Sironu

Kokoyuki's page

52 posts. Organized Play character for Fiasko.


Full Name

Kokoyuki

Race

| HP 21/27 | AC 16 T 11 FF 15 | CMB +3, CMD 14 | F: +3, R: +3, W: +5 | Init: +2 | Perc: +1, SM: +1

Classes/Levels

Speed 30ft | Melee -1, Ranged +3 Touch of Flame 6/7 | Spells: 1st 3/6 | Active conditions: None.

Gender

Male CG Kitsune Oracle (Volcano) 3

Strength 13
Dexterity 12
Constitution 12
Intelligence 8
Wisdom 10
Charisma 19

About Kokoyuki

PFS #51995-8
Experience 11
Faction Grand Lodge
Wealth 0 GP, 0 PP 0 Fame
__________________________________________________________________

Name
Class 1
N Medium humanoid ( )
Init +1; Senses Perc +0, SM +0,

--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
HP
Fort +0, Ref +0, Will +0

--------------------
Offense
--------------------
Speed 30 ft.
Melee
Ranged
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

--------------------
Statistics
--------------------
Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 19
Base Atk +0; CMB +0; CMD 10
Feats
Traits Heirloom Weapon: tetsubo, Magical Knack
Languages Common, Tian, Sylvan, Ignan
SQ Burning Magic, Touch of Flame, Fiery Conduit
Spells
0: Detect Magic, Read Magic, Light, Stabilize, Mending
1st: Burning Hands (Mystery Spell), Cure Light Wounds, Firebelly, Protection from Evil, Bless
Skills
Acrobatics +1, Appraise +1, Bluff +4, Climb -1, Diplomacy +8, Disguise+4, Escape Artist -1, Heal: +0, Intimidate +8, Kn: Planes +6, Kn: History +3, Perception +2, Sense Motive: +4, Spellcraft +4,
Combat Gear
Other Gear

--------------------
Special Abilities
--------------------

Burning Magic (Su): Whenever a creature fails a saving throw against one of your spells that deals fire damage, that creature catches on fire, taking 1 point of fire damage per spell level at the beginning of its turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the original spell’s DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water extinguishes the fire. Spells that don’t grant a saving throw don’t cause a creature to catch on fire.

Fiery Conduit (Su): You can deliver touch spells to burning creatures within 30 feet without actually touching them. For the purposes of this ability, burning creatures include creatures that have caught on fire, creatures taking ongoing fire damage, and creatures with the fire subtype or that are polymorphed into such creatures. You must succeed at a ranged touch attack to affect an unwilling target.

Touch of Flame (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage + 1 point for every 2 oracle levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, when you wield a weapon, it is treated as a flaming weapon.