Full Name |
Quigonius Maximus the XIII |
Race |
Ysoki |
Classes/Levels |
Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10 |
Gender |
Male |
Size |
Small humanoid |
Age |
57 |
Alignment |
CN |
Languages |
Akitonian, Brethedan, Common, Kasatha, Shirren, Ysoki |
Occupation |
Bounty Hunter |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
12 |
Charisma |
11 |
About Quigonius
Init +2; Senses darkvision 60 ft.; Perception +5
DEFENSE
SP 14 HP 14 RP 4 EAC 13; KAC 14
Fort +4; Ref +5; Will +1
OFFENSE
Speed 30 ft.
Melee
club +0 (1d6–1 B; analog, archaic)
Ranged
tactical semi-auto pistol +4 (1d6 P; analog) or frag grenade I –1 (explode [15 ft., 1d6 P, DC 12])
CLUES
“Lawblight Barrage”
"Lawblight Data"
STATISTICS
Skills
Acrobatics +6 (+11 to tumble through the space of a creature of Medium or larger size), Athletics +3, Computers +9, Engineering +10, Perception +5, Stealth +8, Survival +7
Feats
Barricade
Other Abilities
artificial intelligence, bypass, cheek pouches, moxie, theme knowledge,
Mechanic tricks:
Energy Shield (Standard action, temp HPs Int bonus + Mechanic level, 1min/Mechanic level)
Combat Gear
mk 1 serums of healing (2), frag grenades I (2);
Other Gear
second skin, club, tactical semi-auto pistol with 30 small arm rounds, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (9 credits)
SPECIAL ABILITIES
Artificial Intelligence
Quig has a flying drone he constructed himself. It acts after Quig’s turn each round. If Quig takes no actions to control the drone, it can take only a standard action to attack or a move action to move up to its speed. If Quig takes a move action to control it, the drone can take a standard and move action. If Quig takes a move and swift action to control his drone, it can take a standard, move, and swift action, or a full action.
Barricade
As a move action, Quig can stack and reinforce objects too small to provide cover normally into a single adjacent square of partial cover. (The GM can rule that particularly barren areas lack the material needed to create a barricade.) If built in a square that already provided partial cover, the barricade instead provides cover. The barricade has hardness 6 and 6 Hit Points. If the barricade or a creature adjacent to it is hit by an attack, the barricade
collapses 1d4 rounds later even if it has not yet been destroyed by damage. Normally there is not enough spare material to build a second barricade in the same square.
Bypass
Quig gains a +1 bonus to Computers and Engineering checks. This has been added to his skill bonuses above.
Cheek Pouches
Quig can keep up to 1 cubic foot of items, weighing up to 1 bulk, in his cheek pouches. He can transfer a single item between his hand and a cheek pouch as a swift action.
Custom Rig
Quig has a customized handheld toolkit he uses to hack systems and items. It functions as the appropriate tool for any Computers or Engineering checks he attempts. If it’s destroyed, he can build a new custom rig from any technological toolkit with 1 hour of work.
Darkvision
Quig can see up to 60 feet in total darkness.
Moxie
Quig can stand from prone as a swift action. When off-kilter, he does not take the normal penalties for that condition and is not flat-footed.
Theme Knowledge
Quig can select a specific sentient creature that he can identify by name, alias, or specific identity to be his mark. He reduces the DC of Culture or Profession (bounty hunter) checks by 5 to recall knowledge about his mark, as well as about law-enforcement individuals and practices. If he knows his mark by an alias, he can recall only knowledge associated with that alias.
GEAR DESCRIPTIONS
Club
This archaic weapon deals 5 less damage to foes unless they are unarmored or in archaic armor.
Mk 1 Serum of Healing
Drinking this serum restores 1d8 HP.
Second Skin
While wearing this armor, Quig can close its environmental seals and survive in a vacuum (or other harsh environment) for up to 24 hours.
Tactical Semi-Auto Pistol
This weapon shoots physical bullets and can be fired nine times before it needs to be reloaded. Quig has 30 rounds of small arm ammunition, which can reload this or Scout’s pistol.
SCOUT (QUIG’S DRONE)
Drone 2
N Tiny construct
Perception +3
DEFENSE
HP 20 EAC 15; KAC 15 Fort +0; Ref +6; Will –1
OFFENSE
Speed 30 ft., fly 30 ft. (Ex, average)
Ranged
tactical semi-auto pistol +6 (1d6 P; analog)
STATISTICS
Str 6 (–2); Dex 16 (+3); Con —; Int 6 (–2); Wis 8 (–1); Cha 6 (–2)
Skills
Acrobatics +7, Perception +3 Feats Weapon Focus (small arms)
Languages
Common, Ysoki
DRONE MODS
Camera
As long as Scout is within range of Quig’s custom rig (2,500 feet), Quig can see through Scout’s senses (seeing whatever a typical human could see).
Flight System
Scout has a flight system included in its chassis. This grants it the flight listed with its speed.
Weapon Mount
Scout has a tactical semi-auto pistol, which can be fired nine times before Quig must reload it with small arm rounds.