Nolzur's Orb

Korina, Daughter of Yog-Sothoth's page

183 posts. Alias of Rednal.


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If I had to put it simply... it would be this character. XD

One of the things that's always bothered me about the Mythos in Pathfinder is the way it skews evil, and the general monsters associated with it are almost identical to demons. Yog-Sothoth was - wisely, in my opinion - created as a Chaotic Neutral entity, and Korina here exists with the idea of someone who's fiercely independent and feels that most people simply don't understand the Key and the Gate.

...

None of which is to imply that the eldritch deities are even remotely 'safe', of course. XD Rather, I made this character for the idea of "What happens when evil looks at madness and madness looks back".


Ia! Ia! Praise Yog-Sothoth!


Huh, my earlier post didn't go through. Weird. o.O

Anyway, I like seeing more of Yog-Sothoth. XD Also, have you considered putting these in a Google document page (or something similar) for easy access and editing?


I thought so. XD And at the very least, you've got one person following this thread with interest now!


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"I can't tell you about the pact my parents had, but rest assured, it was interesting."


Aaaaaand... how big of an emphasis do you plan to put on things like food? Should I be looking at various supplies, or not worry about the small stuff?


Okay, just so you know where I'm at - I'm busy making a Human Sorcerer (Empyreal/Wordcaster) / Warpriest (Sacred Fist). Primary emphasis is on sorcerer casting/summoning for general party support, with the added ability to punch things in the face when necessary. XD From Warpriest, she can also bless weapons to help overcome the defenses of demons - might be useful, that.


*Coughs* I'd better get busy, then! I'll work up a good-aligned character now, probably sticking with the healing/support role Korina had.


Hmm, you've got a fair list of provisionally approved characters already... should I bother writing up a new one (I have no idea how long you're keeping recruitment open for), or just not worry about it? ^^ It's all good either way.


I heard something about wanting good-only here, so I probably couldn't use Korina. XD If chosen, I'd probably work on a different character instead, actually, fulfilling similar roles in a way more appropriate for your rules.

(Remember, she was made for different build rules! But the background should give you an idea of the kind of thought I put into characters, as well as how I might play them.)


Well, I'd need to modify Korina here... but I'm ALWAYS interested in a Mythic Gestalt WotR. XD

Either that or I could make someone else with some of those new options... Hmm...


Fluff-wise? Depth and overall ability to be interesting. If helps if they're willing to explore strange new places and go a long, long ways from home. XD I like characters who have a lot of thought put into them and feel like real people. Recruitment will be for the duration of the Kickstarter, so there's plenty of time to polish up and improve that.

Crunch-wise? Pretty much my standard. 25 PB, Gestalt, emphasis on covering multiple roles instead of doing one role very well. Some stuff from Unchained (Innate Item Bonuses, Background Skills).


And in the meantime... about three days 'till my own recruitment opens. ^^ I'll be judging primarily on background and characterization, and you'll have a long time to work on them, so feel free to start thinking about that if you're interested in an epic planet-hopping adventure...


Should be interesting to see how things go for my Legendary Planet campaign here in... *Checks watch* Oh, five or six days.


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I think it would be better to hold off on posting here for now. For someone who isn't used to GM'ing on these boards, the constant chatter here might be a little intimidating. ^^ Just relax and let him make a choice.


As someone who GM's rather more than two games here, I'd be happy to offer advice and answer questions if there's anything he'd like to inquire about. ^^


I've experienced that myself. ^^ Sometimes it's a combination of things, like WANTING to pick people by a certain time, but a combined tough decision and various other things in life cause delays. ^^ He'll post when he's ready to.


Taking more notes can also help. If you really want to make sure you've got everything, you could use Realm Works, but any basic word processor would work just fine for plugging in the major details.

My only real advice for running multiple games is to set a pace for yourself - perhaps one post a day is definite, and anything above that is a bonus.


The Ways of the GM are many and mysterious. Sometimes other things come up (like throwing a rave party in our homes). Sometimes we get bored. Sometimes we have too many submissions we like and try to decide if we can take on two tables - because games are big responsibilities, and we try to treat them as such.

The best thing to do is just take a deep breath, relax, and go do something else for awhile. ^^ He'll announce the players when he's ready to, and getting antsy just makes it feel like it takes longer.


Uh, personally? I'd say "however much you want it to". I suspect that Samsarans could experience things in different ways - some would have strong memories, others might only have glimpses, and the only thing that really matters is the story you want to tell with that character.


