Kraaselk's page

1 post. Alias of Jarred Henninger.


About Kraaselk

stats:

Kraaselk
Male goblin barbarian (unchained, invulnerable rager) 2/rogue (unchained, knife master) 2/gestalt 2 Trickster Path
CE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 32 (2d12+8)
Fort +6, Ref +7, Will +0
Defensive Abilities evasion; DR 1/—, 2/lethal
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Offense
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Speed 40 ft.
Melee kukri +5 (1d3+1/18-20), kukri +5 (1d3/18-20) or
. . starknife +7 (1d3+1/×3)
Special Attacks rage (9 rounds/day), rage power (beast totem, lesser), sneak attack (unchained) +1d8/+1d4
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Statistics
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Str 12, Dex 18, Con 16, Int 12, Wis 10, Cha 11
Base Atk +2; CMB +2; CMD 16
Feats Two-weapon Fighting, Weapon Finesse
Traits big ears, reactionary
Skills Acrobatics +9 (+15 to jump), Appraise +6, Climb +5, Craft (traps) +8, Craft (weapons) +8, Disable Device +11, Escape Artist +8, Handle Animal +4, Intimidate +4, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nature) +5, Linguistics +5, Perception +5 (+7 to hear noise), Profession (trapper) +7, Ride +8, Sleight of Hand +9 (+10 to conceal a light blade), Stealth +17, Survival +5, Swim +5, Use Magic Device +4; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin, Orc
SQ fast movement, hidden blade, rogue talent (expert leaper)
Other Gear leather armor, dagger, kukri, kukri, starknife, starknife, starknife, starknife, traveler's any-tool[UE], bandolier[UE], grappling hook, masterwork thieves' tools, silk rope (50 ft.), wrist sheath, spring loaded, wrist sheath, spring loaded, 4 gp, 5 sp
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Special Abilities
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Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Leaper (Ex) Always running for jumps, add +2 to jump, and can negate more fall distance.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Rage (Unchained, 9 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Sneak Attack (Unchained) +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.