Okay, just so you know where I'm at - I'm busy making a Human Sorcerer (Empyreal/Wordcaster) / Warpriest (Sacred Fist). Primary emphasis is on sorcerer casting/summoning for general party support, with the added ability to punch things in the face when necessary. XD From Warpriest, she can also bless weapons to help overcome the defenses of demons - might be useful, that.
I heard something about wanting good-only here, so I probably couldn't use Korina. XD If chosen, I'd probably work on a different character instead, actually, fulfilling similar roles in a way more appropriate for your rules. (Remember, she was made for different build rules! But the background should give you an idea of the kind of thought I put into characters, as well as how I might play them.)
Fluff-wise? Depth and overall ability to be interesting. If helps if they're willing to explore strange new places and go a long, long ways from home. XD I like characters who have a lot of thought put into them and feel like real people. Recruitment will be for the duration of the Kickstarter, so there's plenty of time to polish up and improve that. Crunch-wise? Pretty much my standard. 25 PB, Gestalt, emphasis on covering multiple roles instead of doing one role very well. Some stuff from Unchained (Innate Item Bonuses, Background Skills).
Taking more notes can also help. If you really want to make sure you've got everything, you could use Realm Works, but any basic word processor would work just fine for plugging in the major details. My only real advice for running multiple games is to set a pace for yourself - perhaps one post a day is definite, and anything above that is a bonus.
The Ways of the GM are many and mysterious. Sometimes other things come up (like throwing a rave party in our homes). Sometimes we get bored. Sometimes we have too many submissions we like and try to decide if we can take on two tables - because games are big responsibilities, and we try to treat them as such. The best thing to do is just take a deep breath, relax, and go do something else for awhile. ^^ He'll announce the players when he's ready to, and getting antsy just makes it feel like it takes longer.
Non, non, Wren! That would imply that the powers of the Dark Tapestry care enough to notice such entities, and then go from there to form an opinion on them. I plan to really play up the uncaring aspect of the eldritch gods - they quite literally do not care what happens to Korina. XD She just gets power because granting that is an innate trait of deities (and they either haven't noticed it's happening or simply don't care enough to stop doing it), and she gets summons because the creatures she calls see her as a relative worth helping and/or an object of worship. In turn, she thinks they're cute. XD
All right, here's the updated Crunch for Korina! Also, I'm reflavoring Legalistic to better reflect her heritage. ^^ Her fluff is as you've already seen. Spoiler: Korina
Female human oracle (dual-cursed oracle) 1/summoner (master summoner) 1/gestalt 1 (Pathfinder RPG Advanced Player's Guide 42, 54, Pathfinder RPG Ultimate Magic 58, 80) CN Medium humanoid (human) Init +8; Senses darkvision 60 ft.; Perception +1 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 8 (1d8) Fort +0, Ref +2, Will +2 -------------------- Offense -------------------- Speed 30 ft. Summoner Spell-Like Abilities (CL 1st; concentration +6) . . 10/day—summoning mastery Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +6) . . 1st (5/day)—cure light wounds, protection from evil, sanctuary (DC 16) . . 0 (at will)—create water, detect magic, ghost sound (DC 15), mage hand, mending, spark[APG] (DC 15), stabilize . . Mystery Dark tapestry Summoner (Master Summoner) Spells Known (CL 1st; concentration +6) . . 1st (3/day)—shield, summon monster I . . 0 (at will)—acid splash, message, open/close (DC 15), read magic -------------------- Statistics -------------------- Str 14, Dex 14, Con 10, Int 16, Wis 10, Cha 20 Base Atk +0; CMB +2; CMD 14 Feats Extend Spell, Extra Revelation, Improved Initiative Traits reactionary, touched by divinity Skills Diplomacy +9, Fly +4, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (religion) +7, Perception +1, Sense Motive +4, Spellcraft +7, Use Magic Device +9 Languages Abyssal, Aklo, Celestial, Common SQ lesser eidolon, life link, oracle's curses (haunted, legalistic), revelations (misfortune, pierce the veil), vow to self Other Gear chain shirt, backpack, bedroll, belt pouch, mess kit, silver holy symbol of Yog-Sothoth, trail rations (5), waterskin, 693 gp, 9 sp, 1 cp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Extend Spell Spell duration lasts twice as normal. +1 Level. Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away. Legalistic The denizens of the Dark Tapestry pay attention to your word and expect you to follow through on it. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation. Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon. Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft. Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the original. Pierce the Veil (Su) Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a Deeper Darkness spell. Summoning Mastery I (10/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned. Vow to Self (1/day) +4 morale bonus to one roll a day to keep a promise.
