KrVnk's page

4 posts. No reviews. No lists. No wishlists.




So, the new build for the Alchemist has vastly improved a class that I was already really excited to play. My one true problem, because most of them can be fixed with new discoveries, is that the class doesnt really have any class features with true alchemical items. They may get to add their int to damage, and get significant bonuses to making them, but nothing to really use them more effectively. First through twentieth alchemists fire will still do 1d6+int damage and have the same saves, rendering them pretty much useless early on. It just seems like more concentration should have been put into these items that the Alchemist specializes in.
I talked with my dm and we were thinking about making a new feature that would allow the Alchemist to use his extracts to make alchemical items more effective. The Alchemist can prepare an alk item like one of his extracts and for the day that alchemical item would have a DC equal to 10 plus half his level and his int modifier. It also adds one extra die of damage per extract level given up and one round to the duration of the alcehmical item.
We were thinking about this more as a flavor kind of thing, but I dont know how effective it will be. Just wondering what you guys thought and any other rules you guys had maybe?