Classes/Levels |
AC28/T17/FF21 / F +13 R +14 W +8 / Init. +5 / Perc. +20 / Sense Motive +14 |
Strength |
21 |
Dexterity |
20 |
Constitution |
20 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Koriah Azmeren
Female half-elf ranger (deep walker) 13
CG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +18
DEFENSE
AC 28, touch 17, flat-footed 21 (+8 armor, +1 deflection, +5 Dex, +1 dodge, +2 natural, +1 shield)
hp 155 (13d10+78)
Fort +13, Ref +14, Will +8; +2 enchantments
Defensive Abilities evasion; Immune sleep
OFFENSE
Speed 40 ft.
Melee +1 frost mithral Falcata +16/+11/+6 (1d10+5/17–20 plus 1d6 cold), Short Sword +15/+10/+5 (1d6+5/19-20)
Composite Long Bow +19/+14/+9 (1d8+4)
Special Attacks favored enemy (elves +4, undead +4, vermin +2)
Spells: (CL 10, Con: +12)
1) Keep Watch, Lead Blades, Liberating Command, Longstrider
2) Barkskin, Barkskin, Hide Campsite
3) Animal Messenger
STATISTICS
Str 17, Dex 20, Con 20, Int 10, Wis 14, Cha 8 (unmodified by equipment)
Base Atk +12; CMB +16; CMD 34
Feats: Dodge, Endurance, Weapon Focus (short sword), Exotic Weapon Proficiency (falcata), Greater Two-Weapon Fighting, Improved Critical (falcata), Improved Two-Weapon Fighting, Double Slice, Two-Weapon Fighting, Two-Weapon Defense, Weapon Focus (falcata), Iron Will
Skills Climb +18, Craft (writing) +14, Knowledge (dungeoneering) +10, Linguistics +4, Perception +20, Sense Motive +15, Stealth +22, Survival +11 (+6 tracking), Wild Empathy +13
Languages Aklo, Common, Elven, Terran, Undercommon, Varisian
Special Qualities: deep knowledge (+8), elf blood, hunter’s bond (companions), quarry, rock hopper, swift tracker, track +6
Deep Knowledge (Ex): A deep walker gains a bonus on initiative checks and Knowledge (dungeoneering), Perception, Stealth, and Survival skill checks while underground (in caves and dungeons).
Deep Walker Camouflage (Ex): A deep walker can use the Stealth skill to hide in underground environments, even if the terrain does not grant cover or concealment.
GEAR
Mithral Breastplate +2 (+8 AC, +5maxdex, -1 ACP)
Weapon cord x2 (one for each weapon)
Belt of giant strength +4
Amulet of natural armor +2
Spring loaded Wrist Sheath
- Wand Cure Light Wounds (38)
+1 frost mithral falcata
+1 short sword
Composite (18), MW, longbow
Quiver of 20 cold iron/silver salted arrows (tracked by Bibic)
Ring of protection +1
Holy symbol of Desna
Pearl of Power (first)(second)
Wayfinder (+2 to avoid being lost, light spell)
Backpack
- Alchemy Fire x3 (60gp)
- Chalk
- 50' twine
- Rations (14 days)
- 50' silk rope with grapple
- Tanglefoot Bag (50gp)
- Waterskin
2,208gp