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The question is simple. Does the +1 circumstance bonus to hit a target wearing metal from Shocking Grasp apply to the attack roll for Spellstrike?

There have been a couple of threads about this topic in the past and while the debate has been heated the result of the discussion have been inconclusive.

Thread 1
Thread 2
And a search of the Paizo forums reveals a similar questions have been asked a ton of times for first edition, funnily enough.

My RAW interpretation is that the bonus doesn't apply. That being the case, I think that there is a possibility that RAI this functions the way it did in First Edition. I personally think its much cooler if the strike is altered by the spell you cast and that bonuses that would apply to the spell attack roll are also applied to the weapon attack roll and I don't believe it would necessarily upset game balance.

The same basic question can be asked for the interaction between Spellstrike and Phase Bolt. Does the strike experience reduced AC bonuses from shields/cover?

I am praying to the Pathfinder Gods that we can receive a developer response to put this burning question to rest.


The text of Recognize Spell states

Recognize Spell wrote:
The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.

The only says that it is a check with the tradition's relevant skill. It does not call it a Recall Knowledge check.

The trigger for Kreighton's Cognitive Crossover states

Kreighton's Cognitive Crossover wrote:
You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat.

It seems by RAW that Cognitive Crossover will not help you reroll the check. Though it does seem that the spirit of Recognize Spell is that you are recalling knowledge regarding the tradition's spells. That being the case, how does everyone run it? If I were the DM I would rule that they do work with one another because it "makes sense".

If anyone notices that both these feats are reactions - know that you can take Quick Regonition to Recognize Spell once as a free action.

Thanks for sharing your opinion.


Hi everyone. I have two questions regarding the Whirling Blade Stance feat.

Whirling Blade Stance wrote:
Once you've made a thrown Strike with such a weapon, you can use the precision of your throw to make additional strikes with it, even from a distance. Start from the space of the previous Strike's target to determine the range increment and whether the new target has cover. At the end of your turn, the thrown weapon flies directly back to you in a straight line. If a solid barrier blocks its path, it falls to the ground after hitting the barrier.

1. Regarding the bolded part: Do the additional strikes have to be against a new target? Or is this speech relative to the term "previous". To be absolutely clear, can you repeatedly attack the same target on your turn using this ranged attack?

2. When you throw a weapon, it becomes a ranged weapon and the stipulation of monastic weaponry is that you can Flurry of Blows with a melee monk weapon. Meaning that you cannot Flurry with the ranged attacks provided by the stance. Is this intended? This makes the stance not work with the monk's core feature and it feels like there is a disconnect between this feature and the rest of the class. This is without considering the fact that this is a level 14 feature.

Do you think the feat is too weak and should be changed? Or do you think it's fine as is?