The Manyfaced One

Kr'Ack Deskul's page

3 posts. Organized Play character for Wolfthulhu.

About Kr'Ack Deskul

Male Dwarf Monk 1
LN Medium
Init +8; Senses Darkvision (60 feet); Perception +8
AC 15, touch 15, flat-footed 13 (+2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +5
Defensive Abilities Defensive Training
Spd 20 ft.
Melee Dagger +3 (1d4+3) and
Javelin +3 (1d6+3) and
Quarterstaff +3 (1d6+3) and
Sai +3 (1d4+3) and
Unarmed Strike +3 (1d6+3)
Ranged Sling +2 (1d4+3)
Special Attacks Flurry of Blows -1/-1
Str 16, Dex 14, Con 14, Int 10, Wis 17, Cha 5
Base Atk +0; CMB +3; CMD 18
Feats Improved Grapple, Improved Initiative, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (Stunning Fist (Stun)) (DC 14)
Traits Reactionary, Tomb Raider: Knowledge: Dungeoneering
Skills Acrobatics +6, Climb +7, Escape Artist +6, Perception +8, Stealth +6
Languages Common, Dwarven
SQ AC Bonus +3, Greed, Hardy, Hatred, Slow and Steady, Stability, Stonecunning, Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)
Combat Gear Sai, Sling, Bullets, Sling, Dagger, Javelin, Quarterstaff; Other Gear Acid (flask), Alchemist's fire (flask), Backpack (10 @ 25.5 lbs), Bedroll, Bread, per loaf, Caltrops, Chalk, 1 piece, Cheese, hunk of, Flint and steel, Grappling hook, Pouch, belt (5 @ 3 lbs), Rations, trail (per day), Rope, silk (50 ft.), Sunrod, Thunderstone, Waterskin, Wine (Fine, bottle)
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Improved Grapple You grapple at +4, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 bonus to Search vs unusual stonework. Free check within 10 feet.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Stunning Fist (Stunning Fist (Stun)) (DC 14) You can stun an opponent with an unarmed attack.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.