Obsik Shalehammer

Korox Bouldershoulder's page

237 posts. Alias of scranford.


Full Name

Korox Bouldershoulder

Race

Dwarf (Forge Blessed)

Classes/Levels

Cleric (Warpriest) / 4 Gunslinger - Way of the Spellshot Perception +9; Fort +10, Ref +9, Will +11

Gender

Male; AC 22(24), HP 50/50 Hero Points 2/3, Spd 20.

Size

Medium

Age

91

Special Abilities

Darkvision, Dwarven Lore, Eye for Treasure, Terrain Expertise (Underground), Versatile Font, Thoughtful Reload, Energy Shot

Deity

Dranngvit

Location

Highhelm

Languages

Common, Dwarven,

Occupation

Dedicated Delver For Hire

Homepage URL

Korox Level 4

Strength 0
Dexterity 3
Constitution 2
Intelligence 1
Wisdom 3
Charisma 0

About Korox Bouldershoulder

Korox Bouldershoulder

Spoiler:

Cleric 4
Gunslinger - Way of the Spellshot
Dedicated Delver

Medium
Dwarf(Forge-Blessed Dwarf).
Humanoid

Perception +9;
Darkvision

Languages Common, Dwarven

Skills: Acrobatics +8, Athletics -1, Crafting +7, Lore: Cave Lore +7, Lore: Dwarven Lore +9, Lore: Engineering Lore +9, Lore: Firearms Lore +9, Medicine +11 Occultism +7, Religion +9, Society +7, Stealth +8, Survival +9, Thievery +8

Str +0, Dex +3, Con +2, Int +1, Wis +3, Cha +0

Gear

Spoiler:

Items Studded Leather Armor, Spear, Light Mace,Hand 20-bolts, Hand Crossbow Magazine, Basic Crafters Book, Backpack, Bedroll, Chalk (5), Flint and Steel, Rope, Rations (2), Torch (2), Waterskin, Soap, Caltrops (2), Compass Religious Symbol (Silver), Steel Shield (Hardness 5, HP 20, BT 10)

Magic & Alchemical Striking Hand Crossbow, Lesser Thurible of Revelation, (2) Scrolls of Heal/1, Lesser Cheetah's Elixer, Tanglefoot Bag, Infiltrators Elixer.

Relics
Adamantine Echo
Item Level: 5
Unique | Abjuration | Earth | Invested | Magical | Relic
BULK: L;
USAGE: incorporated into armor
Made from glossy, nearly black adamantine, this large fragment of a plate armor vambrace provides little protection on its own. However, when incorporated into an intact suit of armor, it functions as a +1 armor potency rune.

Forming the Bond The PCs complete the rite of repatriation.
Advancing the Bond Survive (or even triumph against) seemingly impossible odds.

Minor Gifts beginner's luck, ease burden, shattered earth
Major Gifts raise ramparts, steal luck

Divination, Fortune
Activate envision;
Frequency: once per day; Trigger You attempt a d20 roll you're untrained in; Effect You treat your proficiency bonus as equal to half your level, or if the relic is 7th level or higher, as equal to your level. Then, roll twice, taking the better of the two results. This doesn't allow you to use a skill's trained actions.

Currency GP 91, SP 8, CP 0, Other:

Information

Spoiler:

AC 21 (+23 with shield raised);
Fort +10, Ref +9, Will +11
HP 50/50
Speed 20 feet

Shield Block ↺ Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Melee Light Pick +6 (Agile, Fatal d8), Damage 1d4 P
Melee Spear +6/+1| +9 (Thrown 20 ft.), Damage 1d6 P
Melee Light Hammer (Cold Iron), +9/+5/+1 (Thrown 20' +9, 1d6 B
Ranged Hand Crossbow +1 (Striking) +10 (Crossbow), Damage 2d6 P

Font 4/4 Divine Prepared Spells DC 18, attack +8; 1st Heal or Harm(Versitile Font); (3-Heal, 1-harm)

Divine Prepared Spells DC 19, attack +9; 2nd Admonishing Ray, Spiritual Armament, See the unseen, 1st Concordant Choir, Purifying Icicle, Helpful Steps;
Cantrips Ancient Dust, Guidance, Void Warp, Needle Darts, Read Aura

Additional Feats Crafter's Appraisal, Dwarven Lore, Eye for Treasure, Forge-Blessed Dwarf, Terrain Expertise (Underground), Versatile Font, Battle Medicine, Shield Block, Dwarven Hold Education (Engineering Lore, Firearms Lore), Continual Recovery, Second Doctrine (Martial Weapons), Reach Spell, Basic shooting (Quick Draw), Unusual Treatment

Archtype: Gunslinger - Way of the Spellshot: Gain Thoughtful Reload, Energy Shot.
Additional Specials Anathema, Deity, Divine Font (Heal/Harm Font),

Divine Spellcasting, Doctrine (Warpriest)

Background

Spoiler:

* Trainied by the Knights of Lastwall

Korox seemed too always be angry. He was a crying baby, a tantrum throwing adolescent, and a rebellious teen. He wasn’t mean… just angry. Which made things interesting as his parents and big sister were about as easygoing as can be imagined. In fact, that was the source of much of his anger. It seemed to him they were always being taken advantage of.
His father took his life savings and opened a Theatre in Highhelm to offer entertainment and historical reenactments at a reasonable fee to the citizens. Unfortunately, he seemed to sell a lot of tickets “on account” and when it came time to collect the fees for these tickets nobody ever seemed to have the funds… that made Korox angry.
When he was 16 years old his father mortgaged the theatre in an attempt to keep the doors open and continue to pay the performers. Apparently, he didn’t read the fine print on the contract, and the interest payments resulted in the theatre being repossessed. This unfair and unjust contract execution made Korox angry.
There had to be a way to make these shysters and never-do-wells pay for their taking advantage of things. Finally, Korox found the church of Dranngvit. All the policies of the church made sense to Korox. He had seemed to find a group of likeminded people willing to take the necessary steps to avenge those cheated and wronged. He joined this group and found that this was his destiny.
He spent several years exploring the isolated underground areas around and beneath Highhelm, as well as other subterranean locations in the area. He found he had a knack for finding valuable things, but though he was angry he found an outlet in providing assistance to those who had been wronged and kept very little of this loot for himself.
With his family now taken care of by working in reenactments for House Tolorr, Korox was freed to follow his own path. Through his family’s relationships within this Gold Tier house, he became acquainted with Ria. She used Korox’s skills to help find things of interest to house Tolorr and the residents of Highhelm in general. With finding these common items of interest, he and the gnome became not only work associates but in some ways friends… not by common personality… but by common interests. Exploring and finding things kept Korox from being as angry.
But he still carried this anger inside him. Fortunately, being a priest Dranngvit made that Okay. People might not like or appreciate what the church did… but sometimes necessity overcame desire. That’s where Korox stepped in.