Goblin Witch

Kyki's page

50 posts. Alias of DaisL.


Race

Female CG Goblin Sorcerer (Solar Bloodline) | Str 7 Dex 16 Con 10 Int 12 Wis 10 Cha 16 | Init +3 | Perc +5 (DV 60ft, LLV, +2 hearing) | HP 8/8 | AC 14| Fort +0 Ref +3 Will +5 |

About Kyki

Race: Goblin
Class: Sorcerer
Alignment: CG Deity Sarenrae
Size: small Type: humanoid (goblinoid)
Initiative: +3 Perception: +5 (darkvision, low-light vision, +2 to hear noises)

Defence:

AC: 14, Touch: 14, Flat-footed: 11
CMD: 10, FF CMD: 8
HP: 8/8
Fort: +0 Ref: +3 Will: +5
Special Defences:
-+2 to constitution to stabilise
-can't be dazzled

Offence:

Speed: 30ft
Melee: dagger +5 (1d3-2/19-20 P or S)
Ranged:
CMB: -1
Touch Attacks: +5
Special Attacks:
-

Spell Casting:

CL 2, Concentration +7, DC 13 + spell level
Ranges: C 30, M 120, L 480
Cantrips
-Daze
-Detect Magic
-Ghost Sound
-Spark
-Read Magic
1st (5/5)
-Burning Disarm
-Disguise self
Bloodline Arcana Whenever you cast a spell with the fire descriptor, if it deals damage, it deals +1 point of damage per die rolled.

Statistics:

Ability scores: Str 7 Dex 16 Con 10 Int 12 Wis 10 Cha 16
BAB: 1
Adventure Skills: Bluff +7 (1R) | Disguise +4 (1R) | Escape Artist +4 (1R) | Intimidate +7 (1R) | Knowledge (Arcana) +5 (1R) | Knowledge (Religion) +3 (2R) | Perception +5 (2R) | Ride +7 | Spellcraft +5 (1R) | Stealth +12 (1R) | Use Magic Device +7 (1R)
Background Skills: Appraise +5 (1R) | Craft (Alchemy) +5 (1R) | Sleight of Hand +9 (2R)
Circumstantial Skill Bonuses:
-on Diplomacy checks to gather information or improve a creature’s attitude take -3
-+2 to hide small objects on your person
Languages: Goblin, Common
Favoured Class Bonus: Skill Rank x2
Traits:
-Unhappy Childhood (Religious)
-Big Ears
-Child of the Streets
-Stigmitised

Feats:

-Eschew Materials
-Iron Will

Class Features:

Sorcerer
Eschew Materials
Solar Bloodline
Sunsight

Equipment:

Weapons & Armour:
-dagger
Consumables:
-Alchemist Fire
-Acid Vial
-Potion of Cure Light Wounds
Magical gear:
-wand of magic missile (23 charges)
Mundane Gear:
-Pickpocket's outfit
-Backpack
-Belt Pouch
-Bandolier
-Grooming Kit
-Mess Kit
-Waterskin
-Pot
-Torch (x5)
-String (50ft)
-Chalk (x4)
-Chalkboard
-Blanket
-Bedroll
-Sarenrae Wooden Holy Symbol
Money: Platinum 0 Gold 20 Silver 8 Copper 0

Fluff:

Kyki was born into a tribe of goblins who lived not far from Korvosa. Her tribe were skilled glassblowers and alchemists, but always struggled to sell their wares as people distrusted the goblins. Kyki and some of the other goblin children would often scavenge around the outskirts of the city.
On one such scavenging hunt, they were beset by thugs, and while most escaped, Kyki was abducted and brought to Gaedren Lamm.
She spent several years as one of his "lambs". When she was caught stealing a holy symbol from a priestess of Sarenrae, named Marcinia, a city guard almost beat her, but the priestess intervened, letting her keep the holy symbol. Kyki couldn't bring herself to give the holy symbol to Gaedren, instead stashing it away and visiting the temple of Sarenrae and bombarding the priestess with questions, learning of her and her goddess. These trips lasted for a week before Gaedren had her beaten for not bringing in enough loot. Searching her sleeping spot, Gaedren's men found the holy symbol, which led to further beatings and then throwing her out into the gutter.
Kyki would have died there, save that the Marcinia happened to be passing through the slums, healing the poor as she sometimes did.
When Kyki awoke in the temple, she profusely apologised for losing the holy symbol and up to this day, has been doing whatever she can to help. Ever since this near-death experience, she has begun to acquire magical abilities, which she believes to be a blessing from the dawnflower.
Now that she lives at the temple, she has learnt to read and has been able to reconnect with her tribe.

Appearance:
Kyki stands at about 3'2" tall with light green skin. Her eyes are a yellow/golden colour and she has short spiky black hair. Around her neck hangs a holy symbol of Sarenrae made of wood. She wears robes that seem slightly too big for her and a big, pointy wizard hat, with stars crudely painted on it.

Personality:
Shy but inquisitive. Often her own worst critic, especially when she lies or steals, which she is all too used to doing. Enjoys music and dancing, though has no experience at doing it herself. Loves looking at stars and watching a fireplace. Scared of horses.

Build Plans:

Feats
-Elemental Focus (Fire)
-Familiar Bond
-Improved Familiar (Cassian Angel)
-Glorious Blaze
-metamagic (maybe?)
Skills
Bluff
craft alchemy
disable device (maybe?)
disguise
Escape Artist
knowledge arcana
knowledge religion
perception
sleight of hand
spellcraft
stealth
Spells
(B)=bloodline spell
(?)=not sure/depends if anyone else picks it up
(*)=probably replaced at higher levels

1st- burning disarm, disguise self, feather fall(?), mage armor(?), alarm(?), detect secret doors(?), crafter's fortune(?), searing light(B)
2nd- ashen path, glitterdust, invisibility, mirror image, fire sneeze(*), pilfering hand(?), fury of the sun(B)
3rd- major image, communal resist energy, ash storm, fireball(*), haste(?), dispel magic(*), communal darkvision(?), daylight(B)
4th- emergency force sphere, enchantment foil, fool's teleport, wall of fire(?), scorching ash form(?), obsidian flow(*), shield of sunlight(B)
5th- pernicious pranksters, echolocation, telepathic bond(?), feeblemind(?), seeming(?) flame strike(B)
6th- getaway, greater dipel magic(?), sirocco(?), tar pool(?), Serenity(?), true seeing(B)
7th- firebrand, banishment(?), archon's trumpet(?) sunbeam(B)