Varisian Barbarian

Kurkoon of the Shriikirri-Quah's page

47 posts. Organized Play character for Gothalo.


Full Name

Kurkoon of the Shriikirri-Quah

Race

| HP 21/27 | Init +3; Per +6 | AC 18, T 11, FF 17 | F +6, R +1, W+2

Classes/Levels

Furia : 5/9 rondas al día. Derribado

Gender

Male Human Barbarian 2

Alignment

CN

Deity

Gorum

Location

Varisia

Languages

Common, Shoanti

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 7

About Kurkoon of the Shriikirri-Quah

Kurkoon of the Shiikirrii-Quah
Male human (Shoanti) barbarian 2
CN Medium humanoid (human)
Init +3; Senses Perception +6

Defense:

AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 27 (2d12+8)
Fort +6, Ref +1, Will +2
Defensive Abilities uncanny dodge


Offense:

Speed 40 ft. (30 ft. in armor)
Melee earth breaker +7 (2d6+6/×3) or
. . mwk earth breaker +8 (2d6+6/×3)
Special Attacks rage (9 rounds/day), rage power (guarded stance +1)


Statistics:

Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +6; CMD 17
Feats Power Attack, Weapon Focus (earth breaker)
Traits indomitable faith, reactionary
Skills Climb +5, Handle Animal +2, Intimidate +3, Perception +6, Ride +3, Survival +5, Swim +5
Languages Common, Shoanti
SQ fast movement
Combat Gear potion of cure light wounds, wand of cure light wounds, alchemist's fire (2); Other Gear +1 breastplate, earth breaker[UE], mwk earth breaker[UE], hemp rope (50 ft.), 244 gp


Special Abilities:

Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Stance +1 (3 rounds) (Ex) Gain a +1 dodge bonus to AC vs. melee attacks while raging.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.


Background:

Kurkoon es un joven de origen Shoanti. Como suele ser tradicional entre esta tribu, lleva la cabeza afeitada para mostrar tatuajes triviales típicos entre su gente.

Sus casi 1.90 metros de altura hacen que no pase desapercibido. Tiene un carácter tranquilo, habiendo pocas cosas que le hagan perder la calma. Sin embargo, cuando esto ocurre, su furia puede ser demoledora.

Amante de la libertad y de la vida al aire libre, suele viajar siempre acompañado de un gran martillo, un tradicional Earthbreker, que ha pertenecido a su familia durante generaciones.

Rage:

Kurkoon of the Shiikirrii-Quah
Male human (Shoanti) barbarian 2
CN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 16, touch 9, flat-footed 15 (+7 armor, +1 Dex, -2 untyped penalty)
hp 31 (2d12+12)
Fort +8, Ref +1, Will +4
Defensive Abilities uncanny dodge
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Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee earth breaker +9 (2d6+9/×3) or
. . mwk earth breaker +10 (2d6+9/×3)
Special Attacks rage (9 rounds/day), rage power (guarded stance +1)
--------------------
Statistics
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Str 22, Dex 12, Con 20, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +8; CMD 17
Feats Power Attack, Weapon Focus (earth breaker)
Traits indomitable faith, reactionary
Skills Climb +7, Handle Animal +2, Intimidate +3, Perception +6, Ride +3, Survival +5, Swim +7
Languages Common, Shoanti

Scenarios Completed:

#6–06: Hall of the Flesh Eaters (1XP, 2PP)
#6–15: The Overflow Archives (GM Credit : 1XP, 2PP)
First Steps—Part I: In Service to Lore (1XP, 2PP)

#6–10: The Wounded Wisp (GM Credit : 1XP, 2PP)