Tiefling

Krasimir Jelen's page

44 posts. Alias of Deaths Adorable Apprentice.


About Krasimir Jelen

Large amber colored eyes and a sharp nose all framed by feathered hair, meaning instead of hair on the head there are pale green feathers. There are streaks of any icy blue mixed in with the pale green. The green and blue feathered crest lays mostly flat and drapes down with rest on the shoulders of the man staring back at you with those large owl like eyes.
Standing over six feet tall and wrapped in layers of browns, greens, and blues. A thick blue skirt with slits on both sides revealing tight brown pants. A large white shirt with long sleeves and a green vests hides his chest. A thick leather duster style coat that is clearly a little too big for him despite his tall frame.
Krasimir Jelen
male Garuda-Blooded Aasimar Monk lvl 1
LG med outsiders with the native subtype
Init+2 Senses: darkvision 60ft; Perception +7
--------------------
Defense
--------------------
hp 12 (d10 then 1d5+5)
AC +2 dex, +3 wis = 15
touch +2 dex, +3 wis = 15
flat-footed +3 wis = 13
Fort +2 class, +2 mod = 4
Ref +2 class, +2 mod = 4
Will +0 class, +2 mod = 2
--------------------
Offense
--------------------
Speed 30 ft.
Melee fist 1d6 +2 x2) (no AoO's to grapple, )
Ranged
Special Attacks Stunning Fist [must declare first, if hit target makes Fort save (DC 10 + 1/2 your character level + your Wis modifier so 13), if fail then stunned 1 rnd or until end of my next turn. uses attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk..]
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 10, Wis 16, Cha 15
Base Atk +1 CMB+3 (+2 grapple) CMD18 (20 vs grapple) Hero Points 1
Feats: Improved Grapple, Improved Unarmed Strike, Stunning Fist, Combat Expertise,
Skills: 4, +2,+1, + Int modifier. background skill is marked with *
Acrobatics (Dex) +1 rank, +2 racial, +2 mod, +3 class = 8
Climb (Str),
Craft (cooking) (Int), +1* rank, +0 mod, +3 class = 0
Diplomacy (Cha) +1 rank, +2 mod, +3 class = 6
Escape Artist (Dex),
Fly (Dex)+2 racial
Intimidate (Cha),
Knowledge(history) (Int)
Knowledge (geography) (Int) +1 trait = 1
Knowledge (local) (Int) +1 rank, +0 mod, +3 class = 4 (+2 to gather info and it is half time)
Knowledge (religion) (Int)
Perception (Wis) +1 rank, +3 mod, +3 class = 7
Perform (Lyre) (Cha) +1* rank, +2 mod, +3 class = 6
Profession (Wis),
Ride (Dex),
Sense Motive (Wis) +1 rank, +3 mod, +3 class = 7
Stealth (Dex) +1 rank, +2 mod, +3 class = 6
Survival (Wis)+1 rank, +3 mod, +3 class = 7
Swim (Str).
Traits:
Affable: You have a genial personality and make it a point to befriend and help people wherever you go. In your travels, you stop to aid others, tell interesting stories, and often buy rounds of drinks for patrons at the local taverns. You bring good cheer to those you encounter, and for this reason, you often find yourself attending important events or fruitful gatherings, and have even become an honorary member of many families. People find you trustworthy, and they are willing to share information with you.
Benefit(s): You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.
Nomadic: Benefit: You gain a +1 trait bonus on Knowledge (geography) and Survival checks, and one of these skills (your choice) is always a class skill for you.
Languages:Common, Celestial
SQ
Other Gear: 13 gp, 7sp
Mess Kit 2 sp, [This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.]
Fishing Kit 5 sp, [This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and lures).]
Cooking Kit 3 gp [This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.]
Grooming Kit, 1 gp [This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.]
Backpack 2gp
Waterskin 1gp,
Lyre 5gp
Rope (50ft hemp) 1gp
Waterproof bag 5sp
x2Twine (50ft) 2cp
x5 Candle stick 5cp, candle 1cp
Explorers outfit (. My boots of comfort!, a dark blue rough spun skirt that has two slits cut into it on each side held in place with a far too long leather belt worn over snug brown breeches, a white poets shirt with a green vest. The cloak is a travel stained brown and he has pale leather gloves.)
Traveler's outfit 1gp (second pair with black breeches, a thick belt, a grey loose shirt with a It was Nicolai's)
Monks outfit 5gp Like this but in light browns but with the sash in a bright green and the shirt is more covering but I could not find anything I liked as much. It was a present to himself a few years ago. and it is not something he wears while at work.)
--------------------
Special Abilities
--------------------
Flurry of Blows: At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from hasteand other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).
At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.

Personality:
Krasimir is a happy man. He leans heavily on optimism and is far more likely to greet a stranger with a wide smile than anything else. Nearly obbsessed with the need for people to like him. After all if they like him they will not want to put him some sort of cage. Besides why waste your life being miserable when you can choose to be happy. Joy is contagious and if he can remain wrapped in a fervor for life than others might join him.
This does not mean he without other emotions but that is not something he willingly shares with others. More than willing to be a shoulder to cry on or to share a drink with nearly anyone but he is determined to keep the happy exterior with the world. They do not need to know that years ago he was a coward and abandoned his family to keep himself safe or that he held his first brush with romance when the man died. All of that misery is private and locked away in his mind. Being miserable is a choose Krasimir chooses not to make.

Background:
Originally from Sal-Kavun but Krasimir Jelen fled many years ago when his body began making the transition into becoming a man instead of a boy. With no way to hid his heritage the idea of being put on that pedestal is horrifying. The idea of everyone watching him and expecting him to do everything right set his heart to racing almost as fast as the fear of being caught in an alley and made into a slave. A pedestal or a cage, both the same in his young mind, were his options as the feathers started to grow. Fleeing the sprawling city and running into the wilds with only what his panicked mind to remember to grab.

Wandering the road and small little hamlets along the way alone for three years. Making friends of many farming families but there were never enough people around. It was a found traveling companion on the road that lead to the town of Black Barrow. Krasimir's traveling companion was a human man named Nicolai, who was a skilled bard. A man full of intriguing stories that poured out around a silver tongue. The two men traveled together for almost two years and in that time became close friends and lovers.

Nicolai was originally from Black Barrow but wanted more out of life than that dismal town had to offer. He wanted to eventually bring back tales of joy and fantasy to brighten his home. Grand tales of mystery and adventure. But that was not his fate as a he entered into a duel that claimed his life. Krasimir made sure Nicolai was buried after that fight. It was at this point he refused to ever draw a blade. Weapons only bring death. Though banditry, duels, betrayal, and war.

There is still a need to be able to defend oneself on the road so digging though his memories of seeing fist fights, fights that rarely ended in more than a little bloodshed. Having plenty of time alone he practiced those motions and even had a few chances to use them before arriving at Black Barrow.

Wrapped in a deep grief for the loss of his friend of the last few years and waiting to do right by Nicolai lead Krasimir to Black Barrow. Letting Nicolia's family know of his fate Krasimir ended up staying to work in the families tavern. And that is where Krasimir has remained for the last 11 years. Serving tables and helping in kitchen as much as he is able to. He minior skill with non lethal violence has made him an easy bouncer when someone gets to deep in their cups.

I am leaving the last name out along with the name of the tavern in case there is somewhere you would like to put me :)

Race:
Their shimmering avian features make plumekith instantly recognizable. Though they can act rashly, plumekith never shirk their duty after making a commitment.
Ancestry Garuda
• Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2 Wisdom, +2 Charisma and +2 Dexterity
• Type: Aasimars are outsiders with the native subtype.
• Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
• Base Speed: Aasimars have a base speed of 30 feet.
• Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill pagefor more information about these languages.
Defense Racial Traits
• Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Feat and Skill Racial Traits
• Skilled: Aasimar have a +2 racial bonus on Acrobatics and Flychecks.
Senses Racial Traits
• Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Garudas are noble but impetuous birdlike celestials, and most garuda-blooded aasimars grow graceful feathers during puberty. The majority of these aasimars have shimmering wings; the wings can be of virtually any shade, ranging from metallic colors to muted hues to pure white, or rarely, glossy black. Plumekith are sometimes born with taloned fingers or toes, and occasionally amber eyes like those of an eagle.
Like their celestial ancestors, plumekith tend to take action at the spur of the moment when their abilities seem needed. Plumekith rush into the heat of battle to face off against evildoers, only stopping to ask questions afterward. Plumekith often have an extreme hatred for naga sand other snakelike creatures, a racial disdain no doubt stemming back to their garuda forebears.

