Seoni

Koyuki 's page

43 posts. Alias of Virtual Tao.


Race

F Human Inquisitor 5, hp 38, AC 18|T 14|FF 14, F +5|R +6|W +6, Init +8, Perception +10, low-light vision

About Koyuki 

<STILL IN PROGRESS!>

race field:

F Human Inquisitor 5, hp 38, AC 18|T 14|FF 14, F +5|R +6|W +6, Init +8, Perception +10, low-light vision

Female Kitsune Inquisitor 5
N medium humanoid (Kitsune, Shapechanger)
Init +8; Senses; Perception +10, low-light vision

DEFENCE
AC 18, T 14, FF 14 = 10 +4 (Dex) +4 (Armour) +0 (natural) +0 (Shield)

hp 38 (8 + 4*5 Class + 5 CON + 5 Fave class)
Fort +5 = 4 (inquisitor 5) +1 (Con)
Ref +6 = 1 (inquisitor 5) +4 (Dex) +1 trait
Will +6 = 4 (inquisitor 5) +2 (Wis)

OFFENCE
Speed 30 ft
Melee: Dagger +2 (1d4-1)
Ranged: Longbow +10 (3 BAB +4 DEX +2 Wood bond +1 magic weapon) (1d8+1 magic/piercing +1d6 fire)
(Within 30 ft: +1 to hit, +1 to damage)
((Sneak attack: +1d6 damage))
(Bane: +2 to hit, +2d6 damage)
(Studied target: +2 to hit, +2 damage)
(Demon hunter: +2 to hit)
(Rapid shot: 2 ranged attacks at -2/-2)
Inquisitor Spells (CL 5th; concentration +7)
Orisons - Acid Splash, Create Water, Detect Magic, Guidance, Light, Stabilise
1st 3+ (4/day) - Bless, Barbed Chains, Ears of the city, litany of sloth
2nd (2/day) - Bloodhound, Invisibility, Silence
 
STATISTICS
Str 8, Dex 18, Con 12, Int 10, Wis 14, Cha 16
BAB +3
CMD 16 (10 +3 BAB -1 Str +4 Dex)
CMB +2 (0 +3 BAB -1 Str)

Traits Reactionary (+2 INIT), Deft Dodger (+1 REF saves)
Languages Common, Sylvan
Feats: Fox Shape, Demon Hunter, Point Blank Shot, Precise Shot, Rapid Shot
Skills
*bluff +11 (+5 ranks +3 class +3 attribute +0 misc)
diplomacy +10 (+4 ranks +3 class +3 attribute +0 misc)
disguise +7 (+1 ranks +3 class +3 attribute +0 misc) (+10 to disguise as human or fox)
knowledge (history) +5 (+5 ranks +0 class +0 attribute +0 misc)
*perception +10 (+5 ranks +3 class +2 attribute +0 misc)
profession (bowyer) +10 (+5 ranks +3 class +2 attribute +0 misc)
*sense motive +12 (+5 ranks +3 class +2 attribute +2 misc)
stealth +12 (+5 ranks +3 class +4 attribute +0 misc)
*survival +10 (+5 ranks +3 class +2 attribute +0 misc) (+2 to track)
*+2 if studied target

Gregarious (Ex) Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.

Superior Shapeshifter Some talented kitsune take more naturally to shapeshifting than magic, and develop that gift. They gain Fox Shape as a bonus feat at 1st level, ignoring its prerequisites. This racial trait replaces kitsune magic.

Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Senses Racial Traits

Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.

Weapon and Armor Proficiency
An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields (except tower shields).

Spellcasting

Monster Lore (Ex)
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex)
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Cunning Initiative (Ex)
At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.

Detect Alignment (Sp)
At 2nd level, at will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Track (Ex)
At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

Bane (Su)
At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Discern Lies (Sp)
At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.

Studied Target (Ex)
At 1st level, a sanctified slayer gains the slayer’s studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target.

A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

This ability replaces judgment 1/day.

Sneak Attack (Ex)
At 4th level, if a sanctified slayer catches an opponent unable to defend itself effectively from her attack, she can strike a vital spot to deal extra damage. The sanctified slayer’s attack deals additional damage anytime her target would be denied a Dexterity bonus to AC (whether or not the target actually has a Dexterity bonus), or when the sanctified slayer flanks her target. This additional damage is 1d6 at 4th level, and increases by 1d6 every 3 levels thereafter. Should a sanctified slayer score a critical hit with the sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, whip, or an unarmed strike), a sanctified slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.

A sanctified slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A sanctified slayer cannot use sneak attack while striking a creature with concealment.

This ability replaces the later iterations of the judgment ability.

Charged by Nature
Rather than having a deity patron, a ravener hunter is charged by spirits to eradicate evil wherever it appears. At 1st level, a ravener hunter chooses an oracle mystery from the following list: ancestor, battle, flame, heavens, life, lunar, nature, solar, stone, time, volcano, waves, wind, or wood. She gains one revelation from her chosen mystery. She must meet the revelation’s prerequisites, using her inquisitor level as her effective oracle level to determine the revelation’s effects, and she never qualifies for the Extra Revelation feat. The ravener hunter gains a second revelation from her chosen mystery at 8th level.

This ability replaces domain.

Holy Magic
A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level. If a spell appears on both the cleric and inquisitor spell lists, the ravener hunter uses the lower of the two spell levels listed for the spell. She cannot cast a spell with the chaotic, evil, or lawful descriptors, even from spell trigger or spell completion items.

This ability alters the inquisitor’s spells.

Demon Hunter
At 3rd level, a ravener hunter gains Demon Hunter as a bonus feat, ignoring its prerequisites. She also gains a +2 bonus on Knowledge (religion) checks to recognize the worshipers of any deity with the Demon subdomain, as well as a +2 morale bonus on attack rolls and caster level checks to overcome spell resistance of creatures that she recognizes as followers of such a deity.

This ability replaces the teamwork feat gained at 3rd level.
Wood Bond (Ex): Your mystical bond with wood is such that your weapons become an extension of your body. You gain a +1 competence bonus on attack rolls when wielding a weapon made of or mostly consisting of wood (such as a bow, club, quarterstaff, or spear). This bonus increases by +1 at 5th level and every five levels thereafter.

Feats

Fox Shape
You can take the form of a fox whose appearance is static and cannot be changed each time you assume this form. Your bite attack’s damage is reduced to 1d3 points of damage on a hit, but you gain a +10 racial bonus on Disguise checks made to appear as a fox. Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly

Demon Hunter
You gain a +2 bonus on Knowledge (planes) checks to know the powers and abilities of demons. You gain a +2 morale bonus on all attack rolls and a +2 morale bonus on caster level checks to penetrate spell resistance made against creatures with the demon subtype you recognize as demons.

Point Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot
When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot

Gear:
+1 Flaming longbow.

Boots of the Winterlands
The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping.
Finally, boots of the winterlands warm the wearer, as if she were affected by an endure elements spell.

Inquisitor's Kit
A backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a necklace of interwoven wooden symbols.

Explorer's outfit

60 arrows

Dagger

Wayfinder

Fluff: