hers that cemented a hatred of demons.

Irahea an elven riftwarden who mentored Laara in how to fight demons and use dimensional magics against them.

Queen Galfrey, the leader of the Mendevian Crusaders. Laara, as a powerful member of the organization who doesn’t always use typical paladin tactics, has had frequent misgivings with her leader.

5) Three key memories that define your character as the person they are at the time of submission.

The first time she took something that didn’t belong to her. She cherished how easy it was, and she felt no guilt.

Demon’s tearing her husband asunder

The unqualified acceptance of her by the crusaders, not caring about her past, even once they discovered it.
Laara will mechanically be an unchained human rogue 12, monk 1, horizon walker 3. She’ll have the dimensional agility feats and use them (probably with unarmed strike, because I think its sort of funny the idea of an unarmed, non-spellcasting person who can still frontline effectively and deal damage with dimensional assault and sneak attack). She should be fairly good at skills, including signature skills. She should also be a fairly dodgy frontliner who synergizes extremely well, and can position herself as necessary with the dimensional abilities. I'm planning to give her outflank, since with dimensional savant, she'd flank with herself.

[dice=FoB1]1d20+25[/dice][dice=damage]1d4+13[/dice]
[dice=FoB2]1d20+25[/dice][dice=damage]1d4+13[/dice]
[dice=Iti1]1d20+20[/dice][dice=damage]1d4+13[/dice]
[dice=Iti2]1d20+15[/dice][dice=damage]1d4+13[/dice]

[dice=FoB1]1d20+25[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
[dice=FoB2]1d20+25[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
[dice=Iti1]1d20+20[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
[dice=Iti2]1d20+15[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
Bewildered 4 rounds[-2AC,-6 AC vs me]

Flanking, Haste, Fight Defensively, non-lethal SA
[dice=FoB1,haste,flank,FD]1d20+25+1+2-2[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
[dice=FoB2,haste,flank,FD]1d20+25+1+2-2[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
[dice=Haste,haste,flank,FD]1d20+25+1+2-2[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
[dice=Iti1,haste,flank,FD]1d20+20+1+2-2[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
[dice=Iti2,haste,flank,FD]1d20+15+1+2-2[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]