Non, non, Wren! That would imply that the powers of the Dark Tapestry care enough to notice such entities, and then go from there to form an opinion on them. I plan to really play up the uncaring aspect of the eldritch gods - they quite literally do not care what happens to Korina. XD She just gets power because granting that is an innate trait of deities (and they either haven't noticed it's happening or simply don't care enough to stop doing it), and she gets summons because the creatures she calls see her as a relative worth helping and/or an object of worship. In turn, she thinks they're cute. XD


All right, here's the updated Crunch for Korina! Also, I'm reflavoring Legalistic to better reflect her heritage. ^^ Her fluff is as you've already seen.

Spoiler:
Korina
Female human oracle (dual-cursed oracle) 1/summoner (master summoner) 1/gestalt 1 (Pathfinder RPG Advanced Player's Guide 42, 54, Pathfinder RPG Ultimate Magic 58, 80)
CN Medium humanoid (human)
Init +8; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d8)
Fort +0, Ref +2, Will +2
--------------------
Offense
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Speed 30 ft.
Summoner Spell-Like Abilities (CL 1st; concentration +6)
. . 10/day—summoning mastery
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—cure light wounds, protection from evil, sanctuary (DC 16)
. . 0 (at will)—create water, detect magic, ghost sound (DC 15), mage hand, mending, spark[APG] (DC 15), stabilize
. . Mystery Dark tapestry
Summoner (Master Summoner) Spells Known (CL 1st; concentration +6)
. . 1st (3/day)—shield, summon monster I
. . 0 (at will)—acid splash, message, open/close (DC 15), read magic
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 10, Int 16, Wis 10, Cha 20
Base Atk +0; CMB +2; CMD 14
Feats Extend Spell, Extra Revelation, Improved Initiative
Traits reactionary, touched by divinity
Skills Diplomacy +9, Fly +4, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (religion) +7, Perception +1, Sense Motive +4, Spellcraft +7, Use Magic Device +9
Languages Abyssal, Aklo, Celestial, Common
SQ lesser eidolon, life link, oracle's curses (haunted, legalistic), revelations (misfortune, pierce the veil), vow to self
Other Gear chain shirt, backpack, bedroll, belt pouch, mess kit, silver holy symbol of Yog-Sothoth, trail rations (5), waterskin, 693 gp, 9 sp, 1 cp
--------------------
Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Extend Spell Spell duration lasts twice as normal. +1 Level.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Legalistic The denizens of the Dark Tapestry pay attention to your word and expect you to follow through on it. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the original.
Pierce the Veil (Su) Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a Deeper Darkness spell.
Summoning Mastery I (10/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Vow to Self (1/day) +4 morale bonus to one roll a day to keep a promise.


Specifically, the ISWG gives options for Pureblood Azlanti, but says it's only available if the GM okay's it.

(Which is basically true anyway, but more so than usual here. XD It's DEFINITELY a major powerup, though, being a +1 to basically everything.)

@GM: Just need to spend my money real quick. ...Or not. Saving it is also an option. XD I'll post the redone version soon.


*Winces*

I probably would've grabbed Dual Path, then, just for access to Inspired Spell. It's that useful.


Plane Shift's offensive uses make it a pretty good spell to have anyway. And if they're a Cleric in a mythic game, hopefully they have Inspired Spell...?


"Okay, guys, we're warping to the Plane of Air and finding some Djinni. We're going to sell ourselves into servitude - stop looking at me like that - to get a few Wishes we can use to disable and destroy these powerful robots and stop them from being a threat in the future."


There are plenty of other nasty beasts in that book, too - don't limit yourselves to the most famous ones!

...I plan on summoning a few of them. >D


Oh, it's not as hard as you might think. Simply adding in more enemies often does the trick. ^^ I definitely wouldn't run things straight as written, though.


Just to note, I honestly wouldn't take this AP with random-crazy characters. The tone... doesn't really fit it, not unless the GM and EVERY player really wants to do that. Being at least mostly archetypal heroic - and/or serious - tends to go over better. It is fun seeing all the submissions, though. ^^


This is a thread of people hanging out while waiting to see who gets picked. XD


It's one of the things ShadowChemosh made - should be available with his other creations. ^^


Well, he is a hero... but I think Gozreh would get mad at us if we tried that. XD


If it makes you feel better, I plan to open a gestalt Legendary Planet campaign once the Kickstarter gets going. XD I don't think it's a full mythic campaign, but characters will ascend...


