About Kyra Banior
Half-orc inquisitor (sacred huntmaster) of Ghlaunder 6 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
NE Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +13
AC 21, touch 14, flat-footed 17 (+5 armor, +4 Dex, +2 shield)
hp 51 (6d8+18)
Fort +9, Ref +8, Will +9
Speed 30 ft.
Melee +1 falchion +8 (2d4+5/18-20) or
. . dagger +7 (1d4+3/19-20) or
. . dagger +7 (1d4+3/19-20)
Ranged +1 adaptive composite longbow +9 (1d8+9/19-20/×3) or
. . mwk longbow +9 (1d8+5/19-20/×3)
Special Attacks bane (6 rounds/day)
Inquisitor Spell-Like Abilities (CL 6th; concentration +8)
. . At will—detect alignment, discern lies (6 rounds/day)
Inquisitor (Sacred Huntmaster) Spells Known (CL 6th; concentration +8)
. . 2nd (4/day)—cure moderate wounds, flames of the faithful[APG] (DC 14), see invisibility, silence (DC 14)
. . 1st (5/day)—cure light wounds, divine favor, shield of faith, true strike
. . 0 (at will)—acid splash, create water, detect magic, detect poison, light, read magic
Str 16, Dex 18, Con 14, Int 12, Wis 15, Cha 9
Base Atk +4; CMB +7; CMD 21
Feats Deadly Aim, Friendly Fire, Point-Blank Shot, Precise Shot, Stealth Synergy[UC]
Traits beast bond, fate's favored
Skills Acrobatics +6, Bluff +3, Climb +6, Diplomacy +3, Disable Device +10, Disguise +3, Handle Animal +4, Heal +6, Intimidate +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +8, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +6, Perception +13, Ride +8, Sense Motive +9, Spellcraft +7, Stealth +12, Survival +6 (+8 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather), Swim +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Orc
SQ animal companion (rhinoceros named Dyr), animal focus (6 minutes/day), animal focus (bull[ACG]), hunter tactics, monster lore +2, orc blood, stern gaze +3, track +3
Combat Gear cold iron arrows (50), cold iron blunt arrows[APG] (50), acid (2), alchemist's fire (2), antiplague[APG], antitoxin, caltrops (2), smelling salts[APG], tanglefoot bag (4), weapon blanch (adamantine)[APG], weapon blanch (silver)[APG] (2); Other Gear +1 chain shirt, +1 buckler, +1 adaptive composite longbow, +1 falchion, dagger, dagger, mwk longbow, smoke arrows[APG] (5), bracers of falcon's aim[UE], handy haversack, bandolier[UE], basic maps (major landmarks only), canteen[UE], canteen[UE], flint and steel, grappling arrow[UE], knife, utility (0.5 lb), masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], silk rope (100 ft.), tent, large[APG], waterskin (2), winter blanket, wooden unholy symbol of Ghlander, wrist sheath, spring loaded, 557 gp
Animal Companion (animal companion (rhinoceros named Dyr)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Focus (6 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bane (+2 / 2d6, 6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Friendly Fire Shooting into melee may grant +2 atk, provokes AoO, may hit ally.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Track +3 Add the listed bonus to survival checks made to track.
Kyra Banior, Inquisitor of Ghlaunder was boor to a poor farming community. Life was hard but good. His father worked as a hunter, killing animals for food and fur, and trapping the more exotic ones to sell to traveling traders. His Mother worked as a seamstress, creating blankets and clothes from the pelts his father brought back to sell and to keep the family warm.
Then during an especially harsh winter, Kyra and his mother’s house was broken into by men covering their faces with bags and masks. They ransacked the house, and took everything of value. The bitter cold of the winter, combined with having no more food or warm furs killed his mother, and he was left alone in the care of the village elder, and old man named Zanthus.
Kyra didn’t know what to think of Zanthus, he has always just been the creepy old man that he avoided, and now he had to live with him. At least he could take some solace in the fact that he was too old and feeble to be one of the men that robbed the house.
He soon learned why he was so creepy, he was a very religious man, but not in any way he had seen before. He had been raised by his parents as a believer in Desna. Though they never attended church often, he knew the stories, and many of the teachings. Zanthus however worshiped in secret Ghlaunder, but instead of hiding the fact from him, he told Kyra almost immediately.
He wanted to run and tell someone, anyone that this worshiper of a horrible god was hiding in their town, but he asked him to stay so he could explain himself.
He explained that rarely is it the goal of a parasite to kill the host, for if the host dies, then the parasite dies with it. In nature, does one Mosquito kill a person? No, the mosquito is a nuisance at best, and both creature can live together with little problem. What kills a person is other people, and what kills a community is the weak people.
When there is a plague, is it the wealthy, powerful, influential, productive people that die? No, it is the weakest of the people, the poor, the slow, and the lazy. They drag down a society to their level, and in turn, slowly kill it like a parasite, but this parasite will kill the host, and then it dies. If that one mosquito happens to induce a plague in a city, it is the lowest and the weakest that will die, ensuring that the greater populace, as the host, will live on.
If a plague had wiped out the weak from this community before the winter, do you think people would have needed to rob your house, resulting in your mother’s death? This last part made perfect sense to him, by clearing out weakness, the host can become stronger. He learned much from him over the years about the laws of nature, survival of the fittest and such, until he decided to strike out on his own, but first he would need a strong host, and he knew where to get one.
Waiting for the warmest time of the year, he searched and searched for the Rhino that came every year, the same one that killed his father, one that would make a truly strong host. Once he found it, he did not attack like his father had, he befriended it, tamed it, and molded it into a powerful host and tool for the coming adventures.
Sacred Huntmaster gives my inquisitor an animal companion, and I would take the animal domain. Everything I have read says that this would actually get me a second weaker animal companion instead of a stronger animal companion because they are based off the same class levels. If you disagree, let me know and I will just switch to the catastrophe domain, or the spellkiller inquisition.
My plan of the second companion was going to be either a giant slug, some parasite (I couldn't find any, but if allowed I would see about a dire Stirge maybe, or a vermin companion), or a boar (so I could name them Rocksteady and Bebop from TMNT). Kyra herself focuses on ranged combat, using teamwork feats with my rhino like friendly fire to increase damage, and Escape route to avoid damage.