Krog the Great's page

No posts. Organized Play character for Malkovitch.


Full Name

Krog the Great

Race

Half-Orc

Classes/Levels

8th level Barbarian

Gender

Male

Size

Medium

Age

18

Special Abilities

Orc Ferocity, Fast Movement, Rage 11 rounds a day, Guarded stance, Uncanny Dodge, Trap Sense +1, Enhanced Vigor

Alignment

Chaotic Good

Deity

Gorum

Location

Absalom

Languages

Common, Orc, Celestial

Occupation

Pathfinder, Street Performer

Strength 20
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 10
Charisma 7

About Krog the Great

Krog is your stereotypical Half-Orc Barbarian he's big, dumb, and carries a big axe. His idea of a battle plan is to run screaming directly at the enemy and chop him to bits. A trait that has gotten him into trouble more than once, fortunately the other members of his party have been there to bail him out of trouble.
Physically, Krog presents an imposing figure 6ft. 7ins. tall, 283 lbs. every weapon with the word "great" in it draped about his person greataxe, greatsword, greatclub. And a knapsack full of tools which he bears easily because of his great strength.
Mentally Krog is somewhere between a toddler and a twelve year old, he recently acquired a hat of disguise which he takes a childlike glee in playing with. Unfortunately, his companions had to sell it to get him raised from the dead, when one of his "battle plans" didn't work out. Krog was very unhappy.
If Krog has a redeeming feature it's his generally sunny disposition, he's cheerful, friendly, courageous, always willing to lend a hand and he knows his own shortcomings. In any situation that doesn't call for brute strength he lets others take the lead.
Krog is very proud to be a member of the Andoran faction of Pathfinders, in his free time he likes to stand on street corners and give speeches about the nobility of Man and the evils of slavery. He's not very good, but he keeps trying, besides most people are too afraid of him to make fun of him.

Skills: Acrobatics +7, Climb +12, Diplomacy +2, Handle Animal +3, Intimidate +9, Perception +6, Perform (oratory) +9, Ride +6, Survival +5, Swim +9, Knowledge (nature) +6

Feats: Power Attack, Cleave, Fight On, Intimidating Prowess

AC 20, Fort +11, Ref +6, Will +4, CMB +13, CMD +25, HPS 85, BAB +8/3

Greataxe, Adamantine +14(16)/ 9(11) x3, 1d12+7(10), S

Greatclub, Cold Iron, Masterwork +14(16)/ 9(11) x2, 1d10+7(10), B

Greatsword, Mithril +14(16)/ 9(11) 19-20x2, 2d6+7/10, S

Dagger +13(15)/ 8(10), 19-20x2, 1d4+5(7), P/S
Ranged +10, 10ft.

Kukri +12(15)/ 8(10), 18-20x2, 1d4+5(7), S

Equipment: Backpack, Bedroll, Winter Blanket, "Trusty Buddy", flint&steel, grappling hook, hammer, fishhook, miner's pick, belt pouch, portable ram, 5 trail rations, 50 ft. silk rope, sack, shovel, sledge, waterskin, whetstone, traveler's outfit, climber's kit, cold weather out fit, 4 potions C.L.W, 10 torches, 1 potion C.M.W, +1 Agile Adamantine Breastplate, Amulet of Natural Armor +1, Cloak of Resistance +2, Neclace of Fireballs Type II, Adamantine Wayfinder, Incandescent blue sphere Ioun stone