Seoni

Kyrie Meryve's page

351 posts. Alias of shadur.


Full Name

Kyrie Meryve

Race

Elf

Classes/Levels

Rogue (Swashbuckler) 2

Gender

Female

Size

Medium

Age

82

Alignment

Chaotic good

Deity

Calistria

Location

Oleg's

Languages

Common, Elven, Sylvan, Draconic

Strength 11
Dexterity 17
Constitution 10
Intelligence 14
Wisdom 12
Charisma 14

About Kyrie Meryve

BAB: +1 (+1 non-light melee weapons/+4 Light melee and Ranged, +2 dual-wielding light melee weapons)
Saves: Fort +0, Ref +6, Will +1
Height 5'4", Weight 105 lbs.
AC: 16 (10 base, +3 Leaf armor, +3 dex bonus)
CMB +1, CMD 14

Hit Points: 13
XP: 4247
XP to next level: 753

Attacks:

  • Short sword (BAB +4, damage 1d6)
  • Dagger (BAB +4, damage 1d4)
  • Dual daggers (BAB +2/+2, damage 1d4/1d4)
  • Longbow (Normal arrows, BAB +4, damage 1d8, crit x3)

    Skills:
    Class:
    Acrobatics (Dex) 8 (2 rank, +3 class, +3 Dex)
    Bluff (Cha) 7 (2 rank, +3 class, +2 Cha)
    Diplomacy (Cha) 6 (1 rank, +3 class, +2 Cha)
    Disable Device (Dex) 7 (1 rank, +3 class, +3 Dex)
    Disguise (Cha) 6 (1 rank, +3 class, +2 Cha)
    Knowledge (local) 6 (1 rank, +3 class, +2 Int)
    Linguistics (Int) 6 (1 rank, +3 class, +2 Int)
    Perception (Wis) 8 (2 rank, +3 class, +1 Wis, +2 Racial)
    Perform(Dance) (Cha) 7 (2 rank, +3 class, +2 Cha)
    Sense Motive (Wis) 6 (2 rank, +3 class, +1 Wis)
    Stealth (Dex) 8 (2 rank, +3 class, +3 Dex)
    Use Magic Device 6 (1 rank, +3 class, +2 Cha)

    Non-Class:
    Survival (Wis) 1 (1 rank, +1 Wis)

    Feats:

    Weapon Finesse (Use Dex rather than Str for BAB with light melee weapons)
    Combat Trick: Two-weapon fighting (reduce penalty for using two weapons to -4/-4, or -2/-2 when using a light weapon in the off hand)

    Class abilities:

    Sneak stab: +1d8 on knives and daggers, +1d4 anything else.
    Hidden blade: +1 on sleight of hand checks to conceal a light blade
    Knife Master

    Traits:

    Campaign:
    Noble Born (Medvyed: +2 on diplomacy checks with the Fey, and +1 trait bonus on will saves to resist Fey spells)

    Racial:
    Low-Light Vision: Kyrie can see twice as far as humans in conditions of dim light.
    Elven Immunities: Kyrie is immune to magic sleep effects and gets a +2 racial saving throw bonus against enchantment spells and effects.
    Elven Magic: Kyrie receives a +2 racial bonus on caster level checks made to overcome spell resistance.
    Keen Senses: Kyrie receives a +2 racial bonus on Perception skill checks.

    Background:

    Kyrie's parents might have been relatively humble folk who made a living running a humble inn near the edge of civilization, but they took the concept of sacred hospitality seriously enough to sacrifice their lives to ensure their noble guest's safe escape from attacking brigands.
    The noble, on his part, took the concept of honor debt seriously enough to adopt the orphaned Kyrie and raise her as one of his own despite the mostly-polite objections of his peers.

    He was a fairly decent man and did his best, and even managed to get the girl to learn some grace and decorum, but Kyrie remained manifestly uninterested in attempting to fit in with a social system whose rules dictate she would always be at or near the bottom.

    Then adolescence (finally) hit, and certain social issues became exacerbated when the reigning girls in her theoretical peer group realized that not only was Kyrie more attractive than many of them, she would stay attractive for much longer. Things didn't get out of hand until the boys started coming to the same realization, but they got ugly fast when Kyrie turned out not to be interested in the sudden (and obviously shallow) interest. Fortunately for her she'd applied herself rather more than her peers to her fencing lessons, and even more fortunately there were no fatalities, but her father feels he has a much better chance at smoothing things over and keeping her out of the court if she were somewhere out of the country for a month or two...