The Question list:
-Who are you and how are you doing?
I'm a human female named Jessica, but I respond to princess and a few swear words, who works nights in a wearhouse and I am working though some drama in my life but things are getting better.
-How often do you tend to post?
Minimum once a day, pending family emergencies. Usually I can post before work and after work if I stay conscious.
-What kind of tone are you looking for in this game? (I'll be honest, this one's going to be on the dark side.)
And that is what caught my attention! I love dark and angsty.
-What do you expect out of your fellow players?
Role-play their characters and do not be afraid of bickering in character but not to take it personally.
-What do you expect out of me (the GM)?
Honestly I kind of want to suffer. Playing a character who is suffering is my favorite thing. Krasimir is far more optimistic than I normally play and I want you to make doing that hard :)
What is your comfort zone? Where's the line for you in RP terms?
Rape is a big one. I can happen but it must be off screen. Beyond that players bullying each other. If the characters do it that is fine though but the separation between the two is important.
-How do you see your character progressing as a character?
I want to see him end up happy and with people who love him for who he is. I am going for something I have never done before so I honestly have no real clue how to answer this one. I would love to see him learn to find contentment with himself and not need to have others approval.
What is your character’s name? Krasimir Jelen
How old is your character? 30years old
What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? [/b]
The most obvious feature is the blue-green feathers on his head that drape down on his shoulders. Sharp angualar features with golden eyes and pale skin. Krasimir stands at 6'4 and if you catch him without the layers of clothing he typically wears he is lanky with moderately defined muscles but he tends wear layers that hide as much of him as possible.
What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Friendly and tending towards wide movements with his hands.
Where was your character born? Sal-Kavun
Where were you raised? Sal-Kavun
By who? Mother and father
Who are your parents? Bella and Kris Jelen
Are they alive? He thinks so but doesn't know for certain
What do they do for a living? they own a bakery
Do you have any other family or friends? No other family but he likes to think those in the tavern are his friends
What is your character’s marital status? sadly single
Kids? someday?
What is your character’s alignment? LG
What is your character’s moral code? Do unto others as you would have them do unto you
Does your character have goals? to make the world a better place as much as he can
Is your character religious? Not really.
What are your character’s personal beliefs? Your life is what you make it.
Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? Optimist and friendly
Why does your character adventure? In hopes of finding a place in the world and making the world a little more pleasant
How does your character view his/her role as an adventurer? Protector and that is all he wants to do so he is perfectly happy with it. If he has to be in pain so others are not then so be it.
Does your character have any distinguishing marks (birth-marks, scars, deformities)? The feathers on his head are a big feature. Beyond that his hands have numerous scars on them from knifes.
How does your character get along with others? He likes to think very well though there are those that find in to be too much
Is there anything that your character hates? Violence for any reason beyond self defense or the defense of those who cannot defend themselves. Also people who prey on those who are weaker than them.
Is there anything that your character fears? Snakes and he does not have a rational reason for it. Beyond that he fears being made a slave or put on a pedestal due to his blood.
1. What emotion best describes your character?
ebullient. Defined as overflowing with fervor, enthusiasm, or excitement; high-spirited
2. What emotion does your character evoke in others?
Krasimir is energetic and fascinated with life. This can be off putting to some and contagious in others. To the few people has tends to argue with or just do not like him his enthusiasm is grating. This can happen among his friends to. But among those not put off by his bubbly nature he is entertaining.
3. What does your character need most?
Krasimir needs people most of all. The years spent in self imposed solitude with scant bouts of human interaction has left its mark. He needs the knowledge that people only want him around because they like him not that they think he will bring them luck or fortune due to his bloodline. I would love for him to find it. He as a degree of it but it feels a little hollow. Like it is the stories he tells or the drinks Krasimir is happy to buy.
4. What is your character’s goal in life?
Krasimir feels indebted to Nicolia's memory and wants to see Black Barrow become a warm and happy place to live in. Krasimir wants a happy life with people who want him. He wants a family like the one he ran away from out of fear of the unknown blood carried in their veins.
5. How does your character believe this goal can be accomplished?
By making people's lives better. By giving to those in need and eventually they will love him like family.
Background
For any campaign, a character should have come from somewhere. Spend any length of time with someone and their history is bound to come up. These questions give your character history, and therefore dramatic and emotional weight.
6. Where did your character come from?
Krasimir is from Sal-Kavun. His parents owned a bakery, Oaf Loaf, near the market. Not the wealthiest of people but they lived comfortably. Not enough for any sort of tutor so most of his learning came from his parents and just talking to people in the market. For the three most important lessons learned they are. His way around a kitchen is one. Mostly breads but he learned a bit about meats and veggies. How a loving couple behaves, the name of the bakery came from his mother always calling her husband an oaf and their most popular item was a sweet nut loaf. Because she is nuts for the oaf. And what a loving family is like. Full of easy affection and teasing laughter.
7. When did you grow up?
Krasimir spent most of his young years helping in the kitchen and running though the marketplace, both to burn energy and try to lure people back to the Oaf Loaf. His time in the market began around age 10. But it was around the time he turned 14 that his hair started to fall out only to be replaced by blue and green feathers. The first few days he hid it with a cap but within a week he had a head of colored feathers. He grew up hearing people talk about Aasimar and what happened to them. In a panic he ran from home. At that point he was the only person that could take care of him.
8. What values does your character hold?
Life is the first one and he will not willingly take a life. To defend someone in need or precious to him he thinks he might be able to but it would very likely break him to personally take a life. So that is my line. Nor will Krasimir ever take up a bladed weapon in violence. Family and community are the other ones. For the values Kras is opposed to one is cruelty for the sake of being cruel. Malice is the worse part of humanity. Another is jealousy. To waste your life coveting something you should or cannot have is a waste of a life. While the third is a strong revulsion to slavery.
9. How does your character dress?
Krasimir dresses for comfort first and foremost. Not a piece of jewelry to be found. Krasimir tends to favor browns, blues, and greens. Layers of clothing to stay warm and cozy with little concern for how it actually looks. There is not a lot that he can do with the feathers on his head so he leaves those to what they wanna do. I have three outfits below and those are mixed and matched at random.
Explorers outfit (. My boots of comfort!, a dark blue rough spun skirt that has two slits cut into it on each side held in place with a far too long leather belt worn over snug brown breeches, a white poets shirt with a green vest. The cloak is a travel stained brown and he has pale leather gloves.)
Traveler's outfit 1gp (second pair with black breeches, a thick belt, a grey loose shirt with a It was Nicolai's)
Like this but in light browns but with the sash in a bright green.. It was a present to himself a few years ago. and it is not something he wears while at work.)
10. What are your character’s means?
Krasimir considers his coworkers his friend and allies. He tends to keep a very positive outlook and is hard to beat down emotionally. He is a friendly person who will happily spend his wealth on others. He works for a small room at the tavern and owns very little. But he needs very few monetary things. His lyre is one of the few things he would be hard pressed to give away.
Details
11. What are your character’s personal tastes?
Baking. Specially sweets take him back to his childhood. The smell of baking bread is soothing and a little bitter sweet. His lyre is another. He has no need of it and he is not particularly skilled with it but that is something that is just his. Nicolia gave it to him years ago. Said it would help him to have a hobby and it did. The third is the sight of the rising sun. The beginning of a new day. The continuation of life. Dancing is another one, especially with a pretty woman or a handsome man. The sound he most hates is the sound of crying. Another is snakes. He won't kill them but he has a irrational hatred and fear of them that he has never been able to explain. Lastly Krasimir avoids blacksmiths. The smells that pour out with the cacophonous noise are like a thousand needles in his brain.
12. What are your character’s opinions?
Kras is not a big fan of the class system nor is he a fan of fighting for sport or war.
Decide upon at least three major aspects of local society and your character’s opinion on them. This could be generalizations such as rich or poor people, more specific areas like a particular political or religious group, or very specific things like a prominent individual or an aspect of the character’s job. Check with your GM for relevant things in the campaign to have opinions about.
13. What is your character’s comfort zone?
Rooms full of people put him the most at ease. Being outside away from civilization strips Kras of his fervor of life leaving him morose. Krasimir is a stress cooker. That means that when his is stressed or sad he cooks. This is also what he does when he sees those emotions in others. Kras is a song believer in comfort foods. Beyond the ability to cook he tries to break the tension and make people smile.
