About Krysalis Von Drake
Krysalis Von Drake
Male elf wizard 3
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +3
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 17 (3d6+3)
Fort +2, Ref +5, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20) or
. . rapier +4 (1d6/18-20) or
. . unarmed strike +4 (1d3 nonlethal)
Ranged mwk longbow +5 (1d8/×3)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 3rd; concentration +9)
. . 2nd—mirror image, spider climb
. . 1st—mage armor, magic missile, vanish[APG] (DC 15)
. . 0 (at will)—acid splash, detect magic, light, read magic
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Statistics
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Str 11, Dex 16, Con 10, Int 18, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 14
Feats Agile Maneuvers, Combat Expertise, Craft Wondrous Item, Deadly Aim, Power Attack, Precise Shot, Scribe Scroll
Traits focused mind, scholar of the ancients
Skills Climb +1, Fly +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (history) +11, Knowledge (planes) +10, Perception +3, Spellcraft +10 (+12 to identify magic item properties), Swim +1; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Orc, Sylvan, Thassilonian
SQ arcane bond (ring), elven magic, finesse weapon attack attribute
Combat Gear scroll of burning hands (CL 2nd), scroll of spider climb; Other Gear arrows (20), dagger, mwk longbow, rapier, arcane bond ring, bracers of armor +1, cloak of resistance +1, pathfinder pouch, wayfinder[ISWG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 18 gp, 5 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.