Init +2 | Perc +2 | AC 19 / T 12 / FF 16 | Saves F +3/R +2/W +1 (+2 vs poison/charm/compulsion)
Common, Hallit, Draconic
About Kurtis Stavian
Male Human (Taldan) Fighter 1 (Aldori Swordlord)
LN Medium Humanoid (Human-Taldor)
Init +2; Senses Perception +2
AC 18, touch 12, flat-footed 16 (+6 armor, +2 dex)
HP 12 (1d10+2) (FCB here)
Fort +3, Ref +2, Will +1
+2 vs poisons, spells with charm or compulsion subtype
Spd 20 ft.
Melee Aldori Dueling Sword +7 (d8+6, 19-20/x2, S)
Ranged Longbow +3 (d8, x3, 100 ft, P)
Power Attack -1/+2 (+3)
Str 18, Dex 14, Con 12, Int 14, Wis 12, Cha 7
BAB +1; CMB +5; CMD 18
1 Noble Scion (You gain a +2 bonus on all Knowledge (nobility) checks, and Knowledge (nobility) is always a class skill for you. You also gain an additional benefit depending on which family you belong to
Stavian: You gain a +2 bonus on Fortitude saves against poison and on Will saves against enchantment spells of the charm and compulsion subschools.)
B Power Attack
B Weapon Focus (Aldori Dueling Sword)
Traits Sword Scion: You begin play with either a longsword or an aldori dueling sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.
Child of Oppara: You gain a +1 trait bonus on Appraise and Knowledge (nobility) checks, and one of these skills is always a class skill for you. The Noble Scion feat does not have a Charisma prerequisite for you. In addition, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp.