Harsk

Kurgan Dorigsson's page

17 posts. Alias of Old Geezer GM.


Full Name

Kurgan Dorigsson

Race

Dwarf

Classes/Levels

Ranger 1 (Skirmisher)

Gender

Male

About Kurgan Dorigsson

Male Dwarf Ranger 1 (Skirmisher)
NG Medium Humanoid
Favored Class: Ranger
Speed: 20 ft.
Init +2 (+2 Dex)
Senses: Darkvision 60 ft; Perception +6
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DEFENSE
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AC 19 (10 Base, +2 Dex, +6 armor, +1 shield)
Touch 12 (10 Base, +2 Dex)
Flat Footed 17 (10 Base, +6 armor, +1 shield)
HP 12 Currently: 12 (1d10, +2 Con)
Fort +3 Ref +4 Will +2
CMD 16 (20) (10 Base, BAB +1, Str +3, Dex +2)[note: +4 vs bull-rush/trip]
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OFFENSE
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BAB +1
Melee:
+4 Dwarven Waraxe, masterwork (1d10+3, x3) or
+3 Shield Bash (Lt. Steel)(1d4+3, x2) or
CMB: +4 (+1 BAB, +3 Str)
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STATISTICS
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Str 16 (+3) [10 pts]
Dex 15 (+2) [ 7 pts]
Con 15 (+2) [ 3 pts, +2 racial]
Int 10 (+0) [ 0 pts]
Wis 14 (+2) [ 2 pts, +2 racial]
Cha 6 (-2) [-2 pts, -2 racial]

Feats:
Improved Shield Bash

Traits
Rich Parents [starting wealth 900gp] (Social)
????? [description] (Campaign)

Skills:
Climb +7 [1 Rank, +3 Str, +3 Class]
Heal +6 [1 Rank, +2 Wis, +3 Class]
Knowledge (Nature) +4 [1 Rank, +0 Int, +3 Class]
Perception +6 [1 Rank, +2 Wis, +3 Class]
Stealth +6 [1 Rank, +2 Dex, +3 Class]
Survival +6 [1 Rank, +2 Wis, +3 Class]

Special Abilities:

Class
Favored Enemy - ??? (??t)
Track (Ex) [+1 to follow/ID tracks]
Wild Empathy (Ex)

Racial
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Gear:

Starting Gold: 900 gp
Dwarven Waraxe, masterwork [330 gp, 8 lb.]
Agile Breastplate, masterwork [550 gp, 25 lb.]
Shield, Light Steel [9 gp, 6 lb.]
Backpack [2 gp, 2 lb.]
Bedroll [1 sp, 5 lb.]
Flint & Steel [1 gp, -- lb.]
Sack (x2) [2 sp, 1 lb.]
Whetstone [2 cp, 1 lb]
Explorer's Outfit [-- gp, 8 lb.]

Total: 75 lbs. (Light load)
Carrying Capacities: <76 lbs./77-153 lbs./154-230 lbs.
Remaining gold: xx gp

Background:

Description:

Age: 67 years
Height: 4’ 3”
Weight: 180 lbs
XP: 0
Languages: Common, Dwarf