Miyaro

Kon Kon's page

141 posts. Organized Play character for TomG.


Full Name

Naoko "Kon Kon" Gitsune

Race

F Kitsune URog2 | AC 17 (t 14 ff 13) CMD 14| F+0 R+7 W+1 | Init +6 Perc +4 (++1 for traps)

Classes/Levels

| HP 13/13

Alignment

N

Deity

Daikitsu (N)

Strength 10
Dexterity 19
Constitution 10
Intelligence 14
Wisdom 10
Charisma 12

About Kon Kon

F Kitsune UC Rogue 2 CN

Init +6 = +4 (Dex) +2 (trait)
Perception +4**

DEFENSE
AC 17 =10 +3 (studded leather) +4 (Dex) touch 14, flat-footed 13
Studded Leather (+3, -1 Armor Check, +5 max dex)

HP 13 (2d8)

Fort +0 =0 (URog2)
Ref +7 =3 (URog2) +4 (Dex)
Will +1 =0 (URog2) +1 (trait)

CMD 14 = 10 +4 (Dex)

OFFENSE
Speed 30'
BAB 1
CMB 1 = 1 (BAB)

Bite +5 = +1 (BAB) +4 (Dex) Dmg 1d4
(If used as a secondary attack, add –5 to hit and add only 1/2 the creature’s Strength bonus on damage rolls)

Dagger (Melee/Thrown) +6 (19–20x2) = +1 (BAB) +4 (Dex) +1 (WFocus) Dmg 1d4
Dagger(2x) (TWF) +4/+4 (19–20x2) = +1 (BAB) +4 (Dex) +1 (WFocus) -2 (TWF) Dmg 1d4

Sap +5 (x2) = +1 (BAB) +4 (Dex) Dmg 1d6 nonlethal

Shortbow +5 (20/x3) = +1 (BAB) +4 (Dex) Dmg 1d6
60' P

Sneak Attack 1d6
STATS
Str 10 = 12 -2 (racial)
Dex 19 = 17 +2 (racial)
Con 10
Int 14
Wis 10
Cha 12 = 10 +2 (racial)

SKILLS:
10 per level = +8 (Rog) + 2 (Int)
Armor Check Penalty: -1

Acrobatics 10 = 2 (ranks) +3 (class) +4 (Dex) +2 (racial:Kitsune) -1 (armor)
Appraise 2 = 0 (ranks) +2 (Int) (Untrained)
Bluff 6 = 2 (ranks) +3 (class) +1 (Cha)
Climb 4/3 = 1 (ranks) +3 (class) -ACP
Diplomacy 1 = +1 (Cha) (untrained)
Disable Device 9/8 = 2 (ranks) +3 (class) +4 (Dex) -ACP
...+1 to disable traps
Disguise 1 = +1 (Cha) (untrained)
Escape Artist 9/8 = 2 (ranks) +3 (class) +4 (Dex) -ACP
Intimidate 1 = +1 (Cha) (untrained)
Knowledge (Local) 7 = +2 (ranks) +3 (class) +2 (Int)
Linguistics 2 = +2 (Int) (untrained; can't be used)
Perception 5 = +2 (ranks) +3 (class) +0 (Wis)
...+1 to locate traps
Sense Motive 5 = +2 (ranks) +3 (class) +0 (Wis)
Sleight of Hand* 9/8 = 2 (ranks) +3 (class) +4 (Dex) -ACP
...+2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body (standard benefit)
Stealth 9/8 = 2 (ranks) +3 (class) +4 (Dex) -ACP
Swim 0/-1 = +0 (Str) -ACP (untrained)
Use Magic Device 6 = 2 (ranks) +3 (class) +1 (Cha)

Languages:Common, Tien and Senzar (starting regional), Sylvan (bonus), Aklo (bonus)

FEATS & ABILITIES:

Finesse Training: UC Rog1 Gains Weapon Finesse as a bonus feat. (Extra advantages at 3rd level.)

Weapon Finesse: (Rog 1)
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Natural weapons are considerd light weapons.

Sneak Attack: Attack deals extra damage anytime target would be denied a Dexterity bonus to AC, or when target is flanked. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can sneak attacks if the target is within 30'. This is precision damage, and thus not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

Evasion (Ex): If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Weapon Training: (URog2) A rogue who selects this talent gains Weapon Focus as a bonus feat.

Weapon Focus(dagger): (URog2, Rogue Talent)
+1 bonus on all attack rolls using the selected weapon.

Two Weapon Fighting: (Level 1)

RACIAL
Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.

Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action [move action, per Fast Shifter]. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.

Fast Shifter (Su): You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights (caster level equals the kitsune's level).

Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Trapfinding: +½ level (min +1) on Perception checks to locate traps and on Disable Device checks. A rogue can use Disable Device to disarm magic traps.

TRAITS
Reactionary: +2 trait bonus on Initiative checks.
Indomitable Faith: +1 trait bonus on Will saves.

Pathfinder:

PFS ID#: 9440-4
Faction: Grand Lodge
XP 3
PP 3/5

Inventory tracking sheet

Completed:
* #0-06 Black Waters
* We Be Goblins (pregen) (1 PP)
* #6-18 From Under Ice

LEVEL 2

Significant equipment
* wand, CLW 50 charges

Level Up:

Favored class bonuses:
+1 hp OR +1 skill point OR Kitsune Rogue (The rogue gains ⅙ of a new rogue talent).
LEVEL 1: FCB +1 skill; Acrobatics, Bluff, Climb, Disable Device, Escape Artist, Knowledge(local), Perception, Sense Motive, Sleight of Hand, Stealth, UMD.
LEVEL 2: FCB ⅙ Rogue talent; Acrobatics, Bluff, Disable Device, Escape Artist, Knowledge(local), Perception, Sense Motive, Sleight of Hand, Stealth, UMD

Eventually:

Fox Shape Dragon Empires Primer, p. 5
Prereq: BAB +3
You can change into a fox in addition to your other forms. Prerequisites: Cha 13, base attack bonus +3, kitsune. Benefit: You can take the form of a fox (Pathfinder RPG
Bestiary 3 112) whose appearance is static and cannot be changed each time you assume this form. Your bite attack’s damage is reduced to 1d3 points of damage on a hit, but you gain a +10 racial bonus on Disguise checks made to appear as a fox. Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly.