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![]() Hello! I'm GMing the Anniversary Edition of this adventure, and my players have certainly already been challenged just in book 1 (but not disheartened). They had to retreat from Thistletop twice. First, after clearing the first floor, the ranger and the oracle/paladin were both nearly cut down by Orik. When they returned the next day, they handled Orik and Bruthazmus without too much trouble but the yeth hounds in the chapel were nearly too much to handle due to failed will saves and two party members falling into deep negative hit points. They managed to kill them but needed to retreat again since almost everyone was severely injured. With all of this in mind (none of my players are min-maxing and one is fairly inexperienced) I am considering having them hit level 4 a bit early so that they have a better chance of taking on the bottom level. Especially since with all of their other allies dead, Lyrie would surely flee down to join Nualia in the lower levels. Nualia of course is far too obsessed with her work to abandon Thistletop. I am worried that being level 4 might trivialize the encounter with Nualia however, and would love some insight from someone who has run this before. ![]()
![]() I am about to start running the Reign of Winter adventure path. I told my players that they are free to use any of the non third party races under 20 RP on PFSRD. Well, after okaying them I realized the significance of the Triaxian race later in the campaign (While they were character building I had only read the first couple books of RoW). Without giving spoilers I told the player that there might be a bit of an issue, and she is willing to work with me on it. I don't want to make someone rebuild their character because of an oversight on my part, so I am just wondering how, plot-wise, to have her character be present, and to not know too much of the later story. I have considered the following.
RoW spoilers ahead: Having her character somehow unconscious and brought back on the Dancing Hut long before the campaign begins,
possibly even giving her character amnesia surrounding the event. ![]()
![]() I was wondering what you all prefer to use as your character sheet? I have been using the basic character sheet and Neceros's character sheet recently, but am still on the lookout for new sheets to try out. I've actually taken a liking to the sCoreForge Pathfinder Character Creator, though I always like to go back and check the calculations myself just to be on the safe side. ![]()
![]() I was looking at making my first wizard for a homebrew that a friend of mine is running and I will most likely be using summon monster quite a bit. I was wondering though, does it stay worth it to prepare the lower tier versions of this spell like I, II, and III once I have access to higher ones like VII? It just seems like the the monsters on the lower versions of the spells lose any viability in combat once you are a couple tiers past them. ![]()
![]() Animal Soul:
d20pfsrd wrote:
I see a lot of potential in this for characters who can qualify for this, either through the class levels or taking the Animal Ally feat. One potentially game changing use would be casting Awaken on a PC. This would require draining the PC's INT to 2 or less, which is risky, though it could definitely pay off, especially if Awaken were maximized and empowered. 3d6 INT becomes 27. +1d3 CHA and +2 HD (d8s) becomes +4 CHA and +24 HP. The text of Awaken says nothing about not being able to be awakened again (probably not RAI) so if you can continue to drain INT you could infinitely gain CHA and HP til you run out of gold (or abuse blood money?). More obvious uses are
What other (ab)uses can you think of for this feat? ![]()
![]() I'm currently playing an gathion blooded Aasimar Oradin in a semi-homebrew game. It's a large party and we recently gained a free +2 to any ability score. At level 2 my ability scores are as follows 16 str
At fourth level my increase will be put into cha, but I'm at a loss for where to put the rest. In general, would an oradin benefit more from having the free 2 in strength at this point, or should I dump everything into cha? I'm going to be the group's primary healer but also contribute heavily in melee using a two-hander. Long term I will reach level 4 in Oracle and the rest in Paladin (hospitaler). ![]()
![]() My local group will be starting Worldwound this Thursday. So far we have a cavalier, magus, monk, druid, and one other who is undecided. I plan on playing a knife master rogue, however this would leave the party without trapfinding. Would it be worth it to take a one or two level dip into trapper (ranger archetype) who gets trapfinding at level 1? I am slightly wary of this because I would lose sneak attack dice, which is the focus of the knife master if I took more than a one level dip. However I would gain a free two weapon fighting feat with a two level dip (along with a higher BAB and fort save and favored enemy: evil outsider). ![]()
![]() I plan on building a strix gunslinger with the musket master archetype. I am not sure what combination of musket master and fighter would be optimal. Gunslinger 20
20 levels of gunslinger does not seem as effective as the other two in my opinion. The real debate comes in at the other two. Taking gunslinger all the way to 13 gets more deeds and no misfire chance. 5 levels of gunslinger still gets the first musket training but gets far more feats as well as weapon training and armor training. Is it worth it to take musket master to 13 or would I be better off stopping with gunslinger at 5, or something completely different? ![]()
![]() I am planning on playing a Strix archer in the near future, and was wondering if anyone had any advice on the subject. I have been considering a fighter with the archer archetype, or a rogue or ninja with the sniper archetype possibly dipping into shadowdancer for HiPS its other benefits. What can anyone recommend? |