Lassiviren

Kuri Seiharu's page

38 posts. Alias of Hodge Podge (RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 32, RPG Superstar 2012 Top 16).


Full Name

Kuri Seiharu

Race

Human (Tian-Min)

Classes/Levels

Ninja 6

Gender

Male

Size

Medium

Age

27

Alignment

LN

Deity

Iro-Shu (Irori)

Location

Wandering around Golarion

Languages

Common, Tian

Occupation

Mostly sneaking and killing, but also spends some time doing calligraphy.

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 12

About Kuri Seiharu

Male Human Ninja 6
LN Medium Humanoid (Human)
Init +2; Senses Perception +9
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DEFENSE
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AC 17, touch 12, flat-footed 15. . (+5 armor, +2 Dex)
hp 45 (6d8+12)
Fort +4, Ref +7, Will +2
Defensive Abilities Uncanny Dodge
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OFFENSE
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Spd 30 ft.
Melee +1 Keen Katana +9 (1d8+4/16-20/x2)
Ranged +1 Composite Longbow +7 (1d8+4/20/x3) and
..arrows, flight (20)
..arrows, slow burn (2)
..arrows, trip (4)
..arrows, whistling (10)
Special Attacks Ki Pool (15 points); Sneak Attack +3d6; Weapon Training: Katana
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STATISTICS
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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Base Atk +4; CMB +7; CMD 19
Feats Extra Ki (x4)
Traits Anatomist (+1 to crit confirmation), Blade of the Society (+1 to sneak attack damage)
Skills Acrobatics +11, Bluff +10, Climb +12, Diplomacy +7, Disable Device +11, Disguise +10, Escape Artist +8, Knowledge (Local) +6, Perception +10, Sense Motive +4, Sleight of Hand +11, Stealth +11, Swim +7, Use Magic Device +5
Languages Common, Tian
Combat Gear arrows (flight 20, slow burn 2, trip 4, whistling 10), +1 composite longbow, +1 keen katana (w/ weapon cord), mithril kikko armor, vicious caltrops (4)
Other Gear backpack, masterwork; blanket, common (1); flint and steel; ink (2); inkbrush (2); mirror, small steel; parchment (5); peasant outfit (tear-away); pickpocket's outfit; rope, spider silk (50 ft.); shaving kit; soap; sunrod (2); thieves' tools, masterwork; twine (50 ft.); wandermeal (4); weapon cord (2)
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SPECIAL ABILITIES
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Forgotten Trick (Ex) He can select one ninja trick (not a master trick or rogue talent) that he does not know and can use that ninja trick for a number of rounds equal to his level. He must pay any ki costs associated with the trick as normal. Using this ability expends 2 ki point from his ki pool, plus the ki cost of the trick he chooses.

Ki Pool (Su) As long as he has at least 1 point in his ki pool, he treats any Acrobatics skill check made to jump as if he had a running start. Each of the following powers is activated as a swift action.

  • 1 ki point to make one additional attack at highest attack bonus, but he can do so only when making a full attack.
  • 1 ki point to increase his speed by 20 feet for 1 round.
  • 1 ki point from to give himself a +4 insight bonus on Stealth checks for 1 round.

Light Steps (Ex) He can move while barely touching the surface underneath him. As a full-round action, he can move up to twice his speed, ignoring difficult terrain. While moving in this way, any surface will support him, no matter how much he weighs. This allows him to move across water, lava, or even the thinnest tree branches. He must end his move on a surface that can support him normally. He cannot move across air in this way, nor can he walk up walls or other vertical surfaces. When moving in this way, he does not take damage from surfaces or hazards that react to being touched, such as lava or caltrops, nor does he need to make Acrobatics checks to avoid falling on slippery or rough surfaces. Finally, when using light steps, he ignores any mechanical traps that use a location-based trigger.

No Trace (Ex)The DC to track him using the Survival skill increases by +2. In addition, his training gives him a +2 insight bonus on Disguise skill checks and on opposed Stealth checks whenever he is stationary and does not take any action for at least 1 round.

Poison Use He is trained in the use of poison and cannot accidentally poison himself when applying poison to a weapon.

Uncanny Dodge (Ex) He can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. He can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

Vanishing Trick (Su) As a swift action, he can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

Vows Vow of Celibacy, Vow of Cleanliness, Vow of Fasting (total bonus ki: +3)
Summary:

  • Cannot willingly touch others in any peaceful or intimate way, and avoids contact or closeness, but can still touch enemies in combat.
  • Must wash and wear fresh clothes daily, or do so as soon as possible if dirtied. Must keep an immaculate appearance. Cannot willingly touch filth, the diseased, the dead, or the undead. Can still use weapons to touch these things indirectly.
  • Can only eat a bland, staple food and water, plus occasional other bland foods as needed to maintain nutrition. Cannot have tobacco, drugs, potions, or any other item that could be consumed.
  • If he willfully and knowingly breaks any vows, his ki pool is drained, and ki abilities cannot be used until he redeems himself (along with an atonement spell). After atonement, he does not gain the bonus ki from the broken vow until after 30 days of not breaking it.

Additional Details — Ninja
Additional Details — Monk Vows