Shardra

Kuldra Shardheart's page

23 posts. Alias of Philo Pharynx.


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Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

knowledge: arcana: 1d20 + 5 ⇒ (17) + 5 = 22


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

I'll stay at the entrance to the alley, watching over her.


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Kuldra shrugs. "I'm not much for this. Let's take her away. If she doesn't come around in a few minutes, we'll need to bring her to a temple."


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Whoops, forgot to update hp.

She turns to Ada's foe, swinging wide to attack with reach.

attack, bless: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
damage (bludgeoning): 1d10 + 5 ⇒ (4) + 5 = 9
electric damage: 1d6 ⇒ 1
crystal damage: 3d4 ⇒ (2, 3, 4) = 9 Total damage: 19


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

I didn't cast defensively previously because I have reach. And Yidhra only grants the spells that she ignores.

Now that they are engaged and among them, Kuldra will shorten her reach and cast defensively. She attacks the one she's flanking with Orson.

concentration: 1d20 + 8 ⇒ (12) + 8 = 20
attack, flank, bless: 1d20 + 9 + 2 + 1 ⇒ (9) + 9 + 2 + 1 = 21
damage (bludgeoning): 1d10 + 5 ⇒ (4) + 5 = 9
electric damage: 1d6 ⇒ 1
crystal damage: 3d4 ⇒ (4, 3, 2) = 9 Total damage: 19
dc 15 reflex save vs entanglement, difficult terrain


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

did they provoke getting to Ada or Orson?


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Kuldra will step forward to attack the nearer dog. She's keeping a long reach on her chain to try and dissuade any from darting past her.

move 10' forward, energy blade

attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage (bludgeoning): 1d10 + 5 ⇒ (9) + 5 = 14
electric damage: 1d6 ⇒ 1
crystal damage: 3d4 ⇒ (2, 1, 4) = 7 Total damage: 22
dc 15 reflex save vs entanglement, difficult terrain


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

"Could be a trap, could be a signal. I'm following." And she begins moving to follow. She's watching for an ambush as she follows the bloodprints.


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

"Don't be so sure. With druids and summoners around this could be more." She looks at the door, "You could be right, or this could be a mark so that they know which room to find."


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Kulsra armors up and summons her weapon.

Readied action to attack if the visitor takes hostile action.


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

"Both ideas sound good. But no place near the cliffs." the last comes with a shudder at the unnatural thing they had faced.


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

"Then we should rest." she says as she scans for the return of the tentacled creature. "I think we should keep together and keep watch, just in case. Something does not want us solving this."


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

I though that that didn't provoke. dammit.

She tries to figure out what it's weaknesses are, and strikes again, charging it up with crystal energy.

knowledge: arcana: 1d20 + 5 ⇒ (7) + 5 = 12
casting defensively: 1d20 + 8 ⇒ (15) + 8 = 23
attack: 1d20 + 9 ⇒ (11) + 9 = 20
weapon damage: 1d10 + 5 ⇒ (4) + 5 = 9
electricity: 1d6 ⇒ 5
crystal: 3d4 ⇒ (2, 2, 2) = 6
DC 15 reflex save vs entanglement


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

She shouts in both common and dwarven, "Let them go, {That-Which-Should-Not-Be}" She punctuates the sentence with her dorn-dergar, enhanced by magic.

attack: 1d20 + 9 ⇒ (19) + 9 = 28
weapon damage: 1d10 + 5 ⇒ (9) + 5 = 14
electric damage: 1d6 ⇒ 5
blast damage: 3d4 ⇒ (2, 4, 3) = 9
Once again, Reflex save DC 15 or be entangled


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Kuldra was not about to wait for the aberration to finish. She gathers up some crystal and hurls it at the creature.

touch attack: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 3d4 ⇒ (3, 2, 3) = 8
Reflex save DC 15 or be entangled


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Kuldra springs out, drawing her weapon and sheathing herself in armor as she does so.


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

"What can the spirits answer?" she asks with exasperation. [b]"Can they give us anything useful?"


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

"Do you remember what those missions were about? Any advice he asked from you?" asks Kuldra.


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Kuldra sighs, "Let's find this fortuneteller. Figuring out what that sludge is isn't going to tell us where to look next."


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Knowledge (history): 1d20 + 5 ⇒ (14) + 5 = 19
Knowledge (nobility): 1d20 + 5 ⇒ (8) + 5 = 13

Her muscles go tense at seeing this. Just for an instant crystal appears on her arms, then evaporates.

"We need to see this Madam Laura" she says when she gets control of her voice again. "If she's still there."


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Kuldra will examine the cart carefully, even making sure to look underneath it.

perception: 1d20 + 10 ⇒ (20) + 10 = 30


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

At initial arrival
At first glance, Kuldra seems a bit out of place. One might think her a successful merchant or a minor noble. Her clothes are quite fashionable and she is wearing a bit more jewelry than would be prudent in this neighborhood.

Though she wears no armor and carries no weapons, the other investigators will note that she carries herself like a warrior. Beneath her finery is some solid muscle. Her eyes scan the room for threats, noting the weapons that you all carry.

She introduces herself in a pleasant way, more personable than most dwarves. "Greetings, I am Kuldra Shartheart."

At Grindylow's
The dwarf seems content to let others take the lead in asking the questions. She merely listens very well to the answers.

Sense Motive: 1d20 + 12 ⇒ (15) + 12 = 27


Armorist 5 | HP: 54/54 | AC: 20 / T: 10 / FF: 20 | Fort: +8*, Ref: +3*, Will: +5* (+4 spell/SLA) | M. Atk: +9, R. Atk: +5, M. Touch: +8, R. Touch: +5 | CMB: +8, CMD: 18 (22 BR/Tr) | Init: +0, Perception: +10 SP 10/10

Testing, testing, 1-2-3