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About Laara TannerEach of them was trying to recall, how had this woman, with no visible weapon, armor, or spellcasting ability talked her way onto this journey to the moon. Fortunately, there's more to her than meets the eye.
narrative backstory:
From the time she was a young girl in Oppara, Laara Tanner knew she wanted to travel the world. Street urchins there are taken in by the Brotherhood of Silence, the largest thief’s guild in the inner sea and quickly taught how to part a fool from his coin. Drannik taught countless pickpockets, but Laara was a star pupil, small and good at thieving. She may have had a good life with the Brotherhood, but she dreamed of travelling Golarion. Her daydreams became a concrete plan to she met a young maestro named Allyn Tanner who also wanted to escape his life with the Kith. The young lovebirds decided to elope and eventually hatched a plot to rob their respective employers. Shockingly, their little heist was successful, and they managed to get away from both organizations, although not without a fair bit of heat. They used their skills at stealth, deception, and running away, to keep traveling and avoid any further danger from their past. Moving and carrying out minor adventures, while protecting the nest egg they’d stolen, proved a relatively easy life for the couple, who were infatuated with both each other than their respective wanderlusts. This might have continued, but the journey from the Hold of Belkzen to Brevoy went further north than it should have. When they passed the protection of the wardstones siege was laid upon them. Those who survived from the caravan did so by fighting back until the crusaders arrived and drove off the scout dretchs that found them. Allyn was torn apart by the demons and any possessions not on her back were left in the world wound itself. After losing everything, and with a fresh hatred of Demons, she was mentored by an elven riftwarden, Irahea. Irahea taught Laara how to not only use the terrain of the world wound to her advantage to fight the demons, but also to tap into the ley lines of Golarion, and exploit the inherent dimensional magic. This became a hallmark of Laara’s style, using dimensional magic from the astral plane to shift in combat, a tactic that her foe of choice commonly employed as well. She stayed here for a while and fought for Queen Galfrey crusade, but staying in one place too long caused the past caught up with her. Laara took the skills she developed with the crusaders and used them to pay the debt she’d incurred when she stole from the Brotherhood. Drannik wanted her to use her skill with subterfuge, and her credentials as a Mendevian crusader, to investigate a senator that the Brotherhood had misgivings about. Fortunately for her near term future in Taldor, the mission was a success. Laara’s invocation of the crusaders good name left questions to be answered, so she returned to the queen Galfrey. The queen would have probably been more upset, but there was a pressing mission where Laara’s unique skills could be applied. Crusaders had uncovered a ritual allowing demons to escape to the Moonscar and then escape back to Golarion, and the riftwardens had engineered a modification of the ritual that’d send brave heroes to fight there. obviously the last bit can be modified as necessary to fit the story of why she is going to the Moonscar Laara Tanner Female human rogue 12, horizon walker 3, monk (martial artist) 1 CG small humanoid (human) Init +11; Senses Perception +42 -------------------- Defense -------------------- AC 33, touch 27, flat-footed 25 (+6 armor, +8 Dex, +6 wis, +1 dodge, +1 insight, +1 size) hp 155 (13d8+3d10+64) [(8, 7, 8, 7, Fort +20, Ref +27, Will +22 [+1 on saving throws against spells and effects originating from an outsider with the evil subtype]
bonus feats:
Monk 1st level: Dodge, Improved unarmed strike, stunning fist Rogue 1: Weapon finesse, Rogue Talent (Dampen Presence)-> Dampen Presence, Rogue Talent (Ninja Trick: Style Master)-> Snake Style, Rogue Talent (Combat Trick: Crane Wing), Rogue Talent [advanced] (Feat)-> Combat Style Master Traits fate’s favored, Purity of Faith Skills acrobatics +29, bluff +30, climb +6, diplomacy +18, disable device +33, disguise +24, escape artist +35, fly +10, heal +8, intimidate +5, knowledge (geography) +13*, knowledge (local) +12, knowledge (nature) +9, linguistics +17*, perception +42, sense motive +35, sleight of hand +29*, stealth +49, survivial +12, swim +4, use magic device +24, *BG skill Languages Common, Aklo, Aquan, Abyssal, Celestial, Chelish, Draconic, Dwarven, Elven, Giant, Halfling, Infernal, Sylvan, Terran, Undercommon SQ rogue talents (dampen presence, emboldening style, trap spotter, combat trick, ninja trick, stalker talent {hide in plain sight}, opportunist, feat), trapfinding +6, Rogue’s Edge (Stealth, Sense Motive), Favored Terrain (Plane: Astral, Underground), Terrain Mastery (Astral), Terrain Dominance (Astral) Combat Gear amulet of mighty fists +5 (crafted), bracers of armor +6, cloak of resistance +5, Luckstone, Broom of Flying, Headband of Inspired Wisdom +4, Belt of Incredible Dexterity +4, Ring of Chameleon Power, Boots of Speed, Dark blue rhomboid ioun stone, scarlet and green cabochat ioun stone, Pink Rhomboid Ioun Stone, Scarlet and Blue Sphere Ioun Stone, Dusty Rose Prism Ioun Stone, Vest of Escape, Circlet of persuasion, Ring of Counterspells (Dispel Magic), Cracked pale green prism ioun stone, Eyes of the Eagle, Handy Haversack, cracked magenta prism ioun stone (Sense Motive), cracked Dusty rose prism ioun stone, permanencied