Kevoth-Kul

Kyle Groski's page

44 posts. Alias of hiiamtom.


Full Name

Kyle Michael Groski Jr.

Race

Human

Classes/Levels

Fighter 1 (0 XP); AC15, HP 9/12, per.13 inspired

Gender

Male

Size

Medium

Age

30

Alignment

Lawful Neutral

Deity

God (Presbyterian)

Location

Brighton

Languages

English

Occupation

Ex-military, ex-private security

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Kyle Groski

Kyle Groski

AC 15
HP 12 /12
Speed 30ft (swim and climb)

Saves Strength +4, Constitution +4
Skills Athletics +4, Insight +3, Perception +3, Stealth +5, Survival +3
Senses passive Perception 13
Languages English

Racial Traits

Skills. Gains proficiency in insight.

Feat. Gains the Sharpshooter feat.

Class Features

Fighting Style. Mariner: +1 AC and climb and swim speed in light or medium armor.

Second Wind. Bonus action 1d10+1 HP recovery. 1/short or long rest.

Background

Sailor Navy Seal

Skills proficiency: Survival, Stealth (swapped from Athletics and Perception)
Tool proficiency: vehicles (land) (swapped for navigation tools), vehicles (water)

Short Background:
Polish-American whose family moved out of the city in the 80s just before he was born to the Brighton area when his dad transferred to the Milford proving grounds. He went from ROTC into the Navy and then into the Navy Seals after one year. He finished his military career to enter private security service during the Afganistan war post 9/11, and eventually moved closer to home working private security in a small form owned by a friend he served with when his marriage was strained over the politics involved combined with spending so much time in war zones overseas by choice. Now that the portal opened and the world changed he is looking to play the hero once more in service to his country.

Coming from outside Detroit - especially from around Brighton - he is a bit xenophobic to the new creatures. While he doesn't share the same colored dialect his father and his father's buddies might use, he still was raised around people that were critical of the cultures in the city of Detroit and can be caught with old habitual prejudices. He is concerned his son is too soft, but also wants him to go to college and earn an honest living chained to a desk.

Actions

Bow. Ranged Weapon Attack: +5 to hit, range 600, one target. Hit: 1d8+3 piercing damage.

Pistol. Ranged Weapon Attack: +5 to hit, range 150, one target. Hit: 2d6+3 piercing damage.

Rifle. Ranged Weapon Attack: +5 to hit, range 240, one target. Hit: 2d8+3 piercing damage.

Club. Melee Weapon Attack: +4 to hit, one target. Hit: 1d4+2 bludgeoning damage. (Can be TWF)

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, range 60, one target. Hit: 1d6+2 slahsing damage. (Can be used for TWF)

Equipment

Wallet - $100
Common Clothes - Jeans, US Navy Seal T-shirt, boots, Tigers olde English D cap, belt
Leather Jacket - my wife made me sell my bike :'(
Compound Bow and 20 arrows - for turkey season!
Automatic Rifle (RRA LAR-9 CAR A-4, 9x19 ammo) - DOES NOT HAVE BURST FIRE, BURST FIRE IS ILLEGAL
Automatic Pistol (Glock 19, 9x19 ammo) - service revolver
Two handaxes - multitools for camping/survival
Club - Baston
Lucky Charm - SO badge from the good ol' days
Military pack - bedroll, mess kit, tinderbox, 10 flares, 10 days rations, canteen, and 100ft rope.
Digital SLR Camera