Darl Quethos

Kyras Blackquill's page

1 post. Alias of Azrael Dukshi.


Full Name

Kyras Blackquill

Race

Half-Elf

Classes/Levels

Cleric of Pharasma/1

Gender

Male

Size

Medium

Age

28

Alignment

NG

Deity

Pharasma

Location

Sandpoint

Languages

Common, Elven, Giant

Occupation

Pilgrim

Strength 10
Dexterity 8
Constitution 13
Intelligence 12
Wisdom 17
Charisma 14

About Kyras Blackquill

Basic Info:
Init -1; Perception +5

Defense:
AC 16, Touch 9, Flatfoot 16
HP 9
Fort+3 Reflex-1 Will+5

Offense:
Speed 20ft
Melee Heavy Mace +0 1d8+0 OR Dagger +0 1d4+0
Ranged None
Special: Channel Positive Energy 1d6 30ft burst, 5/day, Save DC 13

Statistics:
BAB +0 CMB +0 CBD 9

Favored Class: Cleric/Oracle (+0hp/+1 skill rank)

Feats: Skill Focus (Heal), Selective Channeling

Skills: Diplomacy +6; Heal +10; Knowledge (Religion) +8; Sense Motive +7

Traits: Spirit Guide: As someone who has performed or
observed funeral rites for a wide variety of people, you have
a basic understanding of many different religions. You
gain a +2 trait bonus on Knowledge (religion) checks, and
Knowledge (religion) becomes class skill for you.

Charming: Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Student of Faith: While you have personally
dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the
town of Sandpoint recently completed a cathedral
dedicated to the six deities most popular in the area,
you had to see the place for yourself, and have arrived
in time for the consecration of this holy edifice.
Because of your strong faith and broad range of study,
you cast all cure spells at +1 caster level, and whenever
you channel energy, you gain a +1 trait bonus to the
save DC of your channeled energy. (Campaign Trait)

Class Features:

Domains: Repose, Healing

Domain Powers: Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

[i]Rebuke Death[i] (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: Deathwatch, Cure Light Wounds

Cleric Spells Prepared:
Orisons: Guidance, Resistance, Stabilize
1st level spells: Cure Light Wounds (Domain), Divine Favor, Shield of Faith

Racial Traits:

Half-Elf

+2 to one ability score at creation (Wis)
Low-Light Vision
Adaptability: Skill Focus (bonus feat)
Elf Blood: Half-elves count as both elves and humans for any racial effects
Elven Immunities: Immune to magic sleep. +2 to saves vs. enchantment
Keen Senses: +2 Perception
Multitalented: Choose two favored classes
Bonus Languages: Any (except secret languages)

Equipment:
Carrying Capacity:
Light: 33lbs or less
Medium: 34-66lbs
Heavy: 67-100lbs
Lift Over Head: 100lbs
Lift Off Ground: 200lbs
Push or Drag: 500lbs

Starting gold: 140gp (9gp, 9sp left)

Combat Gear: Scale Mail 30lbs (50gp), Heavy Steel Shield 15lbs (20gp), Dagger 1lb (2gp), Heavy Mace 8lbs (12gp)
Combat Gear Load: 54lbs (Medium)

Miscellanous Gear: Backpack 2lbs (2gp), Waterskin 4lbs (1gp), Bedroll 5lbs (1sp), Wooden Holy Symbol (1gp), Flask of Holy Water 1lb (25gp), Cleric's Vestments 6lbs (5gp), Traveler's Outfit (Free), Holy Text: The Bones Land in a Spiral 3lbs (10gp), 4 days of Trail Rations 4lbs (2gp)

Backstory:
Death should pave the way for new life. This was how it was with Kyras, born bloodied and screaming, his human mother dying while cradling him in her arms. His father is entirely unknown, the name of the pregnant woman who had traveled into Nybor one night yet another mystery, though the half-breed she birthed alluded to her reasons for coming here.

Found in his dead mother's arms in the barn she had slipped into during the night, most of the community felt ill at ease at taking care of a newborn born under such unfortunate circumstances. He found a home in the care of two trueborn half-elven husband and wife, the former the gravedigger and keeper of the local graveyard, the latter a midwife. Due in part to their occupations, the worship of Pharasma came easy to them - goddess of life, death and prophecy, they brought up their adopted son to respect her ways, even if he didn't understand it completely as a child.

Educated to read and write from the family's holy text of 'The Bones Land in a Spiral', Kyras often spent more of his time reading and rereading that book than exploring Ember Lake's coast or playing with friends. Not very athletic and slightly clumsy, he was not much of a help with his father's work, tending towards helping his mother in her duties instead.

When he came of age, his adopted parents informed him of his origins, and the birth mother he never knew, taking her to her grave, with a simple wooden marker with no name. Afterwards, he spent a good deal of time by that grave, thinking and contemplating, wondering more and more about why he had lived, his purpose for being in this world. He found solace in Pharasma, her holding of judgment of all living things until their death.

Older, he made his choice to serve the Lady of Graves, setting off to Magnimar in order to learn from her temple. He stayed there, hoping to show the goddess his faith despite the lack of other worshipers. At the very least, they never wanted for donations for their funeral services. Kyras always felt there was more that he could do for his lady's service, some way that he could gain her favor.

While under the temple's roof, he spent time studying the other gods and goddesses, visiting the other temples and politely asking questions, learning what he could. Spending time learning about other faiths helped to strengthen his own in Pharasma.

Recently, he heard of the new cathedral completed in Sandpoint, setting off on a pilgrimage to take a look at it. Before he left, he received a letter from his parents, telling him of things since he left, including one piece of disturbing news: Recently, the graves had been dug up and the bodies removed, including the one that once held his birth mother. With this weighing heavily on his mind, he planned on traveling back to Nybor to investigate - just after the Sandpoint festival and the consecration of the new temple to the gods.

Appearance:
A pale and slender half-elf with no facial hair and thick blonde hair cut short, blue eyes and a very subtle smile. He wears scale mail over black traveler's attire, and Pharasma's spiral is shown clearly on the holy symbol dangling from his belt. 5'10", 150lbs.

Style:
Kyras is very polite and courteous to most people and creatures, even enemies, never raising his voice or getting angry - the only thing that makes him mad is the undead and those who would raise or control them. Against undead creatures, he'll fight with the strength of a man possessed, and won't settle for anything less than the complete destruction of the offending walking corpse, even if he is hopelessly outmatched - though with counsel, he'll temper himself to adhere to any decent strategy that's advised should they have forewarning of undead enemies.