Alephtau wrote:
Most MMOs give a free card regarding those actions or even reward it. As it sounds right now, PFO is going to penalize those who act in that way with alignment and reputation hits and various flags.
Alephtau wrote:
I have to ask. Why do you detest PvP? What games have you experienced PvP in? Personally I find PvP to be a very different experience when you compare a sandbox game to a themepark game. PvP in a game with murder counts or alignment/reputation is very likely to demand a greater commitment to the PvP then a themepark game where you can still go back to town and rest between your killing sprees without a worry about anyone being able to get revenge.
Having to take friendly fire into consideration is always my favorite part of AoE. AoE attacks are meant to be situational and the situation where your fighters are in melee might not be the right one. Killing someone with careless AoE application should still be an offense, though you could always ask for forgiveness by your victim. I don't really see this as a problem, I'm pretty sure all roles will have plenty of non-AoE options too if there are other people present that might get hit. No reputation or alignment hit on accidentally killing a stealthed character might turn out very griefable if people can see where you stealthed. Or somehow track you. Use the system to have a tracking friend point people out to you so you can attack them with an AoE without any penalty.
The way I think food and drinks should be handled is simply with a passive buff to your recovery times while you are fed and hydrated. I don't really like the idea of sitting down after fights to eat yet another meal. I've also played games where food was a requirement and the alternative was death, while it is certainly a fun system at times it can also get extremely frustrating if you're for any reason unable to procure food. Perhaps staying fed and hydrated might be a requirement for certain actions, I recall there was talk about roads improving travel speeds? If there is food, it could be a requirement to be well fed and hydrated to benefit from the increased speed. Someone dehydrated and very hungry is probably not going to have the energy for quick travels.
Imbicatus wrote: I encounter enough racisim in the real world, I don't care to see it in my gaming, thanks. You should stay away from Elves in Pathfinder then, reading Elves of Golarion it felt like they really like their racism. They do mention a few times that only pure elves are allowed in Kyonin beyond one city on the border.
Valandur wrote:
That sounds very positive. I didn't hear about this game until after the kickstarter was done. I had just dismissed it as another WoW themepark without reading when first I heard too, how wrong was I? Anyway, now that I've read up more I can't wait for it... It brings back so many memories from my UO days to read about these wonderful features. I will stay glued to their blog so I don't miss this chance to get into EE. :)
In my opinion simply having a character ID that is only visible to friends should be enough to correctly identify them without the need for unique display names. Think it would solve the problem of finding a name when you join a game after a year or more, especially if GW is indeed thinking about having just one big server. |