| Race |
Skin Stealer |
| Size |
M |
| Alignment |
CE |
| Languages |
Aklo, Common, Elven, Sylvan |
About Krenace
Skin Stealer Rogue 6 CR 8
6 levels Rogue. Changes-
+4 BAB- Done
Fort +2, Ref +5, Will +2- Done
Sneak Attack +3d6- Done
Gains Evasion, Trap Sense +2, Trapfinding, Uncanny Dodge- Done
Three Rogue Talents- Greater Feint, Offensive Defence, Bleeding Strike- Done
Three Feats- Weapon Focus (Claws), Combat Expertise, Improved Feint
Stat Point (Dexterity)- Done
66 skill points- Done
Gear-
3,900 spent- +1 Glamered Rosewood Armour (watered with blood not water!)
2,500 spent- permanency magic fang on claws
500ish spent- masterwork light crossbow, 40 bolts, flaying knife.
300- potion of invisibility
300- potion of spider climb
750- potion of fly
2,500- Bag of Holding type 1
Remainder- Undetectable Alignment cast upon Fey.
XP 600
CE Medium fey
Init +6; Senses low-light vision; Perception +12
DEFENSE
AC 21, touch 16, flat-footed 15 (+3 Armour, +6 Dex, +2 natural)
hp 24/67 (4d6+6d8+26)
Fort +5, Ref +15, Will +5
OFFENSE
Speed 30 ft.
Melee 2 claws +14 (1d4+4)
Special Attacks sneak attack (+4d6), steal skin
STATISTICS
Str 16, Dex 22, Con 15, Int 16, Wis 8, Cha 19
Base Atk +6; CMB +9; CMD 24
Feats Deceitful, Weapon Finesse, Weapon Focus (Claws), Combat Expertise, Improved Feint, Greater Feint
Skills Acrobatics +19, Bluff +19, Disguise +23 (+33 with stolen skin), Escape Artist +19, Heal +7, Perception +12, Sense Motive +12, Sleight of Hand +19, Stealth +23, Use Magic Device +17;
Racial Modifiers +4 Disguise, +4 Heal, +4 Stealth
Languages Aklo, Common, Elven, Sylvan
SPECIAL ABILITIES
Evasion, Trap Sense +2, Trapfinding, Uncanny Dodge
Steal Skin (Su)
As a full-round action, a skin stealer may steal the skin of a creature of Small, Medium, or Large size with a roughly humanoid shape. The target creature must be dead, helpless, or willing. If the target creature is alive, the skin stealer must make a successful coup de grace attack to steal its skin. The skin stealer can don or remove a stolen skin as a move action. When wearing a stolen skin, the skin stealer takes on the likeness of the skin's original owner, including the victim's voice, build, and size, but gains none of the creature's abilities. The stolen skin grants the skin stealer a +10 bonus on Disguise checks, with none of the usual penalties for different gender, race, age, and size. Stolen skins are preserved and remain as supple as living skin. A skin stealer may only steal and use a number of skins equal to its Charisma score. The skin stealer may choose to discard unwanted skins to make room for new ones at any time; discarded skins rot and decay normally.