About Kriemhild StridsdottirNPC connections:
Isker: Very friendly, Kriemhild assists him in the forge and in training the militia. She also is a member of the militia. Xanthippe: Very friendly, she weeds out cowards that are unworthy of Xanthippes attention. Vivialda: Friendly, she gets a chuckle whenever Kriemhild walks in and hits her head on the doorframe Tengezil: Pretty friendly, Kriemhild gets him hard to get wood Alexius and Lycia: Good business relationship Zaarida: Unfriendly. Heard Kriemhild swearing in Abyssal, specifically: "Thy mettle is as false as Shamiras breasts" once and constantly seeks to redeem her. "Have you heard the good word of Saerenrae?" Natharen Safander: Unfriendly. Refused to open a shrines to Gorrum and Callistria, which pissed Kriemhild off.
Statblock (second number while raging)
Offense:
equipment:
Utility: Free clothing: Cold weather clothing 0 7 5 trail ration 2,5 5 Bedroll 0,1 5 Waterskins
15gp
Weapons and armor:
90,1 lbs
Book: Merc negotiations for dummies (10GP)
5 gold left to burn.
point buy:
15/12/14/10/8/13 +2 to STR from half Orc class features Bloodrager Bloodrider/Primalist:
Weapon and Armor Proficiency Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a bloodrager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components. Bloodrage (Su) The bloodrager’s source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear’s endurance) don’t increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects. Fast Rider (Ex) The bloodrider is adept at pushing his mount to its limit. The speed of any mount the bloodrager rides increases by 10 feet. This ability replaces fast movement. alternate racial traits and traits and feats:
Taking the option of having an extra feat instead of traits.
War-Leader: Some orcs seek out human mates in hopes of birthing intelligent leaders for their interminable war efforts. When nature and luck smile upon this endeavor and a half-orc child shows cunning, that child is raised with many harrowing opportunities to learn how to best lead on the battlefield. Such half-orcs gain a +2 bonus on Diplomacy and Profession (soldier) checks as well as to their Leadership score (for the purpose of the Leadership feat). Armies they control in mass combat gain a +1 bonus to Morale. This racial trait replaces darkvision and orc ferocity. Burning Assurance: Half-orcs acquire as a result of prejudice, and their self-confidence puts others at ease. Desert half-orcs with this racial trait gain a +2 racial bonus on Diplomacy checks. This replaces intimidating. PPC:HftF Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity. Source: PZO9456
skills:
4 skillpoints at level 1, favored class to skill points for 1 more Skills (favored class to skillpoints): Ride=1+1+3-ACP=5-ACP=1 Handle Animal=5 Diplomacy=9 Perception=3 Acrobatics=5-ACP=1 Background Opera Wrath of the righteous:
So I have the supporting cast of playing Irabeth Tirabade in the new Opera "Wrath of the righteous"? Kriemhild asks Well, you are a half Orc, know how to swing a sword, and definitly have the right looks. Then intendent replies I am also culturally Kellid, I did review the libretto, and while I understand a degree of needing to appease the powers that be, Having Asmodeus to show up in the Midnight Isles and Kill Baphomet, rather then Nocticula as it was historically, can actually end up pissing off Asmodeans because the Lord of Hell doesnt do direct combat, he has subordinates for that, and could even be viewed as implying that Asmodeus did Nocticulas bidding overall, as the Lady in Shadows benefited far more from how things turned out that the prince of hell. Kriemhild pauses Also, the fighting scenes are off. The Crusaders do not fight like morons, the Kellids even less so, you could show the threat of the demons by having everyone fight and act smartly and still be defeated, rather then be total morons until a group of noble Chelish adventurers shows up and teaches them how to fight properly. And that boob armor would deflect any arrows or blows straight into my throat! Kriemhild speaks, trying to get her point across Look Grimhild or whatever, you are not paid to think, you are paid, mostly in exposure, to wear that boob armor, be a damsel in distress and sing in a mediocre fashion. Understood? I am intendent and I have far more pretty faces to look at, so kindly bugger off and learn your text. You can read can you? Great. Now do this or get back too The intendend reads something Hedern or whatever podunk village in the ass end of great taldor our Empire has allowed you, in its great wisdom, to live. He finishes with a smug expression F$*~ing hell how I want to punch that moron in the face... At least the didnt want anything sexual. Heard there is a demonstration? If merc work was paid properly I wouldnt have to deal with this b%@@+**&. Wait, mercs wanted in Heldern? I need to get the urge of slaughtering that opera instructor out of my f*+&ing system! Bloodrider/primalist plan:
Skills (favored class to skillpoints): Ride=1+1+3-ACP=5-ACP Handle Animal=5 Diplomacy=9 Perception=3 Acrobatics=5-ACP Levels 1-9 Bloodrider
Giving up Level 8 Bloodline power for
Animal companion feats
|