I've been posting with mine. ^^ I don't usually make aliases for recruitment, but she was made for another game. XD


Players haven't been picked - mostly, we're just chatting to pass the time. ^^


Perhaps. Were I running it, though, I'd probably nudge the players more towards certain encounters - and talk with them about it beforehand, noting that if they DO go off-course, it could be more dangerous. Less sandbox-y, but... *Shrugs* PbP kind of needs structure to be effective.


"We recognize the geo-political value of making friends with this high CR entity, and approach with gifts."


He doesn't? I was under the impression that VMC worked on your normal levelup feats - as in, the usual ones you get every other level.


Oh, I don't know. The end result would probably be "result unclear". And then the petri dish would grow a mouth and try to bite you.

As for fighting evil, though, Korina actually does want to. XD Azathoth and Yog-Sothoth - the only members of that pantheon she worships - are both Chaotic Neutral. As in, emphatically not evil. They don't care for mortal morality, and they generally don't even notice what's going on. People who twist that into "DESTROY EVERYTHING FOR THE OUTER GODS!" annoy her. XD


Xantrius wrote:

"Ah, but the lines of souls waiting to enter Pharasma's presence for Judgement are long and it will be quite some time before they are sent to their proper reward. And, according to the studies of Severinus the Sage, a soul has to spend at least two score years being tortured and remade in hell's image before it is even ready to become a lowly Lemure! And it has to spend many more years before it will rise in the hierarchy enough to become a real threat. We shall find a way to seal this breach and destroy the demons before any of these unrepentant curs find their way back here!"

It should be very tough to try and debate with a paladin that is also a bard... ;)

"What is your point? The devils of Hell may have plans for raising their own, but we are not fighting devils - the Worldwound is connected to the Abyss and the demons that inhabit it, and while I'm sure your righteousness would like to paint them all with the same brush, the simple truth is that demons and devils are very different. Surely your training is not so incomplete that you do not know this? Confusing one for the other could be fatal, and I am strongly reluctant to place any faith in one who doesn't care enough to understand their enemy..."


Let me put it this way - Korina's the type who takes contrary positions just because she can, but usually tries to make people better when she's doing that.

For example, if a Paladin was about to kill some cultists, she might be all "You know, I think sending evil souls to the Abyss actually creates more demons - and they'd have a reason to come out of the Worldwound, join the armies, and come back to fight us again. From an absolutist perspective, wouldn't killing them help evil, thus morally obligating us to make them immortal until we can convince them to change their ways? I mean, it would be awful if the demons created by cultists you killed burned down a village of innocents, and that's not even getting into what happens to your powers if you knowingly and intentionally do something you expect to aid evil and harm good..."

Long-term presence around her may do interesting things to rigid moral codes...


The templar’s hooks were all she knew of school,
This child of horrors, magic arts, and dust;
But they sufficed her. Girls learn what they must
& as they may, for destiny is cruel
To those unfit to face it.

And as for how she is on a normal day (From the previous campaign she was in)

Quote:
Korina grinned slightly at Lune's words. "There are those who think being human is taint enough... or a sign of purity that all others must bow before. I've found that such things are often based around what those in power would like to be true, rather than what is." She certainly had a very different idea of good and evil than most, though she did consider Chi's words for a moment. "Indeed, the branding irons were less than pleasant, though I was particularly unfond of the nail-rippers. Guilty or innocent, it is indeed best to avoid attracting attention you would not like to have..." Wait. Was... was she serious? Of course, it was no great secret that she'd been in the care of the inquisitors for quite some time, even if they had eventually pronounced her innocent. And in a city like Kenabres, you could be certain they'd, ah, thoroughly investigated the matter.


Is that a challenge? =D Because I plan to unleash all kinds of insanity upon our foes.


That sounds completely insane.

...I like it.


Well, aside from spending the last of my gold, I think I'm pretty much done. ^^ I should probably post the updated version of Korina here sometime soon...


Korina's probably gonna Dual Path Hierophant/Archmage, by the way. Hierophant is pretty limited in terms of abilities actually worth picking up. ^^

...Well, maybe I'll go for some mythic class abilities, too. XD


Rednal with one 'L' at the end. XD Otherwise, quite a nice collection of submissions there!


Speaking of fast healing, the original version of her had that. XD We were all building for equal RP, and I ended up grabbing that, flavoring it as internal time-reversal as a manifestation of her eldritch heritage.

But as far as drinking goes, I feel like she'd end up summoning something horrible - and that's coming from someone whose main goal is to summon a few colossal flying squid monsters and sic them on an army of demons. XD


...Instinct is telling me that I should try to avoid having Korina get drunk. XD


For those not familiar with Gestalt rules...

Click here for the full explanation.

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