Specifically, the ISWG gives options for Pureblood Azlanti, but says it's only available if the GM okay's it. (Which is basically true anyway, but more so than usual here. XD It's DEFINITELY a major powerup, though, being a +1 to basically everything.) @GM: Just need to spend my money real quick. ...Or not. Saving it is also an option. XD I'll post the redone version soon.
Just to note, I honestly wouldn't take this AP with random-crazy characters. The tone... doesn't really fit it, not unless the GM and EVERY player really wants to do that. Being at least mostly archetypal heroic - and/or serious - tends to go over better. It is fun seeing all the submissions, though. ^^
Oh, I don't know. The end result would probably be "result unclear". And then the petri dish would grow a mouth and try to bite you. As for fighting evil, though, Korina actually does want to. XD Azathoth and Yog-Sothoth - the only members of that pantheon she worships - are both Chaotic Neutral. As in, emphatically not evil. They don't care for mortal morality, and they generally don't even notice what's going on. People who twist that into "DESTROY EVERYTHING FOR THE OUTER GODS!" annoy her. XD
Xantrius wrote:
"What is your point? The devils of Hell may have plans for raising their own, but we are not fighting devils - the Worldwound is connected to the Abyss and the demons that inhabit it, and while I'm sure your righteousness would like to paint them all with the same brush, the simple truth is that demons and devils are very different. Surely your training is not so incomplete that you do not know this? Confusing one for the other could be fatal, and I am strongly reluctant to place any faith in one who doesn't care enough to understand their enemy..."
Let me put it this way - Korina's the type who takes contrary positions just because she can, but usually tries to make people better when she's doing that. For example, if a Paladin was about to kill some cultists, she might be all "You know, I think sending evil souls to the Abyss actually creates more demons - and they'd have a reason to come out of the Worldwound, join the armies, and come back to fight us again. From an absolutist perspective, wouldn't killing them help evil, thus morally obligating us to make them immortal until we can convince them to change their ways? I mean, it would be awful if the demons created by cultists you killed burned down a village of innocents, and that's not even getting into what happens to your powers if you knowingly and intentionally do something you expect to aid evil and harm good..." Long-term presence around her may do interesting things to rigid moral codes...
The templar’s hooks were all she knew of school,
And as for how she is on a normal day (From the previous campaign she was in) Quote: Korina grinned slightly at Lune's words. "There are those who think being human is taint enough... or a sign of purity that all others must bow before. I've found that such things are often based around what those in power would like to be true, rather than what is." She certainly had a very different idea of good and evil than most, though she did consider Chi's words for a moment. "Indeed, the branding irons were less than pleasant, though I was particularly unfond of the nail-rippers. Guilty or innocent, it is indeed best to avoid attracting attention you would not like to have..." Wait. Was... was she serious? Of course, it was no great secret that she'd been in the care of the inquisitors for quite some time, even if they had eventually pronounced her innocent. And in a city like Kenabres, you could be certain they'd, ah, thoroughly investigated the matter.
Speaking of fast healing, the original version of her had that. XD We were all building for equal RP, and I ended up grabbing that, flavoring it as internal time-reversal as a manifestation of her eldritch heritage. But as far as drinking goes, I feel like she'd end up summoning something horrible - and that's coming from someone whose main goal is to summon a few colossal flying squid monsters and sic them on an army of demons. XD
For those not familiar with Gestalt rules... Click here for the full explanation.
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