Celestial Gnome

Krolmnite Quissabom's page

111 posts. Organized Play character for Chaosorbit.


Full Name

Krolmnite Quissabom

Race

HP 21/21 (0 non-lethal)| AC 19 (FF 16 Touch 14) CMD 11 | Init +3 | Saves (Fort +7 Reflex +6, Will +4)| Per +10, SenMot +8| Spd 20'

Classes/Levels

Tracked Resources:
Burn 7/7, Spells Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak w Animals 1/1

Gender

M Gnome GeoKineticist 2 | Effects Active: None

Size

S

Age

54

Alignment

NG

Deity

Nivi Rhombodazzle

Location

Almas

Languages

Common, Gnome, Sylvan

Occupation

Gambler

Strength 6
Dexterity 16
Constitution 18
Intelligence 10
Wisdom 12
Charisma 12

About Krolmnite Quissabom

Krolmnite Quissabom
Gnome geokineticist 2
NG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +10
—————
Defense
—————
AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 21 (2d8+8)
Fort +7, Ref +6, Will +4; +2 vs. illusions
Defensive Abilities defensive training; DR 1/adamantine
—————
Offense
—————
Speed 20 ft.
Melee dagger +0 (1d3-2/19-20) or
unarmed strike +0 (1d2-2 nonlethal)
Special Attacks hatred, kinetic blast +5
Spell-Like Abilities (CL 2nd; concentration +3)
1/day—dancing lights , ghost sound (DC 12), prestidigitation, speak with animals
Kineticist Wild Talents Known
Defense—flesh of stone
Infusions—pushing infusion
Blasts—earth blast (1d6+5)
Utility—basic geokinesis, elemental whispers
—————
Statistics
—————
Str 6, Dex 16, Con 18, Int 10, Wis 12, Cha 12
Base Atk +1; CMB -2; CMD 11
Feats Alterness, Point-Blank Shot
Traits indomitable faith, observant

Skills
Acrobatics +3 (-4 to jump)
Appraise +0
Bluff +1
Climb +2
Diplomacy +1
Disguise +1
Escape Artist +3
Fly +5
Heal +1
Intimidate +1
Knowledge (dungeoneering) +5 (2 Ranks)
Perception +10 (2 Ranks)
Profession (gambler) +8 (2 Ranks)
Ride +3
Sense Motive +8 (1 Rank)
Stealth +11 (1 Rank)
Survival +1
Swim -2
Use Magic Device +5 (1 Rank)
Racial Modifiers +2 Perception, +2 Profession (gambler)

Languages Common, Gnome, Sylvan
SQ burn (1 point/round, max 7), gather power, gnome magic

Combat Gear:
Wand of cure light wounds (50 charges)

Gear:
Inventory Tracker

+1 Mitral Chain Shirt
dagger
belt pouch
blanket
cards
dice
gnome trail rations (5)
masterwork backpack
waterskin
51 pp
—————
Tracked Resources
—————
Burn 1/round (2 nonlethal/burn, 7/day) - 0/7
Dagger - 0/1
Dancing Lights (1/day) - 0/1
Ghost Sound (1/day) - 0/1
Gnome trail rations - 0/5
Prestidigitation (1/day) - 0/1
Speak with Animals (1/day) - 0/1
Wand of cure light wounds (50 charges) - 0/50
—————
Special Abilities
—————

Burn 1/round (2 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Damage Reduction (1/adamantine)
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Earth Blast (Sp) Level 1; Burn 0
Elemental Whispers (Su)
Empathic Link w/ Familiar (Su)
Familiar Bonus: +2 bonus on Will saves: You gain Alterness feat while your familiar is within arms length.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot
Pushing Infusion (CMB +4) Your kinetic blasts makes Bull Rush CMB using Con.
Share Spells w/ Familiar

Familiar: Pet Rock