Full Name |
K'rina |
Race |
Human [varisian] |
Classes/Levels |
Investigator 7 [empiricist] |
Gender |
Female |
Size |
Medium |
Age |
17 |
Alignment |
NG |
Deity |
Pharasma |
Languages |
Common, Varisian, Kellish, Elven, Goblin, Polyglot, Thassalonian, Azlanti, Grippli |
Occupation |
Snoop |
Strength |
10 |
Dexterity |
17 |
Constitution |
12 |
Intelligence |
22 |
Wisdom |
12 |
Charisma |
12 |
About K'rina
Years ago, K'rina was a guttersnipe living in the back alleys of Kaer Maga, eaking out a living as best she could. Then, as happens sometimes, an opportunity fell into her lap - a pretty half-elf with a key around his neck asked her to open a door & then offered her a way out of the city on the cliff.
Her journey took her first to the island of Kortos, where she apprenticed to the Pathfinder Society. By the time she'd completed her basic studies, her patron had risen through the ranks and had become a Venture Captain. He was later assigned to the Acadamae in Korvosa, but arranged for K'rina's final training to take place in Magnimar, under the tutelage of Sheila Heidmarch.
Some hijinks involving a wayward goblin gave her some insights into 'makin' t'ings go BOOM!' [Ekkie's description of alchemy].