Yimni

Kromlite Nebthorn's page

35 posts. Alias of trawets71.


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Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

"To the temple!"


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

"Well, it looks like the good priest was in on it. We'll need to keep this and deal with him when we get back I think."


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite keeps up his performance and attacks the creature again.

Longsword: 1d20 + 1 + 1 + 2 ⇒ (20) + 1 + 1 + 2 = 24 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Longsword Crit Confirmation: 1d20 + 1 + 1 + 2 ⇒ (11) + 1 + 1 + 2 = 15 Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Longsword AoO: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Make sure to remember the +1 to hit and damage for the inspire courage.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

After Viktor acts Kromlite begins to give a rousing song to buck up his comrades.

Starting Inspire Courage.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Longsword: 1d20 + 1 ⇒ (8) + 1 = 9 Damage: 1d6 ⇒ 1

Kromlite attempts to kill the creature and misses him.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

I'm still here. Just waiting on Yiniv to act. It's up to you though.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite positions himself to flank with Karim when the thing comes out.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite says to the goat

Viktor:
There is something in the leaves behind you.

He then draws his longsword and points at the spot and says "There is something in the leaves behind Viktor"


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

"Victor says he's tired and wants to rest. He said the tasty berries made him tired. Oh and the big guy shouldn't tug on his leash so hard. I'll tell him I was considering goat for dinner and see if that changes his mind."


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Goat:
We are all tired and need rest. You can rest when we all do. Now let's move along, unless there is another reason you don't want to move.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite concentrates for a second and then starts speaking goat with Viktor.

Using Speak with animals spell like ability

Goat:
[/b]"What's wrong Viktor? What is it that you sense that we don't?[/b]


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

"Good work Karim. Yes, take the potion should you need it. Let us move on."


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

You get sneak attack damage too since the goblin hasn't acted yet, Karim.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite tries to meld into the shadows of the forest while waiting for Karim, in case the goblins get past him and try and sneak up on the group.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

"Both items seem to have some magic on them. Let me see if I can identify their abilities."

Spellcraft Gem: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft Amulet: 1d20 + 5 ⇒ (13) + 5 = 18


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Telling us when to level is fine with me.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

"A fight fit for a song. I'll have to work on that. Do you recognize this symbol on the amulet? What other servants of Nammuz are we likely to encounter?"

Kromlite casts detect magic on the objects to see if they are magical.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Posted already.

Kromlite will bath the "shadow" on his next turn.

Holy Water: 1d20 + 1 ⇒ (15) + 1 = 16


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kn: Dungeoneering: 1d20 + 2 ⇒ (4) + 2 = 6
Kn: Religion: 1d20 + 2 ⇒ (2) + 2 = 4

"Thanks for I'll put it to good use! Hold him still Yiniv while I give him a bath!"

This is more like it! A fight to the death with water!

Kromlite will bath the "shadow" on his next turn.

Holy Water: 1d20 + 1 ⇒ (15) + 1 = 16


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Yiniv you forgot the inspire courage plus of +1 to hit and damage.

Kromlite walks up and hits the creature with the flat of his blade.

"I don't know if I'm going to be much use doing this but I'll try and help."

Longsword: 1d20 + 1 - 4 + 1 ⇒ (14) + 1 - 4 + 1 = 12 Damage: 1d6 + 1 ⇒ (6) + 1 = 7

I'm probably wasting my time but I must do something to help or I'm hardly being heroic.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

A grapple is 1d20+CMB versus the opponents CMD. See Grapple

If this is actually and incorporeal shadow than that a whole different can of worms.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite starts singing and inspiring song to help his friends in battle as he pulls his bow out.

Move action to ready bow. stanard action to start inspire courage. (+1 competence bonus on attack and weapon damage rolls, and saves vs. charm and fear)


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

initiative: 1d20 + 2 ⇒ (10) + 2 = 12

You might want to roll initiative for everyone. From my other PBP games it speeds things up alot.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite looks at Ford for a few seconds and then says, "Sure. I apologize for my outburst. I was expecting more grandness for having to get rid of the curse. I remembered this song about Nammuz. Have a listen"

He then starts singing the song and using bardic performance to fascinate Will DC 14.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite begins to smell a rat. He looks a Father Porbos square in the eye and asks, "You really don't know what to tell us? You're the one with all the information that no one else has! You asked to see us and now you're acting all strangely. What aren't you telling us?"

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite's jaw drops as he can't believe what he's hearing. "Father Porbos, surely it can't be that simple. In the past years no one from the village has done this? This seems hardly heroic or song worthy. There must be a catch! Is there something I'm missing?"

Kromlite looks around bewildered.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite waits to see if there is any other information added. He then says, Yes a nice dry bed would be good!"


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Just as Fogg finishes Kromlite snaps to his feet knocking the chair over.

"I've got it! Here listen to this song:

'Nammuz of old, his blood runs cold.
He demands respect, by using the insect.
He started a famine, by eating the land.
He cured a plague, by moving a leg.
The small are his slaves, the large are his spoil.
No matter the fight, his insects are loyal.'

Not very cherry but, it gives the idea of the god."

It's a rather average performance of an average song, but Kromlite doesn't seem to notice.

Perform (Sing): 1d20 + 7 ⇒ (3) + 7 = 10


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kn: Religon: 1d20 + 2 ⇒ (18) + 2 = 20

Kromlite looks thoughtful for a moment and then says "All gods have some sort of stories or songs, give me a moment to think of any I know about Nammuz."

You notice under the table that Kromlite's feet start a little dance as he thinks.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite senses the trouble brewing as the big guy took offense at the sheriffs words. Let's see if we can settle things down as we are here to help these people.

"Sheriff, Yiniv is a little upset at being called a brigand, without cause, when all he wants to do is help this town. Wouldn't you be mad if someone assumed you were a brigand?

Yiniv, I'm sure the sheriff is just trying to protect his town. Who knows how many people with less pure motives than ours have been through here. Let's sit and see how we can help this town."

Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Krom works, or not. Kromlite works too. Just don't call me late for dinner! Or lunch, or breakfast or for ale!


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite bucks up at the word prophecy. A PROPHECY you say?! You hear taht prophecy is in all capitals somehow. Prophecies make great songs! Why don't you tell us what you know about the prophecy after answering all these other questions.

Where are my manners?! I am Kromlite Nebthorn. Bard extraordinaire. At least the last time I asked myself I was!

Kromlite gives a huge smile and then goes around shaking hands with the others at the table and then Fogg and the rest of the locals.


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite looks at the minstrel and smiles at him. You play something catchy and I'll sing. You know "Under the Hills and Nearby"? No. How about "The Night they Dug Ole Dixie Six Feet Under"? No. "Stairway to Nirvana? No again, huh? Well what do you know to lighten the mood in here?"


Male Gnome Cleric 11/Wizard 11 | AC 17 T 13 FF 15 | HP 10/10 | F +2 R +4 W +3 | Init +2 | Perc +7

Kromlite enters amid fanfare, at least in his own mind.