
Kornetto |
A friend has asked me to roll up a character for a game in which I can't play very frequently. The reasoning is that my character will be a higher level character, initially, who'll drift in and out (depending on when I can turn up) and a possible plot hook. So, in the spirit of being a wanderer, I decided to go with a ronin samurai. We workshopped the backstory to being an ex samurai of a feudal lord who decided to save the life of a baby in a town he was ordered to raise, instead of following orders. The inspiration for this was "lone wolf and cub". My question is: because carrying a baby into combat is too big an issue to be considered flavour, how can we represent this mechanically? I figured, maybe having some armoured backpack as a carrier and get flanking bonus when attacked from behind to represent the need to turn and protect his precious cargo. Any better suggestions?