reduce person, scroll of greater longstrider 3x, Wand of Barkskin (Cl 12) 50 charges, Scroll of dispel magic 2x, Scroll of Magic Circle Against Evil 6x, Wand of Heroism 50 charges, scroll of monkey fish 2x, wand of shield (Cl 10) 50 charges, wand of negate aroma 50 charges, wand of cure light wounds 50 charges, wand of heightened awareness 50 charges, wand of long arm 50 charges, scroll of see invisibility 5x, wand of acid splash 50 charges, scroll of darkvision 5x, scroll of longstrider 5x, scroll of true seeing other gear: rogue's kit, masterwork backpack, masterwork thiefs tools, disguise kit, spring-loaded wrist sheath 2x, Platinum ring (50 gp), courtier's outfit -------------------- Special Abilities -------------------- Focused study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, Laara gained Skill Focus in bluff, perception, and stealth as a bonus feat instead of a bonus feat at 1st. Sneak Attack: If Laara can catch an opponent when it is unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Her attack deals an additional 6d6 points of damage anytime her target would be denied a Dexterity bonus to AC, or when she flanks her target. Should Laara score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Evasion (Ex) If Laara makes a successful Reflex saving throw against an effect that would normally deal half damage on a successful save, she instead takes no damage. If she is helpless, she does not gain the benefit of evasion. Trap Sense +4 (Ex) Laara gains a +4 bonus on Reflex saving throws to avoid the effects of traps and a +4 dodge bonus to AC against attacks made by traps. Trapfinding +6 Laara gains a +6 bonus on Perception checks to locate traps and on Disable Device checks. She can use Disable Device to disarm magic traps. Debilitating Injury Whenever Laara deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt. Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –4 penalty to AC against all attacks made by the rogue. Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –4 penalty on all attack rolls it makes against the rogue. Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.
Favored Terrain: (Plane: Astral, Underground) Laara gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when she is in this terrain. She also normally leaves no trail and cannot be tracked (though she may leave a trail if she so chooses).
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stats:
Str:8 [-2 size] =6 Dex:17 [+1 level 4, +2 racial, +4 enhacement +2 size] =26 Con:15 [+1 level 8, +2 enhancement] =18 Int:11 [+1 level 12, +2 enhancement] =14 Wis:17 [+1 level 16, +4 enhacement] =22 Cha:10 FCB:
Level 1-6: Extra Rogue Talent, Level 7-12: Extra Rogue Talent BAB/Saves:
BAB +12= +9 [12th rogue] +0 [1st monk] +3 [3rd horizon walker]=+12 Fort +8= +4 [12th rogue] + 2 [1st monk] + 2 [3rd HW] Ref +11 = +8 [12th rogue] + 2 [1st monk] + 1 [3rd HW] will +7= +4 [12th rogue] + 2 [1st monk] + 1 [3rd HW] Fortitude=+20=+8+4(con)+5(resistance)+2(luck)+1(competence) Reflex=+27=+11+8(dex)+5(resistance)+2(luck)+1(competence) Will= +22 = +7+6(wis)+5(resistance)+2(luck)+1(competence)+1 (trait) Original questions::
1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
Growing up in Oppara learned a plethora of useful skills that would serve here well in her travels. During her travels, she lost most of what she had to a demonic ambush and joined the Mendevian crusade as a result. Her skills were useful in finding and disarming the demonic traps and devices intent on sabotaging the wardstones, but wanderlust returned, and she left. She retrains her affiliation with the crusade, as the oath is one for life. Other than Oppara and Nerosyan, she has never remained in one place too long. She collects trinkets from everywhere she goes, typically non-magical. She was delighted when queen Galfrey told her that the Riftwardens had discovered a demonic ritual that may enable her to get to the moon! This was probably a good thing, because almost every other crusaders would be more apt to ask about how they’d return. 2) Two goals that you'd like the character to accomplish in-game. Go to interesting new places and find new things.
3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling. She travels because she is scared that no one will accept her long term. (She keeps to herself)
4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five. Drannik Ashenwell, a father figure from her time in the Brotherhood of Silence. She stole from him when she fled Oppara, but their relationship was always mutually affectionate. That affection spared her worse consequences when she was discovered. Allyn, her human husband whom she shared a wanderlust with. His death was a defining memory of hers that cemented a hatred of demons. Irahea an elven riftwarden who mentored Laara in how to fight demons and use dimensional magics against them. Queen Galfrey, the leader of the Mendevian Crusaders. Laara, as a powerful member of the organization who doesn’t always use typical paladin tactics, has had frequent misgivings with her leader. 5) Three key memories that define your character as the person they are at the time of submission. The first time she took something that didn’t belong to her. She cherished how easy it was, and she felt no guilt. Demon’s tearing her husband asunder The unqualified acceptance of her by the crusaders, not caring about her past, even once they discovered it.
[dice=FoB1]1d20+25[/dice][dice=damage]1d4+13[/dice]
[dice=FoB1]1d20+25[/dice][dice=damage,SA]1d4+6+12d6+13[/dice]
Flanking, Haste, Fight Defensively, non-lethal SA
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