Kullr's page

3 posts. Alias of Tangaroa.


Skald 1 | HP 11/11 | F +4, R -1, W +2 | Perc. +4 Sense Mot. +0

About Kullr

Raging Song 6/6
Spells: -/2
Skald Spells Known (CL 1st; concentration +4)
1st (2/day) - cure light wounds, saving finale
0th (at-will) - know direction, light, read magic, spark

Male Human skald 1
NG Medium humanoid (human)
Init +3, Senses Perception +4
AC 16, touch 9, flat-footed 16 (+5 armor, -1 Dex, +2 shield)
hp 11 (1d8+3)
Fort +4, Ref -1, Will +2
Speed 20 ft.
Melee battleaxe +3 (1d8+3/x3)
Melee club +3 (1d6+3)
Ranged javelin -1 (1d6+3)
Special Attacks raging song (inspired rage +1 [+2 Str/Con]), 6 rounds/day
Skald Spells Known (CL 1st; concentration +4)
1st (2/day) - cure light wounds, saving finale
0th (at-will) - know direction, light, read magic, spark
Str 16, Dex 8, Con 14, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +3; CMD 12
Feats Improved Initiative, Scribe Scroll, Skill Focus (Perform [oratory])
Skills Climb +0, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (other) +2, Perception +4, Perform (oratory) +11
ACP -6
Traits Omen, Oral historian
Languages Giant, Northern Tongue, Trade Tongue
SQ bardic knowledge, focused study
Combat Gear javelins (3)
Other Gear scale mail, heavy wooden shield, battleaxe, club, troll slayer's kit, backpack, bedroll, cold-weather outfit, mess kit, waterskin, rope, 0.7 gp

Special Abilities:

Bardic Knowledge (Ex) A skald adds half his class level (minimum 1) (the current bonus is +1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.
Focused Study (Ex) At 1st, 8th, and 16th level, gain skill focus in a skill of your choice.
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a -1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
Omen You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence.
Oral Historian You learned numerous mnemonic devices to more easily recall information imparted by your hometown's master storyteller. You gain a +1 trait bonus on Knowledge (history) and Perform (oratory) checks, and one of those skills (your choice) is always a class skill for you.
Raging Song A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day. Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces (Pathfinder RPG Ultimate Magic 21). A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs. If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first. At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead. You have 9 rounds of raging song per day.
Scribe Scroll At 1st level, a skald gains Scribe Scroll as a bonus feat.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency A skald is proficient with all simple and martial weapons, light and medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and use a shield without incurring the normal arcane spell failure chance. Like other arcane spellcasters, a skald wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components. A multiclass skald still incurs the normal arcane spell failure chance for arcane spells received from other classes.

"Did the gods curse me? Aye, I can see the look in your eye; no shame in asking the question that's on your mind. Not a hair on my body and my skin pale as a ghost - you've not seen it's like."

"Maybe they did curse me; I was born this way, they say. All children are born naked, but I've never grown any hair. Some said I was a changeling swapped in the crib, and that I should have been slain. A passing Skald, though, he'd seen it before - an omen, a blessing from the gods he called it. Told them it was like the way Wodan lost his eye; he gave up something, but gained sight of things to come in return. He told the folk the I was the same; lacking in hair, but blessed in other ways."

The bald man takes a deep draught from his mug. "That's a skald for you, spinning lies easier than Loki. I should know; he eventually took me under his wing. I still can't believe half of what he said; my "gift" leaves me aching from the sun more than anything else. But at least I live, fight and make love with the best - so I can't fault his methods!" Kullr laughs and leans back. "But enough about me, mighty warrior; now is the time to hear your tale. The immorality of gloried story awaits you!"

Kullr is from the harsh Northlands and grew up steeped in a culture of self-reliance, fierce bravery and boastful taunting. He also grew up suffering from alopecia areata totalis, lacking any sort of body hair. Raised by Eilifr the Skald and tutored in the fine arts of storytelling, he has turned his condition into a signature of his presence (and performances) and a way to intimidate lesser minds. Kullr is driven both to prove himself in the public eye, as well as to weave his own story into one of the great epics.