14. Who has had the biggest impact on your character’s life?
Nicolai easily had a great influence on Krasimir. Nicolai was the one responsible, however inadvertently, for Kras returning permanently to civilization with his death. Nicolai was the first long-term friend in Kras's adult life. He had stayed with many families but those were never something that felt permanent. Kras being aimless took up Nicolia's life goal of trying to make the world better, make it happier. And that was to start with Black Barrow.
15. What are some of your character’s unexpected quirks?
Fears are snakes, slavery, and solitude. ha all S's! Kras is a poor man in a paranoid town who is friendly and giving. He likes to think the best of all people that he meets. But of people who have real power over others he has a distrust for. Kras comes across as a city kind of person but is perfectly capable of surviving in the wilds. Typically he tends to come across as a friendly and non violent man but one of his other less official jobs to remove the malcontents from the tavern.
Name three things that are unexpected about the way your character behaves, such as things that go against his or her normal social status, age, or trade. How about three unexpected talents or abilities like being able to sing, or knowing some trivial knowledge, or being good at math? Three things your character can’t do that most other people can such as whistling, swimming, or reading well? How about three things your character fears, such as heights, dogs, or insects?
Player
These five questions direct your play experience itself rather than your character. What do you want out of your game? If a group answers these together, they can expect dramatically rewarding game sessions, and the GM will know clearly what’s expected to give everyone a good time.
16. What kind of story does your character belong in?
Kras tries to interact with almost everyone. He probably belongs in a pleasant world where he is surrounded by happy people but that makes for a boring tale. He is a friendly and bubbly man who feel guilt for the death of Nicolia and for abandoning his parents. His way of coping with that is trying to make those around him comfortable and happy. Being surrounded by a dark and paranoid world is far better in my mind. That makes him very much like a black sheep.
17. What role does your character fill?
My combat role is frontline melee to which I will typically be unarmed though always striving for nonlethal. Roleplay wise I am shooting for friendly and easy to get along with. Which is a little different from what I normally do. I am going for a people pleaser. Of the Five Man Band troupe the one Kras hits closest to is the heart, at least I hope. With a bit of the Big Guy in there. All of that meaning I want to protect people and ensure everyone gets along.
18. What should the other players know about your character?
Krasimir does not want to hurt people. He will but killing is out for him. Beyond that I would have to get to play and know who I am playing with.
19. What is your play style?
I adhere to the rule of cool and the mechanic are not why I am here. They matter but are lower on my list. I love to suffer and I use the ability to show what I am thinking heavily at times. I have no issue rolling bluff or sense motive against my fellow players or making them do the same to me. Beyond that I am here for a story. To get lost in a world that is not mine with a group of people I do not currently know.
20. How do you want your character to die?
Krasimir would rather die of old age knowing that he has a loving family and wonderful friends. I do not have an issue with that but a bloody death earned though sacrifice is ideal for the player. But I will not be offended if I die at any point.
1. What is your favorite word?
Staring at the ground and clearly thinking on it before answering, "Freedom I guess. It is what everyone should have."
2. What is your least favorite word?
The answer is immediate, "Sorry. Thats a word tossed around and rarely used right. But it means bad was done."
3. What turns you on creatively, spiritually or emotionally?
A wide smile crawls across Krasimir's thin lips at the question, "Life. People really liven. Not just goin' though the motions."
4. What turns you off?
Sighing and crossing his arms, "Greed. Greed makes people kill and steal."
5. What is your favorite curse word?
Keeping his arms crossed but relaxing, "Hmm. I try not to swear but f$%~ is a good one. It can have some really good meanin's."
6. What sound or noise do you love?
Lacing his fingers across her stomach much more at ease, " Laughin'. People bein' happy is the best sound ever."
7. What sound or noise do you hate?
Only to pull his fingers apart and tuck them into his pockets, " Cryin'. That sound is horrible. Means people are in pain."
8. What profession other than your own would you like to attempt?
Shifting a little and looking around before answering, "Healer would be nice but I have none of those skills."
9. What profession would you not like to do?
"Soldier. All that killn' is bad for the soul. "
10. When you die what would you want to hear from the Maidens?
Staring at the ground and mumbling, "You did good and you are forgivn'."