HP 22/22 | AC 18 | F +7 R +9 W +6 | Perc(E) +8, Darkvision | Stealth(T) +7 |
Classes/Levels
Spd 20 | Hero Points: 1 | Active Conditions: none
Gender
Male Dwarf (Death Warden) Ranger 1
Size
4'7''
Age
38
Special Abilities
Crossbow Ace, Death Warden Dwarf, Forager, Hunt Prey, Precision (+1d8), Rock Runner, Darkvision
Alignment
Chaotic Good
Deity
Cayden Cailean
Languages
Common, Dwarven
Strength
12
Dexterity
18
Constitution
14
Intelligence
10
Wisdom
16
Charisma
8
About Koruk Dolgringun
PFS Info:
Org Play # 2378966-2001
Currently slotted faction Enoy*s Alliance
Pathfinder Training Swords (3) - taking 1 minor healing potion and shining bolt
Botting:
During exploration Koruk will Scout, unless not appropriate.
During encounters, Koruk will use Hunt Prey, and stay in the back to use his crossbow. If necessary, he will drop his crossbow and use his shortsword in melee, and throw his hatchet.
Ranged attacks
[dice=crossbow (range increment 120 feet)] 1d20+7[/dice]
[dice=crossbow damage] 1d8[/dice] (piercing)
[dice=crossbow damage with Crossbow Ace] 1d10+2[/dice] (piercing)
[dice=crossbow damage with Crossbow Ace and first attack against prey] 1d10+2+1d8[/dice] (piercing)
[dice=hatchet (range increment 10 feet)] 1d20+7[/dice]
[dice=hatchet damage] 1d6+1[/dice] (slashing)
[dice=hatchet damage with first attack against prey] 1d6+1+1d8[/dice] (slashing)
Melee attacks
[dice=shortsword (agile, finesse, versatile S)] 1d20+7[/dice]
[dice=shortsword damage] 1d6+1[/dice] (piercing/slashing)
[dice=shortsword damage with first attack against prey] 1d6+1+1d8[/dice] (piercingslashing)
[dice=hatchet (agile, sweep)] 1d20+4[/dice]
[dice=hatchet damage] 1d6+1[/dice] (slashing)
[dice=hatchet damage with first attack against prey] 1d6+1+1d8[/dice] (slashing)
[dice=light pick (agile, fatal d8)] 1d20+4[/dice]
[dice=hatchet damage] 1d4+1[/dice] (piercing)
[dice=hatchet damage with first attack against prey] 1d4+1+1d8[/dice] (piercing)
Koruk Dolgringun
Male dwarf ranger 1
Common, CG, Medium, Dwarf, Humanoid Perception +8 (+10 to Seek your target.); darkvision
Languages Common, Dwarven
Skills Acrobatics +7 (When you Balance on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.), Athletics +4, Crafting +3, Intimidation +2, Mountain Lore +3, Nature +6, Scouting Lore +3, Stealth +7, Survival +6 (+8 to Track your target.)
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 8 (-1)
Other Items explorer’s clothing, leather armor, unarmored defense, crossbow, hatchet, light pick, shortsword, backpack, bedroll, belt pouch, belt pouch, bolts (50), chalks (10), climbing kit, flint and steel, grappling hook, rations (1 week)s (2), religious symbol, wooden, rope (foot)s (50), soap, torchs (5), waterskin, purse (6 gp; 4 sp)
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AC 18; Fort +7; Ref +9; Will +6; If you roll a success on a saving throw against a necromancy effect, you get a critical success instead.
HP 22 Hero Points 1
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Speed 20 feet
Melee [1] hatchet +4 (agile, sweep, thrown 10 ft.), Damage 1d6+1 slashing
Melee [1] light pick +4 (agile, fatal d8), Damage 1d4+1 piercing
Melee [1] shortsword +7 (versatile S, agile, finesse), Damage 1d6+1 piercing/slashing
Ranged [1] crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing
Ranged [1] hatchet +7 (agile, sweep, thrown 10 ft.), Damage 1d6+1 slashing
Feats Crossbow Ace, Forager, Rock Runner
Other Abilities death warden dwarf, hunt prey, precision (+1d8)
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