Kullen

Koraq Silverclaw's page

260 posts. Alias of Black Powder Chocobo (RPG Superstar 2015 Top 16).


Full Name

Koraq Silverclaw

Race

Half-orc

Classes/Levels

Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Gender

Male

Size

M

Age

22

Special Abilities

Flurry of Blows, Stunning Fist

Alignment

N

Location

Magnimar

Languages

Orcish, Common, Varisian

Occupation

Underground Fighter

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 16
Charisma 7

About Koraq Silverclaw

Character Sheet:

Koraq Silverclaw CR 1/2
Male Half-Orc Martial Artist 1
N Medium Humanoid (Orcish)
Init +3; Senses Perception +7
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DEFENSE
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AC 17, touch 17, flat-footed 13
hp 10(1d8+2)
Fort +4, Ref +5, Will +5
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OFFENSE
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Spd 30 ft.
Melee
Unarmed +3 (1d6+1/20/x2)
Flurry (unarmed) +2/+1 (1d6+1/20/x2)

Range
Sling +2 (1d4+4/20/x2,50')
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STATISTICS
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Str 18, Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 16
Feats: Power Attack
Traits: Dragon Lands Martial Arts Training (or whatever martial arts heavy culture that would be in your world), Outcast
Reputation: Rag's End +1, Underbridge +1, Alabaster District -2
Skills: Acrobatics +5, Intimidate +5, Knowledge (Local) +5, Perception +6, Sense Motive +6, Survival +7
Languages: Common, Orc, Draconic
SQ: Crowd Control (+1 to attack and AC when adjacent to 2 or more enemies, movement not hindered by crowds, +1 to Intimidate a crowd), Sacred Tattoo (+1 to all saves), Chain Fighter

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SPECIAL ABILITIES
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Controlled Rage 6 rds/day (+4 to Str, Dex, or Con, allocated to any in +2 increments, fatigued afterwards as Rage)
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EQUIPMENT
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Chain shirt
Cestus
Spiked Chain
Sling w/ 20 bullets
Backpack
2 days dry rations
50' Silk Rope
Grappling Hook
Waterskin
Coins: 33g, 6sp, 8cp

Koraq's Appearance and Personality:

A 5'10, bald half-orc with pale, mottled green skin and several ear piercings and tattoos adorned on his body immediately described Koraq. His body is fairly durable, lean, and fit; he is far stronger than one would assume given his build that his hidden under a rugged hooded robe and chain body armor. Koraq's black eyes shine with an intelligence and insight above what his looks and race would otherwise bear.

Koraq enjoys using his strength and taking people down. While not inherently evil, he gets a certain satisfaction from dominating someone. However, he is not stupid and will take the time to set someone up before he makes them fall, often intimidating them to make a fault and reading his target for that opening. He's somewhat self-serving, but knows that as strong as he is, there are those above him and he will respect the pecking order as necessary if it serves him.

Koraq's history, abridged:

Kellish dragon totem clan father
Orc barbarian mother
Initially raised to respect and revere the strength of dragons, family left to the Dragon Lands to avoid ostracization from both the Kellid and orcs for their choice of mate. It is there that Koraq learned to control his natural brutal rage into something coherent yet still deadly to those who would dare challenge him. He started to learn the ways to fight unarmed in the style of dragons, but left his training early to earn money to support his now ailing father. Still practices his hand-to-hand combat training although he still retains the orcish chain fighting that his mother taught him.

Koraq at MSI:

A brute hailing from lands far away, Koraq came to Magnimar to find somewhat more meaningful work than others in his situation would be (banditry, mercenary, etc). He worked off and on as a bouncer for a few of the city's bars, but his favored form of income was the underground pit fights, battling under the moniker of 'Mr. Fury'. Claiming that his anger made him stronger, Koraq fought with the strength of an ogre, but the clarity of a battle-hardened fighter. Very few doubted him after seeing the pummeling his foes received.

Unfortunately, the rowdiness (as well as the occasional death) from the pit fights eventually gathered the attention of the local authorities and, at the end of one of Koraq's matches, a police raid struck the illegal arena. While many escaped, Koraq's fatigue set in and he was apprehended (although it still took 6 men to eventually subdue the half-orc).

Not believing a public defender would do him much good, Koraq represented himself fairly well, even if his rough looks and harsh choice of words did more harm than good. The judge, only having proof of Koraq's participation and nothing more, sentenced him to community service. Figuring he would pick up trash or have to do maintenance in the sewers, he was aptly surprised to one Captain Percival awaiting him at after the sentencing hearing with an offer to put his brain and brawns to better use than garbage duty.