Reputation 0 Fame, 0 Global Reputation
Acquisitives: 0
Dataphiles: 0
Exoguardians: 4
Second Seekers: 0
Wayfinders: 0
Manafold Host: 2
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Ko'Ka Saman
Solarian 2
Chaotic Neutral Medium Qsha Maraquoi
Init +1 ; Senses Perc +5, SM +5
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Defense
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EAC 15, KAC15
SP 16 HP 17 RP 2
Fort +4, Ref +1, Will +4
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Offense
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Speed 15 ft./25 Swim
Melee Solarian Tail Slash +5 (1d6+2)
Ranged Tactical Called Spear +4 (1d6+2)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities
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Statistics
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Str 15, Dex 12, Con 12, Int 10, Wis 12, Cha 12
Skills
Acrobatics +1
Athletics +6
Bluff +1
Computers +0
Culture +0
Diplomacy +8
Disguise +1
Engineering +0
Intimidate +5
Life Science +0
Medicine +0
Mysticism +1
Perception +5
Physical Science +0
Piloting +1
Profession +1
Sense Motive +5
Sleight of Hand +1
Stealth +1
Survival +8
Starship-Combat Version of Skills
Gunnery: +3
Engineering: +0
Science Officer: +0
Captain (Diplomacy) +8
Captain (Intimidate) +5
Omitting Class features and items that do not affect Crew Actions
Feats
Weapon Focus: Solarite Weapon
Skill Adept: Diplomacy, Survival
Languages Common, Maraqoui
Other Abilities
Black Hole, Super Nova, Dark Matter
Combat Gear
Other Gear
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Special Abilities
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Attack in melee as often as possible. If ranged is needed, throw spear, then use Called Fusion to recall it. Utilize Photon mode for ranged, utilize Graviton mode for tanking/melee.
Melee Solarian Tail Slash +5 (1d6+2)
Ranged Tactical Called Spear +4 (1d6+2)