About Kol_Ketilsson
KOL KETILSSON CR 1/2
Male Human (Ulfen) Barbarian (Armored Hulk) 1
CN Medium Humanoid (Human)
Init +1; Senses Perception +5
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DEFENSE
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AC 16, touch 11, flat-footed 15. . (+5 armor, +1 Dex)
hp 16 (1d12+3)
Fort +5, Ref +1, Will +1
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +5 (1d3+4/20/x2) and
. . Greatsword +5 (2d6+6/19-20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Ranged Sling +2 (1d4+4/20/x2)
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STATISTICS
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Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +5 (+8 Overrunning); CMD 16 (19 vs. Overrun)
Feats Improved Overrun, Power Attack -1/+2
Traits Expert Duelist, Militia Veteran (any town or village): Profession (Soldier)
Skills Acrobatics -3, Climb +0, Escape Artist -3, Fly -3, Intimidate +2, Knowledge (Nature) +4, Perception +5, Profession (Soldier) +6, Ride -3, Stealth -3, Survival +5, Swim +0
Languages Common, Skald
SQ Indomitable Stance (Ex), Rage (7 rounds/day) (Ex)
Combat Gear Bullets, Sling (10), Greatsword, Scale Mail, Sling; Other Gear Backpack (6 @ 16 lbs), Bedroll, Candle, Chalk, 1 piece, Fishhook (2), Flint and steel, Mug/Tankard, clay, Pouch, belt (9 @ 3 lbs), Rope, silk (50 ft.), Sack (empty), Sack (empty), Sewing needle, Sunrod (3), Tindertwig, Waterskin, Whetstone
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SPECIAL ABILITIES
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Expert Duelist +1 to Armor Class if adjacent to only one foe.
Improved Overrun You Overrun at +2, and your opponent cannot choose to avoid / block you.
Indomitable Stance (Ex) +1 to Reflex vs trample & to hit, dam, and AC vs charging foe.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.